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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/tf_overview.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/vgui/tf_overview.h')
| -rw-r--r-- | game/client/tf/vgui/tf_overview.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/game/client/tf/vgui/tf_overview.h b/game/client/tf/vgui/tf_overview.h new file mode 100644 index 0000000..e7c3a37 --- /dev/null +++ b/game/client/tf/vgui/tf_overview.h @@ -0,0 +1,80 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_OVERVIEW_H +#define TF_OVERVIEW_H + +#include <mapoverview.h> +#include "tf_shareddefs.h" + +class CTFMapOverview : public CMapOverview +{ + DECLARE_CLASS_SIMPLE( CTFMapOverview, CMapOverview ); + + CTFMapOverview( const char *pElementName ); + + int m_CameraIcons[MAX_TEAMS]; + int m_CapturePoints[MAX_CONTROL_POINTS]; + + void ShowLargeMap( void ); + void HideLargeMap( void ); + void ToggleZoom( void ); + + void PlayerChat( int index ); + + void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha ); + void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft ); + bool DrawCapturePoint( int iCP, MapObject_t *obj ); + + void SetDisabled( bool disabled ){ m_bDisabled = disabled; } + bool IsDisabled( void ){ return m_bDisabled; } + + virtual void Paint(); + virtual bool ShouldDraw( void ); + virtual void VidInit( void ); + virtual void SetMap( const char * map ); + +protected: + virtual void SetMode(int mode); + virtual void InitTeamColorsAndIcons(); + virtual void FireGameEvent( IGameEvent *event ); + virtual void DrawCamera(); + virtual void DrawMapPlayers(); + virtual void Update(); + virtual void UpdateSizeAndPosition(); + virtual void UpdateMapOverlayTexture(); + + virtual void DrawMapOverlayTexture(); + + // rules that define if you can see a player on the overview or not + virtual bool CanPlayerBeSeen( MapPlayer_t *player ); + + void DrawVoiceIconForPlayer( int playerIndex ); + + virtual bool DrawIcon( MapObject_t *obj ); + +protected: + void UpdateCapturePoints(); + +private: + int m_iLastMode; + + int m_iVoiceIcon; + int m_iChatIcon; + + bool m_bDisabled; + + float m_flPlayerChatTime[MAX_PLAYERS]; + + int m_nMapTextureOverlayID; // texture id for current overlay image (shown over the current overview image) + +#define TF_MAP_ZOOM_LEVELS 2 +}; + +extern CTFMapOverview *GetTFOverview( void ); + +#endif // TF_OVERVIEW_H |