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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/tf_spectatorgui.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/tf_spectatorgui.cpp')
-rw-r--r--game/client/tf/vgui/tf_spectatorgui.cpp1279
1 files changed, 1279 insertions, 0 deletions
diff --git a/game/client/tf/vgui/tf_spectatorgui.cpp b/game/client/tf/vgui/tf_spectatorgui.cpp
new file mode 100644
index 0000000..019944c
--- /dev/null
+++ b/game/client/tf/vgui/tf_spectatorgui.cpp
@@ -0,0 +1,1279 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "c_team.h"
+#include "tf_playerpanel.h"
+#include "tf_spectatorgui.h"
+#include "tf_shareddefs.h"
+#include "tf_gamerules.h"
+#include "tf_hud_objectivestatus.h"
+#include "tf_hud_statpanel.h"
+#include "iclientmode.h"
+#include "c_playerresource.h"
+#include "tf_hud_building_status.h"
+#include "tf_hud_tournament.h"
+#include "tf_hud_winpanel.h"
+#include "tf_tips.h"
+#include "tf_mapinfomenu.h"
+#include "econ_wearable.h"
+#include "c_tf_playerresource.h"
+#include "playerspawncache.h"
+#include "econ_notifications.h"
+#include "tf_hud_item_progress_tracker.h"
+#include "tf_hud_target_id.h"
+#include "c_baseobject.h"
+#include "inputsystem/iinputsystem.h"
+
+#if defined( REPLAY_ENABLED )
+#include "replay/replay.h"
+#include "replay/ireplaysystem.h"
+#include "replay/ireplaymanager.h"
+#endif // REPLAY_ENABLED
+
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include "vgui_avatarimage.h"
+
+using namespace vgui;
+
+extern ConVar _cl_classmenuopen;
+extern ConVar tf_max_health_boost;
+extern const char *g_pszItemClassImages[];
+extern int g_ClassDefinesRemap[];
+extern ConVar tf_mvm_buybacks_method;
+
+const char *GetMapDisplayName( const char *mapName );
+
+static const wchar_t* GetSCGlyph( const char* action )
+{
+ auto origin = g_pInputSystem->GetSteamControllerActionOrigin( action, GAME_ACTION_SET_SPECTATOR );
+ return g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFSpectatorGUI *GetTFSpectatorGUI()
+{
+ extern CSpectatorGUI *g_pSpectatorGUI;
+ return dynamic_cast< CTFSpectatorGUI * >( g_pSpectatorGUI );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+ConVar cl_spec_carrieditems( "cl_spec_carrieditems", "1", FCVAR_ARCHIVE, "Show non-standard items being carried by player you're spectating." );
+
+void HUDTournamentSpecChangedCallBack( IConVar *var, const char *pOldString, float flOldValue )
+{
+ CTFSpectatorGUI *pPanel = (CTFSpectatorGUI*)gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
+ if ( pPanel )
+ {
+ pPanel->InvalidateLayout( true, true );
+ }
+}
+ConVar cl_use_tournament_specgui( "cl_use_tournament_specgui", "0", FCVAR_ARCHIVE, "When in tournament mode, use the advanced tournament spectator UI.", HUDTournamentSpecChangedCallBack );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CTFSpectatorGUI::CTFSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort)
+{
+ m_flNextTipChangeTime = 0;
+ m_iTipClass = TF_CLASS_UNDEFINED;
+
+ m_nEngBuilds_xpos = m_nEngBuilds_ypos = 0;
+ m_nSpyBuilds_xpos = m_nSpyBuilds_ypos = 0;
+
+ m_nMannVsMachineStatus_xpos = m_nMannVsMachineStatus_ypos = 0;
+ m_pBuyBackLabel = new CExLabel( this, "BuyBackLabel", "" );
+ m_pReinforcementsLabel = new Label( this, "ReinforcementsLabel", "" );
+ m_pClassOrTeamLabel = new Label( this, "ClassOrTeamLabel", "" );
+ // m_pSwitchCamModeKeyLabel = new Label( this, "SwitchCamModeKeyLabel", "" );
+ m_pSwitchCamModeKeyLabel = nullptr;
+ m_pClassOrTeamKeyLabel = nullptr;
+ m_pCycleTargetFwdKeyLabel = new Label( this, "CycleTargetFwdKeyLabel", "" );
+ m_pCycleTargetRevKeyLabel = new Label( this, "CycleTargetRevKeyLabel", "" );
+ m_pMapLabel = new Label( this, "MapLabel", "" );
+ m_pItemPanel = new CItemModelPanel( this, "itempanel" );
+
+ m_pStudentHealth = new CTFSpectatorGUIHealth( this, "StudentGUIHealth" );
+ m_pAvatar = NULL;
+
+ m_flNextItemPanelUpdate = 0;
+ m_flNextPlayerPanelUpdate = 0;
+ m_iPrevItemShown = 0;
+ m_iFirstItemShown = 0;
+ m_bShownItems = false;
+ m_hPrevItemPlayer = NULL;
+ m_pPlayerPanelKVs = NULL;
+ m_bReapplyPlayerPanelKVs = false;
+ m_bCoaching = false;
+
+ ListenForGameEvent( "spec_target_updated" );
+ ListenForGameEvent( "player_death" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFSpectatorGUI::~CTFSpectatorGUI()
+{
+ if ( m_pPlayerPanelKVs )
+ {
+ m_pPlayerPanelKVs->deleteThis();
+ m_pPlayerPanelKVs = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::Reset( void )
+{
+ BaseClass::Reset();
+
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ m_PlayerPanels[i]->Reset();
+ }
+
+ m_pStudentHealth->Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CTFSpectatorGUI::GetTopBarHeight()
+{
+ int iPlayerPanelHeight = 0;
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ if ( GetLocalPlayerTeam() == TF_TEAM_PVE_DEFENDERS )
+ {
+ if ( m_PlayerPanels.Count() > 0 )
+ {
+ iPlayerPanelHeight = m_PlayerPanels[0]->GetTall();
+ }
+ }
+ }
+
+ return m_pTopBar->GetTall() + iPlayerPanelHeight;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: makes the GUI fill the screen
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+
+ if ( m_bReapplyPlayerPanelKVs )
+ {
+ m_bReapplyPlayerPanelKVs = false;
+
+ if ( m_pPlayerPanelKVs )
+ {
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs );
+ m_PlayerPanels[i]->InvalidateLayout( false, true );
+ }
+ }
+ }
+
+ if ( m_pStudentHealth )
+ {
+ Panel* pHealthPosPanel = FindChildByName( "HealthPositioning" );
+ if ( pHealthPosPanel )
+ {
+ int xPos, yPos, iWide, iTall;
+ pHealthPosPanel->GetBounds( xPos, yPos, iWide, iTall );
+ m_pStudentHealth->SetBounds( xPos, yPos, iWide, iTall );
+ m_pStudentHealth->SetZPos( pHealthPosPanel->GetZPos() );
+ }
+ }
+
+ UpdatePlayerPanels();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ bool bVisible = IsVisible();
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_bReapplyPlayerPanelKVs = true;
+ m_bPrevTournamentMode = InTournamentGUI();
+
+ m_pSwitchCamModeKeyLabel = dynamic_cast< Label* >( FindChildByName( "SwitchCamModeKeyLabel" ) );
+
+ m_pAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName("AvatarImage") );
+ if ( ::input->IsSteamControllerActive() )
+ {
+ m_pClassOrTeamKeyLabel = dynamic_cast< CExLabel* >( FindChildByName( "ClassOrTeamKeyLabel" ) );
+ }
+ else
+ {
+ m_pClassOrTeamKeyLabel = nullptr;
+ }
+
+ if ( m_bCoaching )
+ {
+ if ( m_pTopBar )
+ {
+ m_pTopBar->SetBgColor( Color( 255, 255, 255, 0 ) );
+ }
+ if ( m_pBottomBarBlank )
+ {
+ m_pBottomBarBlank->SetVisible( false );
+ }
+ }
+
+ if ( m_bCoaching )
+ {
+ if ( m_pClassOrTeamLabel && m_pClassOrTeamLabel->IsVisible() )
+ {
+ m_pClassOrTeamLabel->SetVisible( false );
+ }
+
+ if ( m_pClassOrTeamKeyLabel && m_pClassOrTeamKeyLabel->IsVisible() )
+ {
+ m_pClassOrTeamKeyLabel->SetVisible( false );
+ }
+ }
+
+ // Stay the same visibility as before the scheme reload.
+ SetVisible( bVisible );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::ApplySettings( KeyValues *inResourceData )
+{
+ BaseClass::ApplySettings( inResourceData );
+
+ KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" );
+ if ( pItemKV )
+ {
+ if ( m_pPlayerPanelKVs )
+ {
+ m_pPlayerPanelKVs->deleteThis();
+ }
+ m_pPlayerPanelKVs = new KeyValues("playerpanels_kv");
+ pItemKV->CopySubkeys( m_pPlayerPanelKVs );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFSpectatorGUI::NeedsUpdate( void )
+{
+ if ( !C_BasePlayer::GetLocalPlayer() )
+ return false;
+
+ if( IsVisible() )
+ return true;
+
+ return BaseClass::NeedsUpdate();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::Update()
+{
+ BaseClass::Update();
+
+ UpdateReinforcements();
+ UpdateKeyLabels();
+
+ if ( m_flNextItemPanelUpdate < gpGlobals->curtime )
+ {
+ UpdateItemPanel();
+ }
+
+ // If we need to flip tournament mode, do it now
+ if ( m_bPrevTournamentMode != InTournamentGUI() )
+ {
+ InvalidateLayout( false, true );
+ }
+ C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pLocalPlayer && m_bCoaching != pLocalPlayer->m_bIsCoaching )
+ {
+ m_bCoaching = pLocalPlayer->m_bIsCoaching;
+ InvalidateLayout( false, true );
+ }
+ if ( pLocalPlayer && pLocalPlayer->m_hStudent && m_bCoaching )
+ {
+ Vector vecTarget = pLocalPlayer->m_hStudent->GetAbsOrigin();
+ Vector vecDelta = pLocalPlayer->GetAbsOrigin() - vecTarget;
+ float flDistance = vecDelta.Length();
+ const float kInchesToMeters = 0.0254f;
+ int distance = RoundFloatToInt( flDistance * kInchesToMeters );
+ wchar_t wzValue[32];
+ _snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%u", distance );
+ wchar_t wzText[256];
+ g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceToStudent" ), 1, wzValue );
+ SetDialogVariable( "student_distance", wzText );
+ }
+
+ if ( m_flNextPlayerPanelUpdate < gpGlobals->curtime )
+ {
+ RecalculatePlayerPanels();
+ m_flNextPlayerPanelUpdate = gpGlobals->curtime + 0.1f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::UpdateReinforcements( void )
+{
+ if( !m_pReinforcementsLabel )
+ return;
+
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pPlayer || pPlayer->IsHLTV() ||
+ ( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) ||
+ ( pPlayer->m_Shared.GetState() != TF_STATE_OBSERVER && pPlayer->m_Shared.GetState() != TF_STATE_DYING ) ||
+ ( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) )
+ {
+ m_pReinforcementsLabel->SetVisible( false );
+ m_pBuyBackLabel->SetVisible( false );
+
+ return;
+ }
+
+ bool bBuyBackVisible = false;
+ wchar_t wLabel[256];
+
+ if ( TFGameRules()->InStalemate() )
+ {
+ if ( TFGameRules()->IsInArenaMode() == true )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Arena_NoRespawning" ), 0 );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_stalemate" ), 0 );
+ }
+ }
+ else if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
+ {
+ // a team has won the round
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_next_round" ), 0 );
+ }
+ else
+ {
+ float flNextRespawn = 0.f;
+ bool bQuickSpawn = TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pPlayer->IsPlayerClass( TF_CLASS_SCOUT );
+
+ if ( g_TF_PR )
+ {
+ flNextRespawn = g_TF_PR->GetNextRespawnTime( pPlayer->entindex() );
+ }
+ else if ( !bQuickSpawn )
+ {
+ flNextRespawn = TFGameRules()->GetNextRespawnWave( pPlayer->GetTeamNumber(), pPlayer );
+ }
+
+ if ( !flNextRespawn )
+ {
+ m_pReinforcementsLabel->SetVisible( false );
+ m_pBuyBackLabel->SetVisible( false );
+ return;
+ }
+
+ int iRespawnWait = (flNextRespawn - gpGlobals->curtime);
+ if ( iRespawnWait <= 0 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_now" ), 0 );
+ }
+ else if ( iRespawnWait <= 1.0 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_sec" ), 0 );
+ }
+ else
+ {
+ char szSecs[6];
+ wchar_t wSecs[4];
+
+ if ( TFGameRules()->IsMannVsMachineMode() )
+ {
+ bool bNewMethod = tf_mvm_buybacks_method.GetBool();
+ bBuyBackVisible = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : true;
+
+ if ( bBuyBackVisible )
+ {
+ // When using the new system, we display "Hit '%use_action_slot_item%' to RESPAWN INSTANTLY! (%s1 remaining this wave)"
+ // When using the old system, we display "Hit '%use_action_slot_item%' to pay %s1 credits and RESPAWN INSTANTLY!"
+ int nCost = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : iRespawnWait * MVM_BUYBACK_COST_PER_SEC;
+ const char *pszString = ( bNewMethod ) ? "#TF_PVE_Buyback_Fixed" : "#TF_PVE_Buyback";
+
+ Q_snprintf( szSecs, sizeof( szSecs ), "%d", nCost );
+ g_pVGuiLocalize->ConvertANSIToUnicode( szSecs, wSecs, sizeof( wSecs ) );
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( pszString ), 1, wSecs );
+
+ wchar_t wBuyBack[256];
+ UTIL_ReplaceKeyBindings( wLabel, 0, wBuyBack, sizeof( wBuyBack ), GAME_ACTION_SET_SPECTATOR );
+
+ m_pBuyBackLabel->SetText( wBuyBack, true );
+ }
+ }
+
+ Q_snprintf( szSecs, sizeof(szSecs), "%d", iRespawnWait );
+
+ g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs));
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_secs" ), 1, wSecs );
+ }
+ }
+
+ m_pReinforcementsLabel->SetVisible( true );
+ m_pReinforcementsLabel->SetText( wLabel, true );
+ m_pBuyBackLabel->SetVisible( bBuyBackVisible );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::UpdateKeyLabels( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ bool bSteamController = ::input->IsSteamControllerActive();
+
+ if ( InTournamentGUI() == false )
+ {
+ // get the desired player class
+ int iClass = TF_CLASS_UNDEFINED;
+ bool bIsHLTV = engine->IsHLTV();
+
+ if ( pPlayer )
+ {
+ iClass = pPlayer->m_Shared.GetDesiredPlayerClassIndex();
+ }
+
+ // if it's time to change the tip, or the player has changed desired class, update the tip
+ if ( ( gpGlobals->curtime >= m_flNextTipChangeTime ) || ( iClass != m_iTipClass ) )
+ {
+ if ( bIsHLTV )
+ {
+ const wchar_t *wzTip = g_pVGuiLocalize->Find( "#Tip_HLTV" );
+
+ if ( wzTip )
+ {
+ SetDialogVariable( "tip", wzTip );
+ }
+ }
+ else
+ {
+ wchar_t wzTipLabel[512]=L"";
+ const wchar_t *wzTip = g_TFTips.GetNextClassTip( iClass );
+ Assert( wzTip && wzTip[0] );
+ g_pVGuiLocalize->ConstructString_safe( wzTipLabel, g_pVGuiLocalize->Find( "#Tip_Fmt" ), 1, wzTip );
+ SetDialogVariable( "tip", wzTipLabel );
+ }
+
+ m_flNextTipChangeTime = gpGlobals->curtime + 10.0f;
+ m_iTipClass = iClass;
+ }
+
+ if ( m_pClassOrTeamLabel )
+ {
+ if ( pPlayer )
+ {
+ static wchar_t wzFinal[512] = L"";
+ const wchar_t *wzTemp = NULL;
+ const wchar_t *wzIcon = nullptr;
+
+ if ( TFGameRules() && TFGameRules()->IsInTraining() )
+ {
+ wzTemp = L"";
+ wzIcon = L"";
+ }
+ else if ( bIsHLTV )
+ {
+ wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_AutoDirector" );
+ }
+ else if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && TFGameRules()->IsInArenaMode() == false )
+ {
+ if ( bSteamController )
+ {
+ wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam_NoKey" );
+ wzIcon = GetSCGlyph( "changeteam" );
+ }
+ else
+ {
+ wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam" );
+ }
+ }
+ else
+ {
+ if ( bSteamController )
+ {
+ wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass_NoKey" );
+ wzIcon = GetSCGlyph( "changeclass" );
+ }
+ else
+ {
+ wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass" );
+ }
+ }
+
+ if ( wzTemp )
+ {
+ UTIL_ReplaceKeyBindings( wzTemp, 0, wzFinal, sizeof( wzFinal ) );
+ }
+
+ m_pClassOrTeamLabel->SetText( wzFinal, true );
+
+ if ( m_pClassOrTeamKeyLabel )
+ {
+ if ( wzIcon && m_pClassOrTeamLabel->IsVisible() )
+ {
+ m_pClassOrTeamKeyLabel->SetText( wzIcon );
+ m_pClassOrTeamKeyLabel->SetVisible( true );
+ }
+ else
+ {
+ m_pClassOrTeamKeyLabel->SetVisible( false );
+ }
+ }
+ }
+ }
+
+ static ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
+ if ( m_bCoaching == true || ( cl_hud_minmode.IsValid() && ( cl_hud_minmode.GetBool() == false ) ) )
+ {
+ if ( m_pSwitchCamModeKeyLabel )
+ {
+ if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( ( mp_forcecamera.GetInt() == OBS_ALLOW_TEAM ) || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) || mp_fadetoblack.GetBool() ) )
+ {
+ if ( m_pSwitchCamModeKeyLabel->IsVisible() )
+ {
+ m_pSwitchCamModeKeyLabel->SetVisible( false );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( false );
+ }
+ }
+ }
+ else
+ {
+ if ( !m_pSwitchCamModeKeyLabel->IsVisible() )
+ {
+ m_pSwitchCamModeKeyLabel->SetVisible( true );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( true );
+ }
+ }
+
+ wchar_t wLabel[256] = L"";
+ const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_SwitchCamModeKey" );
+ UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
+ m_pSwitchCamModeKeyLabel->SetText( wLabel, true );
+ }
+ }
+
+ if ( m_pCycleTargetFwdKeyLabel )
+ {
+ if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
+ {
+ if ( m_pCycleTargetFwdKeyLabel->IsVisible() )
+ {
+ m_pCycleTargetFwdKeyLabel->SetVisible( false );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( false );
+ }
+ }
+ }
+ else
+ {
+ if ( !m_pCycleTargetFwdKeyLabel->IsVisible() )
+ {
+ m_pCycleTargetFwdKeyLabel->SetVisible( true );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( true );
+ }
+ }
+
+ if ( !bSteamController )
+ {
+ wchar_t wLabel[256] = L"";
+ const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetFwdKey" );
+ UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
+ m_pCycleTargetFwdKeyLabel->SetText( wLabel, true );
+ }
+ else
+ {
+ m_pCycleTargetFwdKeyLabel->SetText( GetSCGlyph( "next_target" ) );
+ }
+ }
+ }
+
+ if ( m_pCycleTargetRevKeyLabel )
+ {
+ if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
+ {
+ if ( m_pCycleTargetRevKeyLabel->IsVisible() )
+ {
+ m_pCycleTargetRevKeyLabel->SetVisible( false );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( false );
+ }
+ }
+ }
+ else
+ {
+ if ( !m_pCycleTargetRevKeyLabel->IsVisible() )
+ {
+ m_pCycleTargetRevKeyLabel->SetVisible( true );
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
+ if ( pLabel )
+ {
+ pLabel->SetVisible( true );
+ }
+ }
+
+ if ( !bSteamController )
+ {
+ wchar_t wLabel[256] = L"";
+ const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetRevKey" );
+ UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
+ m_pCycleTargetRevKeyLabel->SetText( wLabel, true );
+ }
+ else
+ {
+ m_pCycleTargetRevKeyLabel->SetText( GetSCGlyph( "prev_target" ) );
+ }
+ }
+ }
+
+ if ( m_pMapLabel )
+ {
+ wchar_t wMapName[32];
+ wchar_t wLabel[256];
+ char szMapName[32];
+
+ char tempname[128];
+ Q_FileBase( engine->GetLevelName(), tempname, sizeof( tempname ) );
+ Q_strlower( tempname );
+
+ if ( IsX360() )
+ {
+ char *pExt = Q_stristr( tempname, ".360" );
+ if ( pExt )
+ {
+ *pExt = '\0';
+ }
+ }
+
+ Q_strncpy( szMapName, GetMapDisplayName( tempname ), sizeof( szMapName ) );
+
+ g_pVGuiLocalize->ConvertANSIToUnicode( szMapName, wMapName, sizeof(wMapName));
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#Spec_Map" ), 1, wMapName );
+
+ m_pMapLabel->SetText( wLabel );
+ }
+ }
+ }
+
+ // coaching stuff
+ if ( pPlayer && pPlayer->m_hStudent )
+ {
+ int iHealth = 0;
+ int iMaxHealth = 1;
+ int iMaxBuffedHealth = 0;
+
+ C_TFPlayer *pStudent = pPlayer->m_hStudent;
+ {
+ wchar_t wPlayerName[MAX_PLAYER_NAME_LENGTH];
+ wchar_t wLabel[256];
+ const char* pStudentName = g_TF_PR->GetPlayerName( pStudent->entindex() );
+
+ g_pVGuiLocalize->ConvertANSIToUnicode( pStudentName, wPlayerName, sizeof(wPlayerName));
+ g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Coach_Student_Prefix" ), 1, wPlayerName );
+
+ SetDialogVariable( "student_name", wLabel );
+ }
+ for ( int i = 1; i <= 2; ++i )
+ {
+ wchar_t wLabel[256] = L"";
+ const wchar_t *wzTemp = g_pVGuiLocalize->Find( CFmtStr1024( "#TF_Coach_Slot%uLabel", i ) );
+ UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
+ SetDialogVariable( CFmtStr1024( "coach_command_%u", i ), wLabel );
+ }
+ if ( m_pAvatar )
+ {
+ m_pAvatar->SetShouldDrawFriendIcon( false );
+
+ if ( steamapicontext && steamapicontext->SteamUser() )
+ {
+ CSteamID studentSteamID;
+ if ( pStudent->GetSteamID( &studentSteamID ) )
+ {
+ m_pAvatar->SetPlayer( studentSteamID, k_EAvatarSize64x64 );
+ }
+ else
+ {
+ m_pAvatar->ClearAvatar();
+ }
+ }
+ }
+
+ // don't show crosshair when viewing the world from the student's POV
+ bool bShowCrosshair = pPlayer->GetObserverMode() != OBS_MODE_IN_EYE;
+ vgui::Panel *pCrosshair = FindChildByName( "Crosshair" );
+ if ( pCrosshair && pCrosshair->IsVisible() != bShowCrosshair )
+ {
+ pCrosshair->SetVisible( bShowCrosshair );
+ }
+
+ iHealth = pStudent->GetHealth();
+ iMaxHealth = pStudent->GetMaxHealth();
+ iMaxBuffedHealth = pStudent->m_Shared.GetMaxBuffedHealth();
+
+ if ( m_pStudentHealth )
+ {
+ m_pStudentHealth->SetHealth( iHealth, iMaxHealth, iMaxBuffedHealth );
+
+ if ( !m_pStudentHealth->IsVisible() )
+ {
+ m_pStudentHealth->SetVisible( true );
+ }
+ }
+ }
+ else
+ {
+ if ( m_pStudentHealth && m_pStudentHealth->IsVisible() )
+ {
+ m_pStudentHealth->SetVisible( false );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::ShowPanel(bool bShow)
+{
+ if ( bShow != IsVisible() )
+ {
+ CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
+ CHudBuildingStatusContainer_Engineer *pEngBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Engineer, BuildingStatus_Engineer );
+ CHudBuildingStatusContainer_Spy *pSpyBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Spy, BuildingStatus_Spy );
+ CHudItemAttributeTracker *pAttribTrackers = GET_HUDELEMENT( CHudItemAttributeTracker );
+
+ if ( pAttribTrackers )
+ {
+ pAttribTrackers->InvalidateLayout();
+ }
+
+ if ( bShow )
+ {
+ int xPos = 0, yPos = 0;
+
+ if ( pStatus )
+ {
+ pStatus->SetParent( this );
+ pStatus->SetProportional( true );
+ }
+
+ if ( pEngBuilds )
+ {
+ pEngBuilds->GetPos( xPos, yPos );
+ m_nEngBuilds_xpos = xPos;
+ m_nEngBuilds_ypos = yPos;
+ pEngBuilds->SetPos( xPos, GetTopBarHeight() );
+ }
+
+ if ( pSpyBuilds )
+ {
+ pSpyBuilds->GetPos( xPos, yPos );
+ m_nSpyBuilds_xpos = xPos;
+ m_nSpyBuilds_ypos = yPos;
+ pSpyBuilds->SetPos( xPos, GetTopBarHeight() );
+ }
+
+#if defined( REPLAY_ENABLED )
+ // We don't want to display this message the first time the spectator GUI is shown, since that is right
+ // when the class menu is shown. We use the player spawn cache here - which is a terrible name for something
+ // very useful - which will nuke m_nDisplaySaveReplay every time a new map is loaded, which is exactly what
+ // we want.
+ int &nDisplaySaveReplay = CPlayerSpawnCache::Instance().m_Data.m_nDisplaySaveReplay;
+ extern IReplayManager *g_pReplayManager;
+ CReplay *pCurLifeReplay = ( g_pReplayManager ) ? g_pReplayManager->GetReplayForCurrentLife() : NULL;
+ if ( g_pReplay->IsRecording() &&
+ !engine->IsPlayingDemo() &&
+ !::input->IsSteamControllerActive() &&
+ nDisplaySaveReplay &&
+ ( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved ) )
+ {
+ wchar_t wText[256];
+ wchar wKeyBind[80];
+ char szText[256 * sizeof(wchar_t)];
+
+ const char *pSaveReplayKey = engine->Key_LookupBinding( "save_replay" );
+ if ( !pSaveReplayKey )
+ {
+ pSaveReplayKey = "< not bound >";
+ }
+ g_pVGuiLocalize->ConvertANSIToUnicode( pSaveReplayKey, wKeyBind, sizeof( wKeyBind ) );
+ g_pVGuiLocalize->ConstructString_safe( wText, g_pVGuiLocalize->Find( "#Replay_SaveThisLifeMsg" ), 1, wKeyBind );
+ g_pVGuiLocalize->ConvertUnicodeToANSI( wText, szText, sizeof( szText ) );
+
+ g_pClientMode->DisplayReplayMessage( szText, -1.0f, false, NULL, false );
+ }
+ ++nDisplaySaveReplay;
+#endif
+
+ m_flNextTipChangeTime = 0; // force a new tip immediately
+
+ InvalidateLayout();
+ }
+ else
+ {
+ if ( pStatus )
+ {
+ pStatus->SetParent( g_pClientMode->GetViewport() );
+ }
+
+ if ( pEngBuilds )
+ {
+ pEngBuilds->SetPos( m_nEngBuilds_xpos, m_nEngBuilds_ypos );
+ }
+
+ if ( pSpyBuilds )
+ {
+ pSpyBuilds->SetPos( m_nSpyBuilds_xpos, m_nSpyBuilds_ypos );
+ }
+ }
+
+ UpdateKeyLabels();
+
+ if ( bShow )
+ {
+ m_flNextPlayerPanelUpdate = 0;
+ m_flNextItemPanelUpdate = 0;
+ UpdateItemPanel();
+ RecalculatePlayerPanels();
+ }
+ }
+
+ BaseClass::ShowPanel( bShow );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::FireGameEvent( IGameEvent *event )
+{
+ const char *pEventName = event->GetName();
+
+ if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
+ {
+ UpdateItemPanel();
+ }
+ else if ( Q_strcmp( "player_death", pEventName ) == 0 && m_bCoaching )
+ {
+ CBaseEntity *pVictim = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("userid") ) );
+ C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pLocalPlayer && ( pVictim == pLocalPlayer->m_hStudent ) )
+ {
+ CEconNotification *pNotification = new CEconNotification();
+ pNotification->SetText( "#TF_Coach_StudentHasDied" );
+ pNotification->SetLifetime( 10.0f );
+ pNotification->SetSoundFilename( "coach/coach_student_died.wav" );
+ NotificationQueue_Add( pNotification );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::UpdateItemPanel( bool bForce )
+{
+ bool bVisible = false;
+
+ // Stat panel prevents the item panel from showing.
+ CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel );
+ if ( ( pStatPanel && pStatPanel->IsVisible() ) || ( TFGameRules() && TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) || (!cl_spec_carrieditems.GetBool() && !bForce) )
+ {
+ bVisible = false;
+ }
+ else
+ {
+ C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pLocalPlayer )
+ {
+ C_TFPlayer *pPlayer = ToTFPlayer( pLocalPlayer->GetObserverTarget() );
+ if ( pPlayer && pPlayer != pLocalPlayer )
+ {
+ if ( m_flNextItemPanelUpdate && m_flNextItemPanelUpdate > gpGlobals->curtime && m_hPrevItemPlayer == pPlayer )
+ return;
+
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && ( pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS ) )
+ return;
+
+ if ( m_hPrevItemPlayer != pPlayer )
+ {
+ m_iPrevItemShown = 0;
+ m_iFirstItemShown = 0;
+ m_bShownItems = false;
+ m_hPrevItemPlayer = pPlayer;
+ }
+ m_flNextItemPanelUpdate = gpGlobals->curtime + 8.0;
+
+ // Don't reshow the items for a player unless we're being forced to
+ if ( !m_bShownItems || bForce )
+ {
+ // If our killer is using a non-standard item, display its stats.
+ // Loop through all items and pick one at random, so that we show non-active weapons as well.
+ CEconItemView *pItemToShow = pPlayer->GetInspectItem( &m_iPrevItemShown );
+
+ // If we've looped, we're done. Hide the item.
+ if ( m_iFirstItemShown && m_iFirstItemShown == m_iPrevItemShown )
+ {
+ m_iFirstItemShown = 0;
+ m_iPrevItemShown = 0;
+ pItemToShow = NULL;
+ m_bShownItems = true;
+ }
+
+ if ( pItemToShow )
+ {
+ if ( !m_iFirstItemShown )
+ {
+ m_iFirstItemShown = m_iPrevItemShown;
+ }
+
+ Label* pItemLabel = m_pItemPanel->FindControl<Label>( "ItemLabel" );
+
+ // Change the label text depending on if the original owner is holding the weapon
+ if ( pItemLabel )
+ {
+ CSteamID steamIDOwner;
+ pPlayer->GetSteamID( &steamIDOwner );
+ bool bOriginalOwner = steamIDOwner.GetAccountID() == pItemToShow->GetAccountID();
+ pItemLabel->SetText( bOriginalOwner ? "#FreezePanel_Item" : "#FreezePanel_ItemOtherOwner" );
+ }
+
+
+ bVisible = true;
+ m_pItemPanel->SetDialogVariable( "killername", g_TF_PR->GetPlayerName( pPlayer->entindex() ) );
+
+ // Set the item owner's name
+ CBasePlayer *pOriginalOwner = GetPlayerByAccountID( pItemToShow->GetAccountID() );
+ if ( pOriginalOwner )
+ {
+ m_pItemPanel->SetDialogVariable( "ownername", g_TF_PR->GetPlayerName( pOriginalOwner->entindex() ) );
+ }
+
+ m_pItemPanel->SetItem( pItemToShow );
+
+ // force update description to get the correct panel size
+ m_pItemPanel->UpdateDescription();
+ m_pItemPanel->SetPos( ScreenWidth() - XRES( 10 ) - m_pItemPanel->GetWide(), ScreenHeight() - YRES( 12 ) - m_pItemPanel->GetTall() );
+ }
+ }
+ }
+ }
+ }
+
+ if ( m_pItemPanel->IsVisible() != bVisible )
+ {
+ m_pItemPanel->SetVisible( bVisible );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::ForceItemPanelCycle( void )
+{
+ m_flNextItemPanelUpdate = 0;
+ UpdateItemPanel( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char *CTFSpectatorGUI::GetResFile( void )
+{
+ if ( m_bCoaching )
+ {
+ return "Resource/UI/SpectatorCoach.res";
+ }
+ else if ( InTournamentGUI() )
+ {
+ return "Resource/UI/SpectatorTournament.res";
+ }
+ else if ( ::input->IsSteamControllerActive() )
+ {
+ return "Resource/UI/Spectator_SC.res";
+ }
+ else
+ {
+ return "Resource/UI/Spectator.res";
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFSpectatorGUI::InTournamentGUI( void )
+{
+ bool bOverride = false;
+
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ bOverride = true;
+ }
+
+ return ( TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsCompetitiveMode() && ( cl_use_tournament_specgui.GetBool() || bOverride ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::RecalculatePlayerPanels( void )
+{
+ if ( !InTournamentGUI() )
+ {
+ if ( m_PlayerPanels.Count() > 0 )
+ {
+ // Delete any player panels we have, we've turned off the tourney GUI.
+ for ( int i = m_PlayerPanels.Count()-1; i >= 0; i-- )
+ {
+ m_PlayerPanels[i]->MarkForDeletion();
+ }
+ m_PlayerPanels.Purge();
+ }
+
+ return;
+ }
+
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer || !g_TF_PR || !TFGameRules() )
+ return;
+
+ int iLocalTeam = pPlayer->GetTeamNumber();
+ bool bMvM = TFGameRules()->IsMannVsMachineMode();
+
+ // Calculate the number of players that must be shown. Spectators see all players (except in MvM), team members only see their team.
+ int iPanel = 0;
+
+ for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; nClass++ )
+ {
+ // we want to sort the images to match the class menu selections
+ int nCurrentClass = g_ClassDefinesRemap[nClass];
+
+ for ( int i = 0; i < MAX_PLAYERS; i++ )
+ {
+ int iPlayer = i+1;
+ if ( !g_TF_PR->IsConnected( iPlayer ) )
+ continue;
+
+ bool bHideBots = false;
+
+ #ifndef _DEBUG
+ if ( bMvM )
+ {
+ bHideBots = true;
+ }
+ #endif
+ int iTeam = g_TF_PR->GetTeam( iPlayer );
+ if ( iTeam != iLocalTeam && iLocalTeam != TEAM_SPECTATOR )
+ continue;
+ if ( iTeam != TF_TEAM_RED && iTeam != TF_TEAM_BLUE )
+ continue;
+ if ( g_TF_PR->IsFakePlayer( iPlayer ) && bHideBots )
+ continue;
+ if ( bMvM && ( iTeam == TF_TEAM_PVE_INVADERS ) )
+ continue;
+ if ( g_TF_PR->GetPlayerClass( iPlayer ) != nCurrentClass )
+ continue;
+
+ if ( m_PlayerPanels.Count() <= iPanel )
+ {
+ CTFPlayerPanel *pPanel = new CTFPlayerPanel( this, VarArgs("playerpanel%d", i) );
+ if ( m_pPlayerPanelKVs )
+ {
+ pPanel->ApplySettings( m_pPlayerPanelKVs );
+ }
+ m_PlayerPanels.AddToTail( pPanel );
+ }
+
+ m_PlayerPanels[iPanel]->SetPlayerIndex( iPlayer );
+ iPanel++;
+ }
+ }
+
+ for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ )
+ {
+ m_PlayerPanels[i]->SetPlayerIndex( 0 );
+ }
+
+ UpdatePlayerPanels();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::UpdatePlayerPanels( void )
+{
+ if ( !g_TF_PR )
+ return;
+
+ uint nVisible = 0;
+ bool bNeedsPlayerLayout = false;
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ if ( m_PlayerPanels[i]->Update() )
+ {
+ bNeedsPlayerLayout = true;
+ }
+
+ if ( m_PlayerPanels[i]->IsVisible() )
+ {
+ nVisible++;
+ }
+ }
+
+ if ( !bNeedsPlayerLayout )
+ return;
+
+ // Try and always put the local player's team on team1, if he's in a team
+ int iTeam1 = TF_TEAM_BLUE;
+ int iTeam2 = TF_TEAM_RED;
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pLocalPlayer )
+ return;
+
+ int iLocalTeam = g_TF_PR->GetTeam( pLocalPlayer->entindex() );
+
+ if ( iLocalTeam == TF_TEAM_RED || iLocalTeam == TF_TEAM_BLUE )
+ {
+ iTeam1 = iLocalTeam;
+ iTeam2 = ( iTeam1 == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
+ }
+
+ int iTeam1Count = 0;
+ int iTeam2Count = 0;
+ int iCenter = GetWide() * 0.5;
+ int iYPosOverride = 0;
+
+ // We only want to draw the player panels for the defenders in MvM
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ iTeam1 = TF_TEAM_PVE_DEFENDERS;
+ iTeam2 = TF_TEAM_PVE_INVADERS;
+
+ int iNumValidPanels = 0;
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
+ {
+ continue;
+ }
+
+ iNumValidPanels++;
+ }
+
+ // we'll center the group of players in MvM
+ m_iTeam1PlayerBaseOffsetX = ( iNumValidPanels * m_iTeam1PlayerDeltaX ) * -0.5;
+
+ if ( iLocalTeam > LAST_SHARED_TEAM )
+ {
+ if ( m_pTopBar )
+ {
+ iYPosOverride = m_pTopBar->GetTall();
+ }
+ }
+ }
+
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ int iXPos = 0;
+ int iYPos = 0;
+
+ if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
+ {
+ m_PlayerPanels[i]->SetVisible( false );
+ continue;
+ }
+
+ int iTeam = g_TF_PR->GetTeam( m_PlayerPanels[i]->GetPlayerIndex() );
+ if ( iTeam == iTeam1 )
+ {
+ iXPos = m_iTeam1PlayerBaseOffsetX ? (iCenter + m_iTeam1PlayerBaseOffsetX) : m_iTeam1PlayerBaseX;
+ iXPos += (iTeam1Count * m_iTeam1PlayerDeltaX);
+ iYPos = iYPosOverride ? iYPosOverride : m_iTeam1PlayerBaseY + (iTeam1Count * m_iTeam1PlayerDeltaY);
+ m_PlayerPanels[i]->SetSpecIndex( 6 - iTeam1Count );
+ m_PlayerPanels[i]->SetPos( iXPos, iYPos );
+ m_PlayerPanels[i]->SetVisible( true );
+ iTeam1Count++;
+ }
+ else if ( iTeam == iTeam2 )
+ {
+ iXPos = m_iTeam2PlayerBaseOffsetX ? (iCenter + m_iTeam2PlayerBaseOffsetX) : m_iTeam2PlayerBaseX;
+ iXPos += (iTeam2Count * m_iTeam2PlayerDeltaX);
+ iYPos = iYPosOverride ? iYPosOverride : m_iTeam2PlayerBaseY + (iTeam2Count * m_iTeam2PlayerDeltaY);
+ m_PlayerPanels[i]->SetSpecIndex( 7 + iTeam2Count );
+ m_PlayerPanels[i]->SetPos( iXPos, iYPos );
+ m_PlayerPanels[i]->SetVisible( true );
+ iTeam2Count++;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFSpectatorGUI::SelectSpec( int iSlot )
+{
+ if ( m_bCoaching )
+ {
+ engine->ClientCmd_Unrestricted( CFmtStr1024( "coach_command %u", iSlot ) );
+ return;
+ }
+
+ if ( !InTournamentGUI() )
+ return;
+
+ for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
+ {
+ if ( m_PlayerPanels[i]->GetSpecIndex() == iSlot )
+ {
+ engine->ClientCmd_Unrestricted( VarArgs( "spec_player %d\n", m_PlayerPanels[i]->GetPlayerIndex() ) );
+ return;
+ }
+ }
+}