diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/tf_overview.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/vgui/tf_overview.cpp')
| -rw-r--r-- | game/client/tf/vgui/tf_overview.cpp | 859 |
1 files changed, 859 insertions, 0 deletions
diff --git a/game/client/tf/vgui/tf_overview.cpp b/game/client/tf/vgui/tf_overview.cpp new file mode 100644 index 0000000..96b626b --- /dev/null +++ b/game/client/tf/vgui/tf_overview.cpp @@ -0,0 +1,859 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include <vgui/ISurface.h> +#include <vgui/ILocalize.h> +#include "tf_shareddefs.h" +#include "tf_overview.h" +#include "c_playerresource.h" +#include "c_tf_objective_resource.h" +#include "usermessages.h" +#include "coordsize.h" +#include "clientmode.h" +#include <vgui_controls/AnimationController.h> +#include "voice_status.h" +#include "spectatorgui.h" +#include "c_team_objectiveresource.h" + +using namespace vgui; + +void __MsgFunc_UpdateRadar( bf_read &msg ) +{ + if ( !g_pMapOverview ) + return; + + int iPlayerEntity = msg.ReadByte(); + + while ( iPlayerEntity > 0 ) + { + int x = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4; + int y = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4; + int a = msg.ReadSBitLong( 9 ); + + Vector origin( x, y, 0 ); + QAngle angles( 0, a, 0 ); + + g_pMapOverview->SetPlayerPositions( iPlayerEntity-1, origin, angles ); + + iPlayerEntity = msg.ReadByte(); // read index for next player + } +} + +extern ConVar _overview_mode; +ConVar _cl_minimapzoom( "_cl_minimapzoom", "1", FCVAR_ARCHIVE ); +ConVar _overview_mode( "_overview_mode", "1", FCVAR_ARCHIVE, "Overview mode - 0=off, 1=inset, 2=full\n", true, 0, true, 2 ); + + +CTFMapOverview *GetTFOverview( void ) +{ + return dynamic_cast<CTFMapOverview *>( g_pMapOverview ); +} + +// overview_togglezoom rotates through 3 levels of zoom for the small map +//----------------------------------------------------------------------- +void ToggleZoom( void ) +{ + if ( !GetTFOverview() ) + return; + + GetTFOverview()->ToggleZoom(); +} +static ConCommand overview_togglezoom( "overview_togglezoom", ToggleZoom ); + +// overview_largemap toggles showing the large map +//------------------------------------------------ +void ShowLargeMap( void ) +{ + if ( !GetTFOverview() ) + return; + + GetTFOverview()->ShowLargeMap(); +} +static ConCommand overview_showlargemap( "+overview_largemap", ShowLargeMap ); + +void HideLargeMap( void ) +{ + if ( !GetTFOverview() ) + return; + + GetTFOverview()->HideLargeMap(); +} +static ConCommand overview_hidelargemap( "-overview_largemap", HideLargeMap ); + +//-------------------------------- +// map border ? +// icon minimum zoom +// flag swipes +// chatting icon +// voice com icon +//--------------------------------- + +DECLARE_HUDELEMENT( CTFMapOverview ); + +ConVar tf_overview_voice_icon_size( "tf_overview_voice_icon_size", "64", FCVAR_ARCHIVE ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTFMapOverview::CTFMapOverview( const char *pElementName ) : BaseClass( pElementName ) +{ + InitTeamColorsAndIcons(); + m_flIconSize = 96.0f; + m_iLastMode = MAP_MODE_OFF; + m_bDisabled = false; + m_nMapTextureOverlayID = -1; + usermessages->HookMessage( "UpdateRadar", __MsgFunc_UpdateRadar ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::Update() +{ + UpdateCapturePoints(); + + BaseClass::Update(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::VidInit( void ) +{ + BaseClass::VidInit(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::UpdateCapturePoints() +{ + if ( !g_pObjectiveResource ) + return; + + Color colorGreen( 0,255,0,255 ); + + for( int i = 0 ; i < g_pObjectiveResource->GetNumControlPoints() ; i++ ) + { + // check if CP is visible at all + if( !g_pObjectiveResource->IsCPVisible( i ) ) + { + if ( m_CapturePoints[i] != 0 ) + { + // remove capture point from map + RemoveObject( m_CapturePoints[i] ); + m_CapturePoints[i] = 0; + } + + continue; + } + + // ok, show CP + int iOwningTeam = g_pObjectiveResource->GetOwningTeam(i); + int iCappingTeam = g_pObjectiveResource->GetCappingTeam(i); + + int iOwningIcon = g_pObjectiveResource->GetIconForTeam( i, iOwningTeam ); + if ( iOwningIcon <= 0 ) + continue; // baah + + const char *textureName = GetMaterialNameFromIndex( iOwningIcon ); + + int objID = m_CapturePoints[i]; + + if ( objID == 0 ) + { + // add object if not already there + objID = m_CapturePoints[i] = AddObject( textureName, 0, -1 ); + + // objective positions never change (so far) + SetObjectPosition( objID, g_pObjectiveResource->GetCPPosition(i), vec3_angle ); + + AddObjectFlags( objID, MAP_OBJECT_ALIGN_TO_MAP ); + } + + SetObjectIcon( objID, textureName, 128.0 ); + + // draw cap percentage + if( iCappingTeam != TEAM_UNASSIGNED ) + { + SetObjectStatus( objID, g_pObjectiveResource->GetCPCapPercentage(i), colorGreen ); + } + else + { + SetObjectStatus( objID, -1, colorGreen ); // turn it off + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::InitTeamColorsAndIcons() +{ + BaseClass::InitTeamColorsAndIcons(); + + m_TeamColors[TF_TEAM_RED] = COLOR_TF_RED; + m_TeamIcons[TF_TEAM_RED] = AddIconTexture( "sprites/minimap_icons/red_player" ); + m_CameraIcons[TF_TEAM_RED] = AddIconTexture( "sprites/minimap_icons/red_camera" ); + + m_TeamColors[TF_TEAM_BLUE] = COLOR_TF_BLUE; + m_TeamIcons[TF_TEAM_BLUE] = AddIconTexture( "sprites/minimap_icons/blue_player" ); + m_CameraIcons[TF_TEAM_BLUE] = AddIconTexture( "sprites/minimap_icons/blue_camera" ); + + Q_memset( m_flPlayerChatTime, 0, sizeof(m_flPlayerChatTime ) ); + m_iVoiceIcon = AddIconTexture( "voice/icntlk_pl" ); + m_iChatIcon = AddIconTexture( "sprites/minimap_icons/voiceIcon" ); + + Q_memset( m_CapturePoints, 0, sizeof(m_CapturePoints) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawCamera() +{ + C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !localPlayer ) + return; + + int iTexture = m_CameraIcons[localPlayer->GetTeamNumber()]; + + if ( localPlayer->IsObserver() || iTexture <= 0 ) + { + BaseClass::DrawCamera(); + } + else + { + MapObject_t obj; + memset( &obj, 0, sizeof(MapObject_t) ); + + obj.icon = iTexture; + obj.position = localPlayer->GetAbsOrigin(); + obj.size = m_flIconSize * 1.5; + obj.angle = localPlayer->EyeAngles(); + obj.status = -1; + + DrawIcon( &obj ); + + DrawVoiceIconForPlayer( localPlayer->entindex() - 1 ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::FireGameEvent( IGameEvent *event ) +{ + const char * type = event->GetName(); + + if ( Q_strcmp( type, "player_death" ) == 0 ) + { + MapPlayer_t *player = GetPlayerByUserID( event->GetInt( "userid" ) ); + + if ( player && CanPlayerBeSeen( player ) ) + { + // create skull icon for 3 seconds + int handle = AddObject( "sprites/minimap_icons/death", 0, 3 ); + SetObjectText( handle, player->name, player->color ); + SetObjectPosition( handle, player->position, player->angle ); + } + } + else if ( Q_strcmp( type, "game_newmap" ) == 0 ) + { + SetMode( _overview_mode.GetInt() ); + } + + BaseClass::FireGameEvent( event ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTFMapOverview::CanPlayerBeSeen( MapPlayer_t *player ) +{ + // rules that define if you can see a player on the overview or not + C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !localPlayer || !player ) + return false; + + // don't draw ourselves + if ( localPlayer->entindex() == (player->index+1) ) + return false; + + // if local player is on spectator team, he can see everyone + if ( localPlayer->GetTeamNumber() <= TEAM_SPECTATOR ) + return true; + + // we never track unassigned or real spectators + if ( player->team <= TEAM_SPECTATOR ) + return false; + + // ingame and as dead player we can only see our own teammates + return ( localPlayer->GetTeamNumber() == player->team ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::ShowLargeMap( void ) +{ + if ( IsDisabled() ) + { + return; + } + + // remember old mode + m_iLastMode = GetMode(); + + // if we hit the toggle while full, set to disappear when we release + if ( m_iLastMode == MAP_MODE_FULL ) + { + m_iLastMode = MAP_MODE_OFF; + } + + SetMode( MAP_MODE_FULL ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::HideLargeMap( void ) +{ + if ( IsDisabled() ) + { + return; + } + + SetMode( m_iLastMode ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::ToggleZoom( void ) +{ + if ( IsDisabled() ) + { + return; + } + + if ( GetMode() != MAP_MODE_INSET ) + return; + + int iZoomLevel = ( _cl_minimapzoom.GetInt() + 1 ) % TF_MAP_ZOOM_LEVELS; + + _cl_minimapzoom.SetValue( iZoomLevel ); + + switch( _cl_minimapzoom.GetInt() ) + { + case 0: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" ); + break; + case 1: + default: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" ); + break; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::SetMode(int mode) +{ + if ( IsDisabled() ) + { + return; + } + + m_flChangeSpeed = 0; // change size instantly + + if ( mode == MAP_MODE_OFF ) + { + ShowPanel( false ); + + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapOff" ); + } + else if ( mode == MAP_MODE_INSET ) + { + switch( _cl_minimapzoom.GetInt() ) + { + case 0: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" ); + break; + case 1: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" ); + break; + case 2: + default: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel3" ); + break; + } + + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( pPlayer ) + SetFollowEntity( pPlayer->entindex() ); + + ShowPanel( true ); + + if ( m_nMode == MAP_MODE_FULL ) + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapScaleToSmall" ); + else + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToSmall" ); + } + else if ( mode == MAP_MODE_FULL ) + { + SetFollowEntity( 0 ); + + ShowPanel( true ); + + if ( m_nMode == MAP_MODE_INSET ) + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ZoomToLarge" ); + else + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToLarge" ); + } + + // finally set mode + m_nMode = mode; + + // save in a cvar for archive + _overview_mode.SetValue( m_nMode ); + + UpdateSizeAndPosition(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::UpdateSizeAndPosition() +{ + // move back up if the spectator menu is not visible + if ( !g_pSpectatorGUI || ( !g_pSpectatorGUI->IsVisible() && GetMode() == MAP_MODE_INSET ) ) + { + int x,y,w,h; + + GetBounds( x,y,w,h ); + + y = YRES(5); // hax, align to top of the screen + + SetBounds( x,y,w,h ); + } + + BaseClass::UpdateSizeAndPosition(); +} + +ConVar cl_voicetest( "cl_voicetest", "0", FCVAR_CHEAT ); +ConVar cl_overview_chat_time( "cl_overview_chat_time", "2.0", FCVAR_ARCHIVE ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::PlayerChat( int index ) +{ + m_flPlayerChatTime[index-1] = gpGlobals->curtime + cl_overview_chat_time.GetFloat(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawMapPlayers() +{ + BaseClass::DrawMapPlayers(); + + C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); + + Assert( localPlayer ); + + int iLocalPlayer = localPlayer->entindex() - 1; + + for ( int i = 0 ; i < MAX_PLAYERS ; i++ ) + { + if ( i == iLocalPlayer ) + continue; + + MapPlayer_t *player = &m_Players[i]; + + if ( !CanPlayerBeSeen( player ) ) + continue; + + if ( player->health <= 0 ) // don't draw dead players / spectators + continue; + + DrawVoiceIconForPlayer( i ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawVoiceIconForPlayer( int playerIndex ) +{ + Assert( playerIndex >= 0 && playerIndex < MAX_PLAYERS ); + + MapPlayer_t *player = &m_Players[playerIndex]; + + // if they just sent a chat msg, or are using voice, or did a hand signal or voice command + // draw a chat icon + + if ( cl_voicetest.GetInt() || GetClientVoiceMgr()->IsPlayerSpeaking( player->index+1 ) ) + { + MapObject_t obj; + memset( &obj, 0, sizeof(MapObject_t) ); + + obj.icon = m_iVoiceIcon; + obj.position = player->position; + obj.size = tf_overview_voice_icon_size.GetFloat(); + obj.status = -1; + + DrawIcon( &obj ); + } + else if ( m_flPlayerChatTime[player->index] > gpGlobals->curtime ) + { + MapObject_t obj; + memset( &obj, 0, sizeof(MapObject_t) ); + + obj.icon = m_iChatIcon; + obj.position = player->position; + obj.size = tf_overview_voice_icon_size.GetFloat(); + obj.status = -1; + + DrawIcon( &obj ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTFMapOverview::DrawIcon( MapObject_t *obj ) +{ + for ( int i = 0 ; i < MAX_CONTROL_POINTS ; i++ ) + { + if ( obj->objectID == m_CapturePoints[i] && obj->objectID != 0 ) + { + return DrawCapturePoint( i, obj ); + } + } + + return BaseClass::DrawIcon( obj ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha ) +{ + Vector offset; + offset.z = 0; + + offset.x = -scale; offset.y = scale; + VectorYawRotate( offset, angle, offset ); + Vector2D pos1 = WorldToMap( pos + offset ); + + offset.x = scale; offset.y = scale; + VectorYawRotate( offset, angle, offset ); + Vector2D pos2 = WorldToMap( pos + offset ); + + offset.x = scale; offset.y = -scale; + VectorYawRotate( offset, angle, offset ); + Vector2D pos3 = WorldToMap( pos + offset ); + + offset.x = -scale; offset.y = -scale; + VectorYawRotate( offset, angle, offset ); + Vector2D pos4 = WorldToMap( pos + offset ); + + Vertex_t points[4] = + { + Vertex_t( MapToPanel ( pos1 ), Vector2D(0,0) ), + Vertex_t( MapToPanel ( pos2 ), Vector2D(1,0) ), + Vertex_t( MapToPanel ( pos3 ), Vector2D(1,1) ), + Vertex_t( MapToPanel ( pos4 ), Vector2D(0,1) ) + }; + + surface()->DrawSetColor( 255, 255, 255, alpha ); + surface()->DrawSetTexture( textureID ); + surface()->DrawTexturedPolygon( 4, points ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTFMapOverview::DrawCapturePoint( int iCP, MapObject_t *obj ) +{ + int textureID = obj->icon; + Vector pos = obj->position; + float scale = obj->size; + + Vector2D pospanel = WorldToMap( pos ); + pospanel = MapToPanel( pospanel ); + + if ( !IsInPanel( pospanel ) ) + return false; // player is not within overview panel + + // draw capture swipe + DrawQuad( pos, scale, 0, textureID, 255 ); + + int iCappingTeam = g_pObjectiveResource->GetCappingTeam( iCP ); + + if ( iCappingTeam != TEAM_UNASSIGNED ) + { + int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( iCP ); + const char *textureName = GetMaterialNameFromIndex( iCapperIcon ); + + float flCapPercent = g_pObjectiveResource->GetCPCapPercentage(iCP); + bool bSwipeLeft = ( iCappingTeam == TF_TEAM_RED ) ? true : false; + + DrawHorizontalSwipe( pos, scale, AddIconTexture( textureName ), flCapPercent, bSwipeLeft ); + } + + // fixup for noone is capping, but someone is in the area + int iNumBlue = g_pObjectiveResource->GetNumPlayersInArea( iCP, TF_TEAM_BLUE ); + int iNumRed = g_pObjectiveResource->GetNumPlayersInArea( iCP, TF_TEAM_RED ); + + int iOwningTeam = g_pObjectiveResource->GetOwningTeam( iCP ); + if ( iCappingTeam == TEAM_UNASSIGNED ) + { + if ( iNumBlue > 0 && iNumRed == 0 && iOwningTeam != TF_TEAM_BLUE ) + { + iCappingTeam = TF_TEAM_BLUE; + } + else if ( iNumRed > 0 && iNumBlue == 0 && iOwningTeam != TF_TEAM_RED ) + { + iCappingTeam = TF_TEAM_RED; + } + } + + if ( iCappingTeam != TEAM_UNASSIGNED ) + { + // Draw the number of cappers below the icon + int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( iCP, iCappingTeam ); + int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( iCP, iCappingTeam ); + + if ( requiredPlayers > 1 ) + { + numPlayers = MIN( numPlayers, requiredPlayers ); + + wchar_t wText[6]; + _snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d", numPlayers ); + + int wide, tall; + surface()->GetTextSize( m_hIconFont, wText, wide, tall ); + + int x = pospanel.x-(wide/2); + int y = pospanel.y; + + // match the offset that MapOverview uses + y += GetPixelOffset( scale ) + 4; + + // draw black shadow text + surface()->DrawSetTextColor( 0, 0, 0, 255 ); + surface()->DrawSetTextPos( x+1, y ); + surface()->DrawPrintText( wText, wcslen(wText) ); + + // draw name in color + surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) ); + surface()->DrawSetTextPos( x, y ); + surface()->DrawPrintText( wText, wcslen(wText) ); + } + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft ) +{ + float flIconSize = scale * 2; + float width = ( flIconSize * flCapPercentage ); + + float uv1 = 0.0f; + float uv2 = 1.0f; + + Vector2D uv11( uv1, uv2 ); + Vector2D uv21( flCapPercentage, uv2 ); + Vector2D uv22( flCapPercentage, uv1 ); + Vector2D uv12( uv1, uv1 ); + + // reversing the direction of the swipe effect + if ( bSwipeLeft ) + { + uv11.x = uv2 - flCapPercentage; + uv21.x = uv2; + uv22.x = uv2; + uv12.x = uv2 - flCapPercentage; + } + + float flXPos = pos.x - scale; + float flYPos = pos.y - scale; + + Vector upperLeft( flXPos, flYPos, 0 ); + Vector upperRight( flXPos + width, flYPos, 0 ); + Vector lowerRight( flXPos + width, flYPos + flIconSize, 0 ); + Vector lowerLeft ( flXPos, flYPos + flIconSize, 0 ); + + /// reversing the direction of the swipe effect + if ( bSwipeLeft ) + { + upperLeft.x = flXPos + flIconSize - width; + upperRight.x = flXPos + flIconSize; + lowerRight.x = flXPos + flIconSize; + lowerLeft.x = flXPos + flIconSize - width; + } + + vgui::Vertex_t vert[4]; + + Vector2D pos0 = WorldToMap( upperLeft ); + vert[0].Init( MapToPanel( pos0 ), uv11 ); + + Vector2D pos3 = WorldToMap( lowerLeft ); + vert[1].Init( MapToPanel( pos3 ), uv12 ); + + Vector2D pos2 = WorldToMap( lowerRight ); + vert[2].Init( MapToPanel( pos2 ), uv22 ); + + Vector2D pos1 = WorldToMap( upperRight ); + vert[3].Init( MapToPanel( pos1 ), uv21 ); + + surface()->DrawSetColor( 255, 255, 255, 255 ); + surface()->DrawSetTexture( textureID ); + surface()->DrawTexturedPolygon( 4, vert ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::SetMap( const char * levelname ) +{ + BaseClass::SetMap( levelname ); + + if ( m_nMapTextureID != -1 ) + { + // we found a texture for this map + SetDisabled( false ); + SetMode( m_nMode ); + } + else + { + // we failed to load a map image + SetDisabled( true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTFMapOverview::ShouldDraw( void ) +{ + if ( IsDisabled() ) + { + return false; + } + + return BaseClass::ShouldDraw(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::Paint() +{ + UpdateMapOverlayTexture(); + + UpdateSizeAndPosition(); + + UpdateFollowEntity(); + + UpdateObjects(); + + UpdatePlayers(); + +// UpdatePlayerTrails(); + + DrawMapTexture(); + + DrawMapOverlayTexture(); + +// DrawMapPlayerTrails(); + + DrawObjects(); + + DrawMapPlayers(); + + DrawCamera(); + + Panel::Paint(); +} + +extern ConVar overview_alpha; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::DrawMapOverlayTexture() +{ + // now draw a box around the outside of this panel + int x0, y0, x1, y1; + int wide, tall; + + GetSize( wide, tall ); + x0 = 0; y0 = 0; x1 = wide - 2; y1 = tall - 2; + + if ( m_nMapTextureOverlayID < 0 ) + { + return; + } + + Vertex_t points[4] = + { + Vertex_t( MapToPanel ( Vector2D(0,0) ), Vector2D(0,0) ), + Vertex_t( MapToPanel ( Vector2D(OVERVIEW_MAP_SIZE-1,0) ), Vector2D(1,0) ), + Vertex_t( MapToPanel ( Vector2D(OVERVIEW_MAP_SIZE-1,OVERVIEW_MAP_SIZE-1) ), Vector2D(1,1) ), + Vertex_t( MapToPanel ( Vector2D(0,OVERVIEW_MAP_SIZE-1) ), Vector2D(0,1) ) + }; + + int alpha = 255.0f * overview_alpha.GetFloat(); clamp( alpha, 1, 255 ); + + surface()->DrawSetColor( 255,255,255, alpha ); + surface()->DrawSetTexture( m_nMapTextureOverlayID ); + surface()->DrawTexturedPolygon( 4, points ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFMapOverview::UpdateMapOverlayTexture() +{ + + +/* + char tempfile[MAX_PATH]; + Q_snprintf( tempfile, sizeof( tempfile ), "overviews/%s_%s_%s_%s", levelname, roundname, capname, teamname ); + + // TODO release old texture ? + + m_nMapTextureOverlayID = surface()->CreateNewTextureID(); + + //if we have not uploaded yet, lets go ahead and do so + surface()->DrawSetTextureFile( m_nMapTextureOverlayID, tempfile, true, false ); + + int wide, tall; + + surface()->DrawGetTextureSize( m_nMapTextureOverlayID, wide, tall ); + + if ( wide != tall ) + { + DevMsg( 1, "Error! CTFMapOverview::UpdateMapOverlayTexture: map overlay image must be a square.\n" ); + m_nMapTextureOverlayID = -1; + return; + } +*/ +}
\ No newline at end of file |