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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/RespawnWaveVGuiScreen.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/RespawnWaveVGuiScreen.cpp')
| -rw-r--r-- | game/client/tf2/RespawnWaveVGuiScreen.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/game/client/tf2/RespawnWaveVGuiScreen.cpp b/game/client/tf2/RespawnWaveVGuiScreen.cpp new file mode 100644 index 0000000..e9ba442 --- /dev/null +++ b/game/client/tf2/RespawnWaveVGuiScreen.cpp @@ -0,0 +1,101 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_vguiscreen.h" +#include "clientmode_tfbase.h" +#include <vgui/IVGui.h> +#include <vgui_controls/Controls.h> +#include <vgui_controls/Label.h> +#include "c_info_act.h" + + +//----------------------------------------------------------------------------- +// Base class for all vgui screens on objects: +//----------------------------------------------------------------------------- +class CRespawnWaveVGuiScreen : public CVGuiScreenPanel +{ + DECLARE_CLASS( CRespawnWaveVGuiScreen, CVGuiScreenPanel ); + +public: + CRespawnWaveVGuiScreen( vgui::Panel *parent, const char *panelName ); + + virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); + virtual void OnTick(); + +private: + vgui::Label *m_pTime1RemainingLabel; + vgui::Label *m_pTime2RemainingLabel; +}; + + +//----------------------------------------------------------------------------- +// Standard VGUI panel for objects +//----------------------------------------------------------------------------- +DECLARE_VGUI_SCREEN_FACTORY( CRespawnWaveVGuiScreen, "respawn_wave_screen" ); + + +//----------------------------------------------------------------------------- +// Constructor: +//----------------------------------------------------------------------------- +CRespawnWaveVGuiScreen::CRespawnWaveVGuiScreen( vgui::Panel *parent, const char *panelName ) + : BaseClass( parent, panelName, g_hVGuiObjectScheme ) +{ +} + + +//----------------------------------------------------------------------------- +// Initialization +//----------------------------------------------------------------------------- +bool CRespawnWaveVGuiScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) +{ + // Load all of the controls in + if (!BaseClass::Init(pKeyValues, pInitData)) + return false; + + // Make sure we get ticked... + vgui::ivgui()->AddTickSignal( GetVPanel() ); + + // Grab ahold of certain well-known controls + // NOTE: it is valid for these controls to not exist! + m_pTime1RemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "RespawnTime1Remaining" )); + m_pTime2RemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "RespawnTime2Remaining" )); + + return true; +} + + +//----------------------------------------------------------------------------- +// Frame-based update +//----------------------------------------------------------------------------- +void CRespawnWaveVGuiScreen::OnTick() +{ + BaseClass::OnTick(); + + if (!GetEntity()) + return; + + int nTime1Remaining = 0; + int nTime2Remaining = 0; + if (g_hCurrentAct.Get()) + { + nTime1Remaining = g_hCurrentAct->RespawnTimeRemaining( GetEntity()->GetTeamNumber(), 1 ); + nTime2Remaining = g_hCurrentAct->RespawnTimeRemaining( GetEntity()->GetTeamNumber(), 2 ); + } + + char buf[32]; + if (m_pTime1RemainingLabel) + { + Q_snprintf( buf, sizeof( buf ), "%d", nTime1Remaining ); + m_pTime1RemainingLabel->SetText( buf ); + } + if (m_pTime2RemainingLabel) + { + Q_snprintf( buf, sizeof( buf ), "%d", nTime2Remaining ); + m_pTime2RemainingLabel->SetText( buf ); + } +} + |