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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/tf_clientscoreboard.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/tf_clientscoreboard.cpp')
-rw-r--r--game/client/tf/vgui/tf_clientscoreboard.cpp2424
1 files changed, 2424 insertions, 0 deletions
diff --git a/game/client/tf/vgui/tf_clientscoreboard.cpp b/game/client/tf/vgui/tf_clientscoreboard.cpp
new file mode 100644
index 0000000..2cbdfe0
--- /dev/null
+++ b/game/client/tf/vgui/tf_clientscoreboard.cpp
@@ -0,0 +1,2424 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+
+#include <tier1/fmtstr.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/ImagePanel.h>
+#include <vgui_controls/RichText.h>
+#include <vgui_controls/Frame.h>
+#include <vgui/IScheme.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/SectionedListPanel.h>
+#include <vgui_controls/ImageList.h>
+#include <game/client/iviewport.h>
+#include <KeyValues.h>
+#include <filesystem.h>
+#include "IGameUIFuncs.h" // for key bindings
+#include "VGuiMatSurface/IMatSystemSurface.h"
+
+#include "tf_controls.h"
+#include "tf_shareddefs.h"
+#include "tf_playermodelpanel.h"
+#include "tf_clientscoreboard.h"
+#include "c_playerresource.h"
+#include "c_tf_playerresource.h"
+#include "c_tf_team.h"
+#include "c_tf_player.h"
+#include "vgui_avatarimage.h"
+#include "tf_gamerules.h"
+#include "econ_item_description.h"
+#include "vgui_controls/MenuItem.h"
+#include "vgui/IInput.h"
+#include "voice_status.h"
+#include "vgui_controls/ScrollBarSlider.h"
+#include "econ/econ_trading.h"
+#include "in_buttons.h"
+#include "tf_mapinfo.h"
+
+#if defined ( _X360 )
+#include "engine/imatchmaking.h"
+#endif
+
+#if defined( REPLAY_ENABLED )
+#include "replay/ireplaysystem.h"
+#include "replay/ienginereplay.h"
+#endif
+
+#include "econ_item_system.h"
+#include "tf_mann_vs_machine_stats.h"
+#include "player_vs_environment/c_tf_upgrades.h"
+#include "tf_badge_panel.h"
+#include "report_player_dialog.h"
+
+using namespace vgui;
+
+#define SCOREBOARD_MAX_LIST_ENTRIES 12
+
+ConVar tf_scoreboard_mouse_mode( "tf_scoreboard_mouse_mode", "0", FCVAR_ARCHIVE );
+
+
+void cc_scoreboard_convar_changed( IConVar *pConVar, const char *pOldString, float flOldValue )
+{
+ CTFClientScoreBoardDialog *pScoreboard = dynamic_cast< CTFClientScoreBoardDialog *>( gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ) );
+ if ( pScoreboard )
+ {
+ pScoreboard->Reset();
+ }
+}
+ConVar tf_scoreboard_ping_as_text( "tf_scoreboard_ping_as_text", "0", FCVAR_ARCHIVE, "Show ping values as text in the scoreboard.", cc_scoreboard_convar_changed );
+ConVar tf_scoreboard_alt_class_icons( "tf_scoreboard_alt_class_icons", "0", FCVAR_ARCHIVE, "Show alternate class icons in the scoreboard." );
+
+extern bool IsInCommentaryMode( void );
+extern bool DuelMiniGame_GetStats( C_TFPlayer **ppPlayer, uint32 &unMyScore, uint32 &unOpponentScore );
+extern void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
+
+extern ConVar cl_hud_playerclass_use_playermodel;
+extern ConVar mp_tournament;
+
+//......................................................
+enum
+{
+ PING_LOW,
+ PING_MED,
+ PING_HIGH,
+ PING_VERY_HIGH,
+ PING_BOT_RED,
+ PING_BOT_BLUE,
+
+ PING_MAX_TYPES
+};
+static const char *pszPingIcons[SCOREBOARD_PING_ICONS] = {
+ "../hud/scoreboard_ping_low",
+ "../hud/scoreboard_ping_med",
+ "../hud/scoreboard_ping_high",
+ "../hud/scoreboard_ping_very_high",
+ "../hud/scoreboard_ping_bot_red",
+ "../hud/scoreboard_ping_bot_blue",
+};
+static const char *pszPingIconsDead[SCOREBOARD_PING_ICONS] = {
+ "../hud/scoreboard_ping_low_d",
+ "../hud/scoreboard_ping_med_d",
+ "../hud/scoreboard_ping_high_d",
+ "../hud/scoreboard_ping_very_high_d",
+ "../hud/scoreboard_ping_bot_red_d",
+ "../hud/scoreboard_ping_bot_blue_d",
+};
+COMPILE_TIME_ASSERT( SCOREBOARD_PING_ICONS == PING_MAX_TYPES );
+//......................................................
+
+static const char *pszDominationIcons[SCOREBOARD_DOMINATION_ICONS] = {
+ "",
+ "../hud/leaderboard_dom1",
+ "../hud/leaderboard_dom2",
+ "../hud/leaderboard_dom3",
+ "../hud/leaderboard_dom4",
+ "../hud/leaderboard_dom5",
+ "../hud/leaderboard_dom6",
+ "../hud/leaderboard_dom7",
+ "../hud/leaderboard_dom8",
+ "../hud/leaderboard_dom9",
+ "../hud/leaderboard_dom10",
+ "../hud/leaderboard_dom11",
+ "../hud/leaderboard_dom12",
+ "../hud/leaderboard_dom13",
+ "../hud/leaderboard_dom14",
+ "../hud/leaderboard_dom15",
+ "../hud/leaderboard_dom16",
+};
+
+static const char *pszDominationIconsDead[SCOREBOARD_DOMINATION_ICONS] = {
+ "",
+ "../hud/leaderboard_dom1_d",
+ "../hud/leaderboard_dom2_d",
+ "../hud/leaderboard_dom3_d",
+ "../hud/leaderboard_dom4_d",
+ "../hud/leaderboard_dom5_d",
+ "../hud/leaderboard_dom6_d",
+ "../hud/leaderboard_dom7_d",
+ "../hud/leaderboard_dom8_d",
+ "../hud/leaderboard_dom9_d",
+ "../hud/leaderboard_dom10_d",
+ "../hud/leaderboard_dom11_d",
+ "../hud/leaderboard_dom12_d",
+ "../hud/leaderboard_dom13_d",
+ "../hud/leaderboard_dom14_d",
+ "../hud/leaderboard_dom15_d",
+ "../hud/leaderboard_dom16_d",
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CTFClientScoreBoardDialog::CTFClientScoreBoardDialog( IViewPort *pViewPort ) : CClientScoreBoardDialog( pViewPort )
+{
+ SetProportional( true );
+ SetKeyBoardInputEnabled( false );
+ SetScheme( "ClientScheme" );
+
+ m_pPlayerListBlue = new SectionedListPanel( this, "BluePlayerList" );
+ m_pPlayerListRed = new SectionedListPanel( this, "RedPlayerList" );
+ m_pLabelPlayerName = new CExLabel( this, "PlayerNameLabel", "" );
+ m_pImagePanelHorizLine = new ImagePanel( this, "HorizontalLine" );
+ m_pClassImage = new CTFClassImage( this, "ClassImage" );
+ m_pPlayerModelPanel = new CTFPlayerModelPanel( this, "classmodelpanel" );
+ m_pLocalPlayerStatsPanel = new vgui::EditablePanel( this, "LocalPlayerStatsPanel" );
+ m_pLocalPlayerDuelStatsPanel = new vgui::EditablePanel( this, "LocalPlayerDuelStatsPanel" );
+ m_duelPanelLocalPlayer.m_pPanel = new vgui::EditablePanel( m_pLocalPlayerDuelStatsPanel, "LocalPlayerData" );
+ m_duelPanelOpponent.m_pPanel = new vgui::EditablePanel( m_pLocalPlayerDuelStatsPanel, "OpponentData" );
+ m_pRedTeamName = new CExLabel( this, "RedTeamLabel", "" );
+ m_pBlueTeamName = new CExLabel( this, "BlueTeamLabel", "" );
+ m_pRedLeaderAvatarImage = new CAvatarImagePanel( this, "RedLeaderAvatar" );
+ m_pRedLeaderAvatarBG = new EditablePanel( this, "RedLeaderAvatarBG" );
+ m_pRedTeamImage = new ImagePanel( this, "RedTeamImage" );
+ m_pBlueLeaderAvatarImage = new CAvatarImagePanel( this, "BlueLeaderAvatar" );
+ m_pBlueLeaderAvatarBG = new EditablePanel( this, "BlueLeaderAvatarBG" );
+ m_pBlueTeamImage = new ImagePanel( this, "BlueTeamImage" );
+
+ m_pServerTimeLeftValue = NULL;
+ m_pFontTimeLeftNumbers = vgui::INVALID_FONT;
+ m_pFontTimeLeftString = vgui::INVALID_FONT;
+
+ m_pMvMScoreboard = new CTFHudMannVsMachineScoreboard( this, "MvMScoreboard" );
+ m_pRightClickMenu = NULL;
+
+ m_iImageDominated = 0;
+ m_iImageDominatedDead = 0;
+ m_iImageNemesis = 0;
+ m_iImageNemesisDead = 0;
+ m_iImageStreak = 0;
+ m_iImageStreakDead = 0;
+ m_iTextureCamera = -1;
+
+ m_bIsPVEMode = false;
+// m_bDisplayLevel = false;
+ m_bMouseActivated = true;
+
+ Q_memset( m_iImageClass, NULL, sizeof( m_iImageClass ) );
+ Q_memset( m_iImageClassAlt, NULL, sizeof( m_iImageClassAlt ) );
+ Q_memset( m_iImageDom, NULL, sizeof( m_iImageDom ) );
+ Q_memset( m_iImageDomDead, NULL, sizeof( m_iImageDomDead ) );
+
+ ListenForGameEvent( "server_spawn" );
+#ifdef STAGING_ONLY
+// ListenForGameEvent( "bountymode_toggled" );
+#endif
+
+ SetDialogVariable( "server", "" );
+ SetVisible( false );
+
+ m_nPlayerModelPanelIndex = -1;
+ m_bRedScrollBarVisible = false;
+ m_bBlueScrollBarVisible = false;
+ m_nExtraSpace = 0;
+ m_hSelectedPlayer = NULL;
+ m_bUsePlayerModel = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CTFClientScoreBoardDialog::~CTFClientScoreBoardDialog()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::PerformLayout()
+{
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdatePlayerModel()
+{
+ if ( !m_pPlayerModelPanel->IsVisible() )
+ return;
+
+ if ( m_nPlayerModelPanelIndex == -1 )
+ {
+ m_nPlayerModelPanelIndex = GetLocalPlayerIndex();
+ }
+
+ C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( m_nPlayerModelPanelIndex ) );
+ if ( !pPlayer )
+ return;
+
+ int nClass = pPlayer->GetPlayerClass()->GetClassIndex();
+ int nTeam = pPlayer->GetTeamNumber();
+ int nItemSlot = ( pPlayer->IsAlive() && pPlayer->GetActiveTFWeapon() ) ? pPlayer->GetActiveTFWeapon()->GetAttributeContainer()->GetItem()->GetStaticData()->GetLoadoutSlot( nClass ) : LOADOUT_POSITION_PRIMARY;;
+ CEconItemView *pWeapon = NULL;
+
+ CTFWeaponBase *pEnt = dynamic_cast<CTFWeaponBase*>( pPlayer->GetEntityForLoadoutSlot( nItemSlot ) );
+ if ( pEnt )
+ {
+ pWeapon = pEnt->GetAttributeContainer()->GetItem();
+ }
+
+ bool bIsRobot = false;
+ int iRobot = 0;
+ CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayer, iRobot, appear_as_mvm_robot );
+ bIsRobot = iRobot ? true : false;
+
+ m_pPlayerModelPanel->ClearCarriedItems();
+ m_pPlayerModelPanel->SetToPlayerClass( nClass, bIsRobot );
+ m_pPlayerModelPanel->SetTeam( nTeam );
+
+ if ( pWeapon )
+ {
+ m_pPlayerModelPanel->AddCarriedItem( pWeapon );
+ }
+
+ for ( int wbl = pPlayer->GetNumWearables() - 1; wbl >= 0; wbl-- )
+ {
+ C_TFWearable *pItem = dynamic_cast<C_TFWearable*>( pPlayer->GetWearable( wbl ) );
+ if ( !pItem )
+ continue;
+
+ if ( pItem->IsViewModelWearable() )
+ continue;
+
+ if ( pItem->IsDisguiseWearable() )
+ continue;
+
+ CAttributeContainer *pCont = pItem->GetAttributeContainer();
+ CEconItemView *pEconItemView = pCont ? pCont->GetItem() : NULL;
+
+ if ( pEconItemView && pEconItemView->IsValid() )
+ {
+ m_pPlayerModelPanel->AddCarriedItem( pEconItemView );
+ }
+ }
+
+ m_pPlayerModelPanel->HoldItemInSlot( nItemSlot );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ KeyValues *pConditions = NULL;
+
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ pConditions = new KeyValues( "conditions" );
+ AddSubKeyNamed( pConditions, "if_mvm" );
+ }
+
+ LoadControlSettings( "Resource/UI/Scoreboard.res", NULL, NULL, pConditions );
+ m_hScoreFontDefault = pScheme->GetFont( "Default", true );
+ m_hScoreFontSmallest = pScheme->GetFont( "ScoreboardSmallest", true );
+
+ if ( pConditions )
+ {
+ pConditions->deleteThis();
+ }
+
+ if ( m_pImageList )
+ {
+ m_iImageDominated = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dominated", true ) );
+ m_iImageDominatedDead = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dominated_d", true ) );
+ m_iImageNemesis = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_nemesis", true ) );
+ m_iImageNemesisDead = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_nemesis_d", true ) );
+ m_iImageStreak = m_pImageList->AddImage( scheme()->GetImage( "../hud/scoreboard_streak", true ) );
+ m_iImageStreakDead = m_pImageList->AddImage( scheme()->GetImage( "../hud/scoreboard_streak_d", true ) );
+
+ for(int i = 1 ; i < SCOREBOARD_DOMINATION_ICONS ; i++)
+ {
+ m_iImageDom[i] = m_pImageList->AddImage( scheme()->GetImage( pszDominationIcons[i], true ) );
+ m_iImageDomDead[i] = m_pImageList->AddImage( scheme()->GetImage( pszDominationIconsDead[i], true ) );
+ }
+ for( int i = 1 ; i < SCOREBOARD_CLASS_ICONS ; i++ )
+ {
+ m_iImageClass[i] = m_pImageList->AddImage( scheme()->GetImage( g_pszClassIcons[i], true ) );
+ m_iImageClassAlt[i] = m_pImageList->AddImage( scheme()->GetImage( g_pszClassIconsAlt[i], true ) );
+ }
+ for ( int i = 0; i < SCOREBOARD_PING_ICONS; i++ )
+ {
+ m_iImagePing[i] = m_pImageList->AddImage( scheme()->GetImage( pszPingIcons[i], true ) );
+ m_iImagePingDead[i] = m_pImageList->AddImage( scheme()->GetImage( pszPingIconsDead[i], true ) );
+ }
+
+ // resize the images to our resolution
+ for (int i = 1 ; i < m_pImageList->GetImageCount(); i++ )
+ {
+ int wide = 13, tall = 13;
+ m_pImageList->GetImage(i)->SetSize(scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(),tall ) );
+ }
+ }
+
+ SetPlayerListImages( m_pPlayerListBlue );
+ SetPlayerListImages( m_pPlayerListRed );
+
+ SetBgColor( Color( 0, 0, 0, 0) );
+ SetBorder( NULL );
+ SetVisible( false );
+
+ m_duelPanelLocalPlayer.m_pAvatar = dynamic_cast< CAvatarImagePanel *>( m_duelPanelLocalPlayer.m_pPanel->FindChildByName("AvatarImage") );
+ m_duelPanelLocalPlayer.m_pPlayerNameLabel = dynamic_cast< CExLabel *>( m_duelPanelLocalPlayer.m_pPanel->FindChildByName("AvatarTextLabel") );
+ m_duelPanelOpponent.m_pAvatar = dynamic_cast< CAvatarImagePanel *>( m_duelPanelOpponent.m_pPanel->FindChildByName("AvatarImage") );
+ m_duelPanelOpponent.m_pPlayerNameLabel = dynamic_cast< CExLabel *>( m_duelPanelOpponent.m_pPanel->FindChildByName("AvatarTextLabel") );
+
+ if ( m_pLocalPlayerStatsPanel )
+ {
+ m_pKillsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Kills" ) );
+ m_pDeathsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Deaths" ) );
+ m_pAssistLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Assists" ) );
+ m_pDestructionLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Destruction" ) );
+ m_pCapturesLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Captures" ) );
+ m_pDefensesLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Defenses" ) );
+ m_pDominationsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Domination" ) );
+ m_pRevengeLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Revenge" ) );
+ m_pHealingLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Healing" ) );
+ m_pInvulnsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Invuln" ) );
+ m_pTeleportsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Teleports" ) );
+ m_pHeadshotsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Headshots" ) );
+ m_pBackstabsLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Backstabs" ) );
+ m_pBonusLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Bonus" ) );
+ m_pSupportLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Support" ) );
+ m_pDamageLabel = dynamic_cast< CExLabel* >( m_pLocalPlayerStatsPanel->FindChildByName( "Damage" ) );
+ }
+
+ m_pServerTimeLeftValue = dynamic_cast< CExLabel* >( FindChildByName( "ServerTimeLeftValue" ) );
+ m_pFontTimeLeftNumbers = pScheme->GetFont( "ScoreboardMediumSmall", true );
+ m_pFontTimeLeftString = pScheme->GetFont( "ScoreboardVerySmall", true );
+
+ Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::ShowPanel( bool bShow )
+{
+ if ( bShow )
+ {
+ if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
+ return;
+ }
+
+ // Catch the case where we call ShowPanel before ApplySchemeSettings, eg when
+ // going from windowed <-> fullscreen
+ if ( m_pImageList == NULL )
+ {
+ InvalidateLayout( true, true );
+ }
+
+ bool bIsPVEMode = TFGameRules() && TFGameRules()->IsPVEModeActive();
+ if ( m_bIsPVEMode != bIsPVEMode )
+ {
+ m_bIsPVEMode = bIsPVEMode;
+ InvalidateLayout( true, true );
+ }
+
+ // Don't show in commentary mode
+ if ( IsInCommentaryMode() )
+ {
+ bShow = false;
+ }
+
+ if ( IsVisible() == bShow )
+ {
+ return;
+ }
+
+ int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "global" );
+
+ if ( bShow )
+ {
+ SetVisible( true );
+ MoveToFront();
+ InitializeInputScheme();
+
+ gHUD.LockRenderGroup( iRenderGroup );
+
+ // Clear the selected item, this forces the default to the local player
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ pList->ClearSelection();
+ }
+
+ if ( tf_scoreboard_mouse_mode.GetInt() == 2 )
+ m_bMouseActivated = false;
+
+ UpdateServerTimeLeft();
+
+ m_nPlayerModelPanelIndex = -1;
+ m_hSelectedPlayer = NULL;
+ UpdatePlayerModel();
+ }
+ else
+ {
+ SetVisible( false );
+
+ if ( m_pRightClickMenu )
+ {
+ delete m_pRightClickMenu;
+ m_pRightClickMenu = NULL;
+ }
+
+ gHUD.UnlockRenderGroup( iRenderGroup );
+ m_bMouseActivated = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::OnCommand( const char *command )
+{
+ if ( V_stristr( command, "report_player" ) )
+ {
+ engine->ClientCmd( command );
+ }
+ else if ( !V_strcmp( command, "muteplayer" ) )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ if ( playerIndex > 0 && playerIndex <= MAX_PLAYERS && GetClientVoiceMgr() )
+ {
+ // Toggle
+ GetClientVoiceMgr()->SetPlayerBlockedState( playerIndex, ( GetClientVoiceMgr()->IsPlayerBlocked( playerIndex ) ? false : true ) );
+ }
+ }
+ }
+ }
+ else if ( !V_strcmp( command, "specplayer" ) )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ if ( playerIndex > 0 && playerIndex <= MAX_PLAYERS )
+ {
+ engine->ClientCmd_Unrestricted( VarArgs( "spec_player %d\n", playerIndex ) );
+ }
+ }
+ }
+ }
+ else if ( !V_strcmp( command, "friendadd" ) )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ CBasePlayer *pTarget = UTIL_PlayerByIndex( playerIndex );
+ if ( pTarget && !( pTarget->IsBot() || pTarget->IsHLTV() ) )
+ {
+ CSteamID steamID;
+ if ( pTarget->GetSteamID( &steamID ) && steamapicontext && steamapicontext->SteamFriends() )
+ {
+ steamapicontext->SteamFriends()->ActivateGameOverlayToUser( "friendadd", steamID );
+ }
+ }
+ }
+ }
+ }
+ else if ( !V_strcmp( command, "jointrade" ) )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ CBasePlayer *pTarget = UTIL_PlayerByIndex( playerIndex );
+ if ( pTarget && !( pTarget->IsBot() || pTarget->IsHLTV() ) )
+ {
+ // Prevent large UI popup during a match
+ if ( pTarget->GetTeamNumber() >= FIRST_GAME_TEAM )
+ {
+ if ( TFGameRules() && TFGameRules()->UsePlayerReadyStatusMode() && TFGameRules()->State_Get() == GR_STATE_RND_RUNNING )
+ return;
+ }
+
+ Trading_RequestTrade( playerIndex );
+ }
+ }
+ }
+ }
+ else if ( !V_strcmp( command, "profile" ) )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ CBasePlayer *pTarget = UTIL_PlayerByIndex( playerIndex );
+ if ( pTarget && !( pTarget->IsBot() || pTarget->IsHLTV() ) )
+ {
+ CSteamID steamID;
+ if ( pTarget->GetSteamID( &steamID ) && steamapicontext && steamapicontext->SteamFriends() )
+ {
+ steamapicontext->SteamFriends()->ActivateGameOverlayToUser( "steamid", steamID );
+ }
+ }
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::OnItemSelected( vgui::Panel *panel )
+{
+ if ( panel == m_pPlayerListBlue || panel == m_pPlayerListRed )
+ {
+ // There can be only one... selection
+ if ( panel == m_pPlayerListBlue && m_pPlayerListBlue->GetSelectedItem() >= 0 && m_pPlayerListRed->GetSelectedItem() >= 0 )
+ {
+ m_pPlayerListRed->ClearSelection();
+ }
+ else if ( panel == m_pPlayerListRed && m_pPlayerListRed->GetSelectedItem() >= 0 && m_pPlayerListBlue->GetSelectedItem() >= 0 )
+ {
+ m_pPlayerListBlue->ClearSelection();
+ }
+
+ if ( vgui::input()->IsMouseDown( MOUSE_RIGHT ) )
+ {
+ OnScoreBoardMouseRightRelease();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::OnItemContextMenu( vgui::Panel *panel )
+{
+ if ( panel == m_pPlayerListBlue || panel == m_pPlayerListRed )
+ {
+ if ( vgui::input()->IsMouseDown( MOUSE_RIGHT ) )
+ {
+ OnScoreBoardMouseRightRelease();
+ }
+ }
+}
+
+void CTFClientScoreBoardDialog::OnReportPlayer( KeyValues *pData )
+{
+ int playerIndex = pData->GetInt( "playerIndex" );
+ int nReason = pData->GetInt( "reason" );
+ CSteamID steamID = GetSteamIDForPlayerIndex( playerIndex );
+ ReportPlayerAccount( steamID, nReason );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Figure out where to put the camera view
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::GetCameraUnderlayBounds( int *pX, int *pY, int *pWide, int *pTall )
+{
+ GetBounds( *pX, *pY, *pWide, *pTall );
+
+ // inset these b*pY a bit
+ *pX += 15;
+ *pY += 25;
+ *pWide -= 30;
+ *pTall -= 40;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::OnScoreBoardMouseRightRelease( void )
+{
+ if ( !IsVisible() )
+ return;
+
+ C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pLocalTFPlayer )
+ return;
+
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( !pList )
+ return;
+
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem < 0 )
+ return;
+
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( !pIssueKeyValues )
+ return;
+
+ int playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ if ( GetLocalPlayerIndex() == playerIndex )
+ return;
+
+ if ( m_pRightClickMenu )
+ delete m_pRightClickMenu;
+
+ const char *pszContextMenuBorder = "DarkComboBoxBorder";
+ const char *pszContextMenuFont = "HudFontMediumSecondary";
+ m_pRightClickMenu = new Menu( pList, "RightClickMenu" );
+ m_pRightClickMenu->SetKeyBoardInputEnabled( false );
+ m_pRightClickMenu->SetBorder( scheme()->GetIScheme( GetScheme() )->GetBorder( pszContextMenuBorder ) );
+ m_pRightClickMenu->SetFgColor( Color( 0, 0, 255, 255 ) );
+ m_pRightClickMenu->SetPaintBackgroundEnabled( true );
+ m_pRightClickMenu->SetPaintBackgroundType( 0 );
+ m_pRightClickMenu->SetFont( scheme()->GetIScheme( GetScheme() )->GetFont( pszContextMenuFont ) );
+
+ bool bFakeClient = ( g_TF_PR->IsFakePlayer( playerIndex ) );
+ bool bTournamentGame = ( g_TF_PR->GetTeam( playerIndex ) >= FIRST_GAME_TEAM && TFGameRules() && TFGameRules()->UsePlayerReadyStatusMode() && TFGameRules()->State_Get() == GR_STATE_RND_RUNNING );
+
+ MenuBuilder contextMenuBuilder( m_pRightClickMenu, this );
+
+ // Report
+ if ( !bFakeClient && engine->GetLocalPlayer() != playerIndex )
+ {
+ Menu *pReportSubMenu = new Menu( this, "ReportSubMenu" );
+ pReportSubMenu->SetBorder( scheme()->GetIScheme( GetScheme() )->GetBorder( pszContextMenuBorder ) );
+ pReportSubMenu->SetFont( scheme()->GetIScheme( GetScheme() )->GetFont( pszContextMenuFont ) );
+ contextMenuBuilder.AddCascadingMenuItem( "#TF_ScoreBoard_Context_Report", pReportSubMenu, "report" );
+ for ( int iReason=CMsgGC_ReportPlayer_EReason_kReason_INVALID+1; iReason<CMsgGC_ReportPlayer_EReason_kReason_COUNT; ++iReason )
+ {
+ CFmtStr name( "#TF_ScoreBoard_Context_Report_Reason%d", iReason );
+ KeyValues *pReport = new KeyValues( "ReportPlayer" );
+ pReport->SetInt( "playerIndex", playerIndex );
+ pReport->SetInt( "reason", iReason );
+ pReportSubMenu->AddMenuItem( name, pReport, this );
+ }
+ }
+
+ // Mute
+ if ( !bFakeClient && GetClientVoiceMgr() )
+ {
+ const char *pszString = GetClientVoiceMgr()->IsPlayerBlocked( playerIndex ) ? "#TF_ScoreBoard_Context_UnMute" : "#TF_ScoreBoard_Context_Mute";
+ contextMenuBuilder.AddMenuItem( pszString, "muteplayer", "mute" );
+ }
+
+ // Spectate
+ if ( g_TF_PR->IsAlive( playerIndex ) && ( !pLocalTFPlayer->IsAlive() || pLocalTFPlayer->GetTeamNumber() == TEAM_SPECTATOR ) )
+ {
+ contextMenuBuilder.AddMenuItem( "#TF_ScoreBoard_Context_Spec", "specplayer", "spectate" );
+ }
+
+ // Add Friend
+ if ( !bFakeClient )
+ {
+ CSteamID steamID;
+ C_TFPlayer *pTFTarget = ToTFPlayer( UTIL_PlayerByIndex( playerIndex ) );
+ if ( pTFTarget && pTFTarget->GetSteamID( &steamID ) )
+ {
+ if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamFriends()->GetFriendRelationship( steamID ) == k_EFriendRelationshipNone )
+ {
+ contextMenuBuilder.AddMenuItem( "#TF_ScoreBoard_Context_Friend", "friendadd", "friend" );
+ }
+ }
+ }
+
+ // Trade
+ if ( !bFakeClient && !bTournamentGame )
+ {
+ contextMenuBuilder.AddMenuItem( "#TF_ScoreBoard_Context_Trade", "jointrade", "trade" );
+ }
+
+ // Profile
+ if ( !bFakeClient )
+ {
+ contextMenuBuilder.AddMenuItem( "#TF_ScoreBoard_Context_Profile", "profile", "profile" );
+ }
+
+ int x, y;
+ vgui::input()->GetCursorPosition( x, y );
+ m_pRightClickMenu->SetPos( x, y );
+ m_pRightClickMenu->SetVisible( true );
+ m_pRightClickMenu->AddActionSignalTarget( this );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFClientScoreBoardDialog::UseMouseMode( void )
+{
+ return tf_scoreboard_mouse_mode.GetInt() == 1 || ( tf_scoreboard_mouse_mode.GetInt() == 2 && m_bMouseActivated );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::InitializeInputScheme( void )
+{
+ if ( !IsVisible() )
+ return;
+
+ if ( !m_pPlayerListBlue || !m_pPlayerListRed )
+ return;
+
+ MakePopup( false, UseMouseMode() );
+ SetKeyBoardInputEnabled( false );
+ SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListBlue->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListBlue->AddActionSignalTarget( this );
+ m_pPlayerListBlue->SetClickable( UseMouseMode() );
+ m_pPlayerListRed->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListRed->AddActionSignalTarget( this );
+ m_pPlayerListRed->SetClickable( UseMouseMode() );
+
+ if ( m_pPlayerListBlue->GetScrollBar() &&
+ m_pPlayerListBlue->GetScrollBar()->GetButton( 0 ) &&
+ m_pPlayerListBlue->GetScrollBar()->GetButton( 1 ) &&
+ m_pPlayerListBlue->GetScrollBar()->GetSlider() )
+ {
+ m_pPlayerListBlue->SetVerticalScrollbar( UseMouseMode() );
+ m_pPlayerListBlue->GetScrollBar()->GetButton( 0 )->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListBlue->GetScrollBar()->GetButton( 1 )->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListBlue->GetScrollBar()->GetSlider()->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListBlue->GetScrollBar()->SetMouseInputEnabled( UseMouseMode() );
+ }
+
+ if ( m_pPlayerListRed->GetScrollBar() &&
+ m_pPlayerListRed->GetScrollBar()->GetButton( 0 ) &&
+ m_pPlayerListRed->GetScrollBar()->GetButton( 1 ) &&
+ m_pPlayerListRed->GetScrollBar()->GetSlider() )
+ {
+ m_pPlayerListRed->SetVerticalScrollbar( UseMouseMode() );
+ m_pPlayerListRed->GetScrollBar()->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListRed->GetScrollBar()->GetButton( 0 )->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListRed->GetScrollBar()->GetButton( 1 )->SetMouseInputEnabled( UseMouseMode() );
+ m_pPlayerListRed->GetScrollBar()->GetSlider()->SetMouseInputEnabled( UseMouseMode() );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resets the scoreboard panel
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::Reset()
+{
+ if ( !m_bIsPVEMode )
+ {
+ InitPlayerList( m_pPlayerListBlue );
+ InitPlayerList( m_pPlayerListRed );
+ }
+
+ m_pPlayerListBlue->SetVisible( !m_bIsPVEMode );
+ m_pPlayerListRed->SetVisible( !m_bIsPVEMode );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Inits the player list in a list panel
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::InitPlayerList( SectionedListPanel *pPlayerList )
+{
+ pPlayerList->SetVerticalScrollbar( UseMouseMode() );
+ pPlayerList->RemoveAll();
+ pPlayerList->RemoveAllSections();
+ pPlayerList->AddSection( 0, "Players", TFPlayerSortFunc );
+ pPlayerList->SetSectionAlwaysVisible( 0, true );
+ pPlayerList->SetSectionFgColor( 0, Color( 255, 255, 255, 255 ) );
+ pPlayerList->SetBgColor( Color( 0, 0, 0, 0 ) );
+ pPlayerList->SetBorder( NULL );
+
+ pPlayerList->AddColumnToSection( 0, "medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iMedalWidth );
+
+ // Avatars are always displayed at 32x32 regardless of resolution
+ if ( ShowAvatars() )
+ {
+ pPlayerList->AddColumnToSection( 0, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, m_iAvatarWidth );
+ pPlayerList->AddColumnToSection( 0, "spacer", "", 0, m_iSpacerWidth );
+ }
+
+ // the player avatar is always a fixed size, so as we change resolutions we need to vary the size of the name column to adjust the total width of all the columns
+ m_nExtraSpace = pPlayerList->GetWide() - m_iMedalWidth - m_iAvatarWidth - m_iSpacerWidth - m_iNameWidth - m_iKillstreakWidth - m_iKillstreakImageWidth - m_iNemesisWidth - m_iNemesisWidth - m_iScoreWidth - m_iClassWidth - m_iPingWidth - m_iSpacerWidth - ( 2 * SectionedListPanel::COLUMN_DATA_INDENT ); // the SectionedListPanel will indent the columns on either end by SectionedListPanel::COLUMN_DATA_INDENT
+
+ pPlayerList->AddColumnToSection( 0, "name", "#TF_Scoreboard_Name", 0, m_iNameWidth + m_nExtraSpace );
+ pPlayerList->AddColumnToSection( 0, "killstreak", "", SectionedListPanel::COLUMN_RIGHT, m_iKillstreakWidth );
+ pPlayerList->AddColumnToSection( 0, "killstreak_image", "", SectionedListPanel::COLUMN_IMAGE, m_iKillstreakImageWidth );
+ pPlayerList->AddColumnToSection( 0, "dominating", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iNemesisWidth );
+ pPlayerList->AddColumnToSection( 0, "nemesis", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iNemesisWidth );
+ pPlayerList->AddColumnToSection( 0, "score", "#TF_Scoreboard_Score", SectionedListPanel::COLUMN_RIGHT, m_iScoreWidth );
+ pPlayerList->AddColumnToSection( 0, "class", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, m_iClassWidth );
+
+ if ( tf_scoreboard_ping_as_text.GetBool() )
+ {
+ pPlayerList->AddColumnToSection( 0, "ping", "#TF_Scoreboard_Ping", SectionedListPanel::COLUMN_RIGHT, m_iPingWidth );
+ }
+ else
+ {
+ pPlayerList->AddColumnToSection( 0, "ping", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, m_iPingWidth );
+ }
+#ifdef STAGING_ONLY
+// if ( m_bDisplayLevel )
+// {
+// pPlayerList->AddColumnToSection( 0, "level", "#TF_ScoreBoard_LevelLabel", SectionedListPanel::COLUMN_RIGHT, m_iPingWidth );
+// }
+#endif // STAGING_ONLY
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Builds the image list to use in the player list
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::SetPlayerListImages( vgui::SectionedListPanel *pPlayerList )
+{
+ pPlayerList->SetImageList( m_pImageList, false );
+ pPlayerList->SetVisible( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the dialog
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::Update()
+{
+ // MvM
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ m_pMvMScoreboard->OnTick();
+ }
+
+ UpdateTeamInfo();
+ UpdatePlayerList();
+ UpdateSpectatorList();
+ UpdateArenaWaitingToPlayList();
+ UpdatePlayerDetails();
+ MoveToCenterOfScreen();
+ UpdateServerTimeLeft();
+ AdjustForVisibleScrollbar();
+ UpdateBadgePanels( m_pRedBadgePanels, m_pPlayerListRed );
+ UpdateBadgePanels( m_pBlueBadgePanels, m_pPlayerListBlue );
+
+ float flNextUpdate = 1.0f;
+ if ( UseMouseMode() )
+ {
+ if ( ( m_pPlayerListRed && m_pPlayerListRed->GetScrollBar() && m_pPlayerListRed->GetScrollBar()->IsVisible() ) ||
+ ( m_pPlayerListBlue && m_pPlayerListBlue->GetScrollBar() && m_pPlayerListBlue->GetScrollBar()->IsVisible() ) )
+ {
+ // we need a much faster update rate for MouseMode() so the MedalList can update when the scrollbar is quickly moved
+ // we're listening for the ScrollBarSliderMoved message but it still doesn't keep up with dragging the mouse around
+ flNextUpdate = 0.02f;
+ }
+ else
+ {
+ flNextUpdate = 0.15f;
+ }
+ }
+
+ m_fNextUpdateTime = gpGlobals->curtime + flNextUpdate;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates information about teams
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdateTeamInfo()
+{
+ // update the team sections in the scoreboard
+ for ( int teamIndex = TF_TEAM_RED; teamIndex <= TF_TEAM_BLUE; teamIndex++ )
+ {
+ C_TFTeam *team = GetGlobalTFTeam( teamIndex );
+ if ( team )
+ {
+ // choose dialog variables to set depending on team
+ const char *pDialogVarTeamScore = "";
+ const char *pDialogVarTeamPlayerCount = "";
+ const char *pDialogVarTeamName = "";
+
+ switch ( teamIndex )
+ {
+ case TF_TEAM_RED:
+ pDialogVarTeamScore = "redteamscore";
+ pDialogVarTeamPlayerCount = "redteamplayercount";
+ pDialogVarTeamName = "redteamname";
+ break;
+ case TF_TEAM_BLUE:
+ pDialogVarTeamScore = "blueteamscore";
+ pDialogVarTeamPlayerCount = "blueteamplayercount";
+ pDialogVarTeamName = "blueteamname";
+ break;
+ default:
+ Assert( false );
+ break;
+ }
+
+ // update # of players on each team
+ wchar_t string1[1024];
+ wchar_t wNumPlayers[6];
+ _snwprintf( wNumPlayers, ARRAYSIZE( wNumPlayers ), L"%i", team->Get_Number_Players() );
+ if ( team->Get_Number_Players() == 1 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( string1, g_pVGuiLocalize->Find( "#TF_ScoreBoard_Player" ), 1, wNumPlayers );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString_safe( string1, g_pVGuiLocalize->Find( "#TF_ScoreBoard_Players" ), 1, wNumPlayers );
+ }
+
+ // set # of players for team in dialog
+ SetDialogVariable( pDialogVarTeamPlayerCount, string1 );
+
+ // set team score in dialog
+ SetDialogVariable( pDialogVarTeamScore, team->Get_Score() );
+
+ // set the team name
+ SetDialogVariable( pDialogVarTeamName, team->Get_Localized_Name() );
+ }
+ }
+
+ bool bMvM = TFGameRules() && TFGameRules()->IsMannVsMachineMode();
+ bool bTournament = mp_tournament.GetBool() && !bMvM;
+ if ( m_pRedTeamName->IsVisible() != bTournament )
+ {
+ m_pRedTeamName->SetVisible( bTournament );
+ }
+
+ if ( m_pBlueTeamName->IsVisible() != bTournament )
+ {
+ m_pBlueTeamName->SetVisible( bTournament );
+ }
+
+ bool bShowAvatars = g_TF_PR && g_TF_PR->HasPremadeParties();
+ if ( bShowAvatars )
+ {
+ m_pRedLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderRedTeamIndex() ), k_EAvatarSize64x64 );
+ m_pRedLeaderAvatarImage->SetShouldDrawFriendIcon( false );
+ m_pBlueLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderBlueTeamIndex() ), k_EAvatarSize64x64 );
+ m_pBlueLeaderAvatarImage->SetShouldDrawFriendIcon( false );
+ }
+
+ m_pRedLeaderAvatarImage->SetVisible( bShowAvatars );
+ m_pRedLeaderAvatarBG->SetVisible( bShowAvatars );
+ m_pRedTeamImage->SetVisible( !bShowAvatars && !bMvM );
+
+ m_pBlueLeaderAvatarImage->SetVisible( bShowAvatars );
+ m_pBlueLeaderAvatarBG->SetVisible( bShowAvatars );
+ m_pBlueTeamImage->SetVisible( !bShowAvatars && !bMvM );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool AreEnemyTeams( int iTeam1, int iTeam2 )
+{
+ if ( iTeam1 == TF_TEAM_RED && iTeam2 == TF_TEAM_BLUE )
+ return true;
+
+ if ( iTeam1 == TF_TEAM_BLUE && iTeam2 == TF_TEAM_RED )
+ return true;
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::AdjustForVisibleScrollbar( void )
+{
+ if ( m_pPlayerListRed && m_pPlayerListRed->GetScrollBar() && ( m_bRedScrollBarVisible != m_pPlayerListRed->GetScrollBar()->IsVisible() ) )
+ {
+ m_bRedScrollBarVisible = m_pPlayerListRed->GetScrollBar()->IsVisible();
+ int iScrollBarWidth = m_bRedScrollBarVisible ? m_pPlayerListRed->GetScrollBar()->GetWide() : 0;
+ m_pPlayerListRed->SetColumnWidthBySection( 0, "name", m_iNameWidth + m_nExtraSpace - iScrollBarWidth );
+ }
+
+ if ( m_pPlayerListBlue && m_pPlayerListBlue->GetScrollBar() && ( m_bBlueScrollBarVisible != m_pPlayerListBlue->GetScrollBar()->IsVisible() ) )
+ {
+ m_bBlueScrollBarVisible = m_pPlayerListBlue->GetScrollBar()->IsVisible();
+ int iScrollBarWidth = m_bBlueScrollBarVisible ? m_pPlayerListBlue->GetScrollBar()->GetWide() : 0;
+ m_pPlayerListBlue->SetColumnWidthBySection( 0, "name", m_iNameWidth + m_nExtraSpace - iScrollBarWidth );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdateBadgePanels( CUtlVector<CTFBadgePanel*> &pBadgePanels, vgui::SectionedListPanel *pPlayerList )
+{
+ int iNumPanels = 0;
+
+ const IMatchGroupDescription *pMatchDesc = TFGameRules() ? GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() ) : NULL;
+ const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
+ if ( pProgressionDesc && pPlayerList )
+ {
+ if ( TFGameRules()->IsMatchTypeCasual() )
+ {
+ int parentTall = pPlayerList->GetTall();
+ CTFBadgePanel *pPanel = NULL;
+
+ for ( int i = 0; i < pPlayerList->GetItemCount(); i++ )
+ {
+ KeyValues *pKeyValues = pPlayerList->GetItemData( i );
+ if ( !pKeyValues )
+ continue;
+
+ int iPlayerIndex = pKeyValues->GetInt( "playerIndex" );
+ const CSteamID steamID = GetSteamIDForPlayerIndex( iPlayerIndex );
+ if ( steamID.IsValid() )
+ {
+ if ( iNumPanels >= pBadgePanels.Count() )
+ {
+ pPanel = new CTFBadgePanel( this, "BadgePanel" );
+ pPanel->MakeReadyForUse();
+ pPanel->SetVisible( true );
+ pPanel->SetZPos( 9999 );
+ pBadgePanels.AddToTail( pPanel );
+ }
+ else
+ {
+ pPanel = pBadgePanels[iNumPanels];
+ }
+
+ int x, y, wide, tall;
+ pPlayerList->GetMaxCellBounds( i, 0, x, y, wide, tall );
+
+ if ( y + tall > parentTall )
+ continue;
+
+ if ( !pPanel->IsVisible() )
+ {
+ pPanel->SetVisible( true );
+ }
+
+ int xParent, yParent;
+ pPlayerList->GetPos( xParent, yParent );
+
+ int nPanelXPos, nPanelYPos, nPanelWide, nPanelTall;
+ pPanel->GetBounds( nPanelXPos, nPanelYPos, nPanelWide, nPanelTall );
+
+ if ( ( nPanelXPos != xParent + x )
+ || ( nPanelYPos != yParent + y )
+ || ( nPanelWide != wide )
+ || ( nPanelTall != tall ) )
+ {
+ pPanel->SetBounds( xParent + x, yParent + y, wide, tall );
+ pPanel->InvalidateLayout( true, true );
+ }
+
+ pPanel->SetupBadge( pProgressionDesc, steamID );
+ iNumPanels++;
+ }
+ }
+ }
+ }
+
+ // hide any unused images
+ for ( int i = iNumPanels; i < pBadgePanels.Count(); i++ )
+ {
+ if ( pBadgePanels[i]->IsVisible() )
+ {
+ pBadgePanels[i]->SetVisible( false );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the player list
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdatePlayerList()
+{
+ int iSelectedPlayerIndex = GetLocalPlayerIndex();
+
+ // Save off which player we had selected
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int itemID = pList->GetSelectedItem();
+
+ if ( itemID >= 0 )
+ {
+ KeyValues *pInfo = pList->GetItemData( itemID );
+ if ( pInfo )
+ {
+ iSelectedPlayerIndex = pInfo->GetInt( "playerIndex" );
+ }
+ }
+ }
+
+ m_pPlayerListRed->ClearSelection();
+ m_pPlayerListBlue->ClearSelection();
+ m_pPlayerListRed->RemoveAll();
+ m_pPlayerListBlue->RemoveAll();
+
+ if ( !g_TF_PR )
+ return;
+
+ C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pLocalTFPlayer )
+ return;
+
+ int localteam = pLocalTFPlayer->GetTeamNumber();
+ if ( pLocalTFPlayer->m_bIsCoaching && pLocalTFPlayer->m_hStudent )
+ {
+ localteam = pLocalTFPlayer->m_hStudent->GetTeamNumber();
+ }
+
+ bool bMadeSelection = false;
+
+ for ( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if ( g_PR->IsConnected( playerIndex ) || g_PR->IsValid( playerIndex ) )
+ {
+ SectionedListPanel *pPlayerList = NULL;
+ int nTeam = g_PR->GetTeam( playerIndex );
+ switch ( nTeam )
+ {
+ case TF_TEAM_BLUE:
+ pPlayerList = m_pPlayerListBlue;
+ break;
+ case TF_TEAM_RED:
+ pPlayerList = m_pPlayerListRed;
+ break;
+ }
+ if ( !pPlayerList )
+ continue;
+
+ MM_PlayerConnectionState_t eConnectionState = g_TF_PR->GetPlayerConnectionState( playerIndex );
+ const wchar_t *pwszFormat = NULL;
+ if ( eConnectionState == MM_DISCONNECTED )
+ {
+ pwszFormat = g_pVGuiLocalize->Find( "#TF_MM_PlayerLostConnection" );
+ }
+ else if ( ( eConnectionState == MM_CONNECTING ) || ( eConnectionState == MM_LOADING ) )
+ {
+ pwszFormat = g_pVGuiLocalize->Find( "#TF_MM_PlayerConnecting" );
+ }
+
+ if ( pwszFormat )
+ {
+ KeyValues *pKV = new KeyValues( "data" );
+ pKV->SetInt( "playerIndex", playerIndex );
+ pKV->SetInt( "connected", 1 );
+
+ // HOLY CHEESEBALL BUSY INDICATOR
+ const wchar_t *pwszEllipses = &L"....."[4 - ( (unsigned)Plat_FloatTime() % 5U )];
+ wchar_t wszLocalized[512];
+ g_pVGuiLocalize->ConstructString_safe( wszLocalized, pwszFormat, 1, pwszEllipses );
+ pKV->SetWString( "name", wszLocalized );
+
+ int itemID = pPlayerList->AddItem( 0, pKV );
+ pPlayerList->SetItemFgColor( itemID, ( eConnectionState == MM_DISCONNECTED ) ? Color( 208, 147, 7, 255 ) : Color( 76, 107, 34, 255 ) );
+ pPlayerList->SetItemBgColor( itemID, Color( 0, 0, 0, 80 ) );
+ pPlayerList->SetItemFont( itemID, m_hScoreFontSmallest );
+
+ pKV->deleteThis();
+
+ continue;
+ }
+
+ int iActiveDominations = g_TF_PR->GetActiveDominations( playerIndex );
+
+ // Debug getting some bogus counts here.
+ if ( iActiveDominations < 0 )
+ {
+ Assert( iActiveDominations >= 0 );
+ iActiveDominations = 0;
+ }
+ else if ( iActiveDominations >= MAX_PLAYERS )
+ {
+ Assert( iActiveDominations < MAX_PLAYERS );
+ iActiveDominations = MAX_PLAYERS - 1;
+ }
+
+ // Now limit based on the number of images we have
+ if ( iActiveDominations >= SCOREBOARD_DOMINATION_ICONS )
+ {
+ iActiveDominations = SCOREBOARD_DOMINATION_ICONS - 1;
+ }
+
+ bool bDominating;
+ if ( iActiveDominations > 0 )
+ {
+ bDominating = true;
+ }
+ else
+ {
+ bDominating = false;
+ }
+
+ bool bAlive = g_TF_PR->IsAlive( playerIndex );
+
+ int iDominationIndex = ( bDominating ? ( m_iImageDom[iActiveDominations] ) : 0 );
+ if ( !bAlive )
+ {
+ iDominationIndex = ( bDominating ? ( m_iImageDomDead[iActiveDominations] ) : 0 );
+ }
+
+ KeyValues *pKeyValues = new KeyValues( "data" );
+ pKeyValues->SetInt( "playerIndex", playerIndex );
+ pKeyValues->SetString( "name", g_TF_PR->GetPlayerName( playerIndex ) );
+ pKeyValues->SetInt( "dominating", iDominationIndex );
+ pKeyValues->SetInt( "score", g_TF_PR->GetTotalScore( playerIndex ) );
+ pKeyValues->SetInt( "connected", 2 );
+
+ C_TFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( playerIndex ) );
+
+ if ( pTFPlayer && pTFPlayer->GetActiveTFWeapon() )
+ {
+ int nCount = g_TF_PR->GetStreak( playerIndex, CTFPlayerShared::kTFStreak_Kills );
+ if ( nCount )
+ {
+ pKeyValues->SetInt( "killstreak_image", bAlive ? m_iImageStreak : m_iImageStreakDead );
+ pKeyValues->SetInt( "killstreak", nCount );
+ }
+ else
+ {
+ pKeyValues->SetInt( "killstreak_image", 0 );
+ pKeyValues->SetString( "killstreak", "" );
+ }
+ }
+
+ // check for bots first, so malicious server operators can't fake a ping and stuff their server with bots that look like players
+ if ( g_PR->IsFakePlayer( playerIndex ) )
+ {
+ if ( tf_scoreboard_ping_as_text.GetBool() )
+ {
+ pKeyValues->SetString( "ping", "#TF_Scoreboard_Bot" );
+ }
+ else
+ {
+ int iIndex = ( nTeam == TF_TEAM_RED ) ? PING_BOT_RED : PING_BOT_BLUE;
+ pKeyValues->SetInt( "ping", bAlive ? m_iImagePing[iIndex] : m_iImagePingDead[iIndex] );
+ }
+ }
+ else
+ {
+ int nPing = g_PR->GetPing( playerIndex );
+
+ if ( nPing < 1 )
+ {
+ if ( tf_scoreboard_ping_as_text.GetBool() )
+ {
+ pKeyValues->SetString( "ping", "" );
+ }
+ else
+ {
+ pKeyValues->SetInt( "ping", 0 );
+ }
+ }
+ else
+ {
+ if ( tf_scoreboard_ping_as_text.GetBool() )
+ {
+ pKeyValues->SetInt( "ping", nPing );
+ }
+ else
+ {
+ int iIndex = PING_VERY_HIGH;
+
+ if ( nPing < 125 )
+ {
+ iIndex = PING_LOW;
+ }
+ else if ( nPing < 200 )
+ {
+ iIndex = PING_MED;
+ }
+ else if ( nPing < 275 )
+ {
+ iIndex = PING_HIGH;
+ }
+
+ pKeyValues->SetInt( "ping", bAlive ? m_iImagePing[iIndex] : m_iImagePingDead[iIndex] );
+ }
+ }
+ }
+
+ if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_Halloween ) && TFGameRules()->ArePlayersInHell() )
+ {
+ bAlive &= pTFPlayer && !pTFPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE );
+ }
+
+ // are they a Spy that's feigning death? mark them as dead in the scoreboard...
+ if ( g_TF_PR->GetPlayerClass( playerIndex ) == TF_CLASS_SPY )
+ {
+ if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_FEIGN_DEATH ) )
+ {
+ bAlive = false;
+ }
+ }
+
+ // can only see class information if we're on the same team
+ if ( !AreEnemyTeams( g_PR->GetTeam( playerIndex ), localteam ) && !( localteam == TEAM_UNASSIGNED ) )
+ {
+ // class name
+ if ( g_PR->IsConnected( playerIndex ) )
+ {
+ int iClass = g_TF_PR->GetPlayerClass( playerIndex );
+ if ( GetLocalPlayerIndex() == playerIndex && !bAlive )
+ {
+ // If this is local player and he is dead, show desired class (which he will spawn as) rather than current class.
+ int iDesiredClass = pLocalTFPlayer->m_Shared.GetDesiredPlayerClassIndex();
+ // use desired class unless it's random -- if random, his future class is not decided until moment of spawn
+ if ( TF_CLASS_RANDOM != iDesiredClass )
+ {
+ iClass = iDesiredClass;
+ }
+ }
+ else
+ {
+ // for non-local players, show the current class
+ iClass = g_TF_PR->GetPlayerClass( playerIndex );
+ }
+
+ if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS )
+ {
+ if ( bAlive )
+ {
+ pKeyValues->SetInt( "class", tf_scoreboard_alt_class_icons.GetBool() ? m_iImageClassAlt[iClass] : m_iImageClass[iClass] );
+ }
+ else
+ {
+ pKeyValues->SetInt( "class", tf_scoreboard_alt_class_icons.GetBool() ? m_iImageClassAlt[iClass + 9] : m_iImageClass[iClass + 9] ); // +9 is to jump ahead to the darker dead icons
+ }
+ }
+ else
+ {
+ pKeyValues->SetInt( "class", 0 );
+ }
+ }
+ }
+ else
+ {
+ if ( pTFPlayer && pTFPlayer->m_Shared.IsPlayerDominated( pLocalTFPlayer->entindex() ) )
+ {
+ // if local player is dominated by this player, show a nemesis icon
+ pKeyValues->SetInt( "nemesis", bAlive ? m_iImageNemesis : m_iImageNemesisDead );
+ }
+ else if ( pLocalTFPlayer->m_Shared.IsPlayerDominated( playerIndex ) )
+ {
+ // if this player is dominated by the local player, show the domination icon
+ pKeyValues->SetInt( "nemesis", bAlive ? m_iImageDominated : m_iImageDominatedDead );
+ }
+ }
+
+#ifdef STAGING_ONLY
+// if ( m_bDisplayLevel )
+// {
+// pKeyValues->SetInt( "level", g_TF_PR->GetPlayerLevel( playerIndex ) );
+// }
+#endif // STAGING_ONLY
+
+ UpdatePlayerAvatar( playerIndex, pKeyValues );
+
+ // the medal column is just a place holder for the images that are displayed later
+ pKeyValues->SetInt( "medal", 0 );
+
+ int itemID = pPlayerList->AddItem( 0, pKeyValues );
+ Color clr = g_PR->GetTeamColor( nTeam );
+
+ // change color based off alive or dead status. Also slightly different if its local player since the name is highlighted.
+ if ( !bAlive )
+ {
+ if ( nTeam == TF_TEAM_RED )
+ {
+ if ( GetLocalPlayerIndex() != playerIndex )
+ {
+ clr = Color( 135, 83, 83, 255 );
+ }
+ else
+ {
+ clr = Color( 182, 75, 75, 255 );
+ }
+ }
+ else
+ {
+ if ( GetLocalPlayerIndex() != playerIndex )
+ {
+ clr = Color( 81, 97, 129, 255 );
+ }
+ else
+ {
+ clr = Color( 123, 153, 187, 255 );
+ }
+ }
+ }
+
+ pPlayerList->SetItemFgColor( itemID, clr );
+ pPlayerList->SetItemBgColor( itemID, Color( 0, 0, 0, 80 ) );
+ pPlayerList->SetItemFont( itemID, m_hScoreFontDefault );
+
+ if ( iSelectedPlayerIndex == playerIndex )
+ {
+ bMadeSelection = true;
+ pPlayerList->SetSelectedItem( itemID );
+ }
+
+ pKeyValues->deleteThis();
+ }
+ else
+ {
+ MM_PlayerConnectionState_t eConnectionState = g_TF_PR->GetPlayerConnectionState( playerIndex );
+ if ( eConnectionState == MM_WAITING_FOR_PLAYER )
+ {
+ SectionedListPanel *pPlayerList = NULL;
+ int nTeam = g_PR->GetTeam( playerIndex );
+ switch ( nTeam )
+ {
+ case TF_TEAM_BLUE:
+ pPlayerList = m_pPlayerListBlue;
+ break;
+ case TF_TEAM_RED:
+ pPlayerList = m_pPlayerListRed;
+ break;
+ }
+ if ( pPlayerList )
+ {
+ const wchar_t *pwszFormat = g_pVGuiLocalize->Find( "#TF_MM_LookingForPlayer" );
+ if ( pwszFormat )
+ {
+ KeyValues *pKV = new KeyValues( "data" );
+ pKV->SetInt( "playerIndex", playerIndex );
+ pKV->SetInt( "connected", 0 );
+
+ // HOLY CHEESEBALL BUSY INDICATOR
+ const wchar_t *pwszEllipses = &L"....."[4 - ( (unsigned)Plat_FloatTime() % 5U )];
+ wchar_t wszLocalized[512];
+ g_pVGuiLocalize->ConstructString_safe( wszLocalized, pwszFormat, 1, pwszEllipses );
+ pKV->SetWString( "name", wszLocalized );
+
+ int itemID = pPlayerList->AddItem( 0, pKV );
+ pPlayerList->SetItemFgColor( itemID, Color( 120, 120, 120, 255 ) );
+ pPlayerList->SetItemBgColor( itemID, Color( 0, 0, 0, 80 ) );
+ pPlayerList->SetItemFont( itemID, m_hScoreFontSmallest );
+
+ pKV->deleteThis();
+ }
+ }
+ }
+ }
+ }
+
+ // If we're on spectator, find a default selection
+#ifdef _X360
+ if ( !bMadeSelection )
+ {
+ if ( m_pPlayerListBlue->GetItemCount() > 0 )
+ {
+ m_pPlayerListBlue->SetSelectedItem( 0 );
+ }
+ else if ( m_pPlayerListRed->GetItemCount() > 0 )
+ {
+ m_pPlayerListRed->SetSelectedItem( 0 );
+ }
+ }
+#endif
+
+ // force the lists to PerformLayout() now so we can update our medal images after we return
+ m_pPlayerListRed->InvalidateLayout( true );
+ m_pPlayerListBlue->InvalidateLayout( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the spectator list
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdateSpectatorList()
+{
+ char szCoachList[512] = "" ;
+ int nCoaches = 0;
+ char szSpectatorList[512] = "" ;
+ int nSpectators = 0;
+ for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if ( ShouldShowAsSpectator( playerIndex ) )
+ {
+ C_TFPlayer *pPlayer = (C_TFPlayer*)UTIL_PlayerByIndex( playerIndex );
+ if ( pPlayer && pPlayer->m_bIsCoaching && pPlayer->m_hStudent )
+ {
+ if ( nCoaches > 0 )
+ {
+ Q_strncat( szCoachList, ", ", ARRAYSIZE( szCoachList ) );
+ }
+
+ Q_strncat( szCoachList, g_PR->GetPlayerName( playerIndex ), ARRAYSIZE( szCoachList ) );
+ nCoaches++;
+ }
+ else
+ {
+ if ( nSpectators > 0 )
+ {
+ Q_strncat( szSpectatorList, ", ", ARRAYSIZE( szSpectatorList ) );
+ }
+
+ Q_strncat( szSpectatorList, g_PR->GetPlayerName( playerIndex ), ARRAYSIZE( szSpectatorList ) );
+ nSpectators++;
+ }
+ }
+ }
+
+ wchar_t wzText[512] = L"";
+ if ( nCoaches > 0 )
+ {
+ const char *pchFormat = ( 1 == nCoaches ? "#ScoreBoard_Coach" : "#ScoreBoard_Coaches" );
+
+ wchar_t wzCount[16];
+ wchar_t wzList[1024];
+ _snwprintf( wzCount, ARRAYSIZE( wzCount ), L"%i", nCoaches );
+ g_pVGuiLocalize->ConvertANSIToUnicode( szCoachList, wzList, sizeof( wzList ) );
+ g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( pchFormat), 2, wzCount, wzList );
+ }
+ if ( nSpectators > 0 )
+ {
+ const char *pchFormat = ( 1 == nSpectators ? "#ScoreBoard_Spectator" : "#ScoreBoard_Spectators" );
+
+ wchar_t wzSpectatorText[512] = L"";
+ wchar_t wzSpectatorCount[16];
+ wchar_t wzSpectatorList[1024];
+ _snwprintf( wzSpectatorCount, ARRAYSIZE( wzSpectatorCount ), L"%i", nSpectators );
+ g_pVGuiLocalize->ConvertANSIToUnicode( szSpectatorList, wzSpectatorList, sizeof( wzSpectatorList ) );
+ g_pVGuiLocalize->ConstructString_safe( wzSpectatorText, g_pVGuiLocalize->Find( pchFormat), 2, wzSpectatorCount, wzSpectatorList );
+ if ( nCoaches > 0 )
+ {
+ V_wcscat_safe( wzText, L". " );
+ }
+ V_wcscat_safe( wzText, wzSpectatorText );
+ }
+
+ SetDialogVariable( "spectators", wzText );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns whether the specified player index is an arena spectator
+//-----------------------------------------------------------------------------
+bool CTFClientScoreBoardDialog::ShouldShowAsArenaWaitingToPlay( int iPlayerIndex )
+{
+ if ( !g_TF_PR )
+ return false;
+
+ // see if player is connected
+ if ( g_TF_PR->IsConnected( iPlayerIndex ) )
+ {
+ if ( g_TF_PR->IsArenaSpectator( iPlayerIndex ) == true )
+ return false;
+
+ if ( g_TF_PR->GetPlayerClass( iPlayerIndex ) == TF_CLASS_UNDEFINED )
+ return false;
+
+ if ( g_TF_PR->GetTeam( iPlayerIndex ) > LAST_SHARED_TEAM )
+ return false;
+
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the spectator list
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdateArenaWaitingToPlayList()
+{
+ char szSpectatorList[512] = "" ;
+ wchar_t wzSpectators[512] = L"";
+
+ if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true )
+ {
+ int nSpectators = 0;
+ for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if ( ShouldShowAsArenaWaitingToPlay( playerIndex ) )
+ {
+ if ( nSpectators > 0 )
+ {
+ Q_strncat( szSpectatorList, ", ", ARRAYSIZE( szSpectatorList ) );
+ }
+
+ Q_strncat( szSpectatorList, g_PR->GetPlayerName( playerIndex ), ARRAYSIZE( szSpectatorList ) );
+ nSpectators++;
+ }
+ }
+
+ if ( nSpectators > 0 )
+ {
+ const char *pchFormat = ( 1 == nSpectators ? "#TF_Arena_ScoreBoard_Spectator" : "#TF_Arena_ScoreBoard_Spectators" );
+
+ wchar_t wzSpectatorCount[16];
+ wchar_t wzSpectatorList[1024];
+ _snwprintf( wzSpectatorCount, ARRAYSIZE( wzSpectatorCount ), L"%i", nSpectators );
+ g_pVGuiLocalize->ConvertANSIToUnicode( szSpectatorList, wzSpectatorList, sizeof( wzSpectatorList ) );
+ g_pVGuiLocalize->ConstructString_safe( wzSpectators, g_pVGuiLocalize->Find( pchFormat), 2, wzSpectatorCount, wzSpectatorList );
+ }
+ }
+
+ SetDialogVariable( "waitingtoplay", wzSpectators );
+}
+
+static void PopulateDuelPanel( CTFClientScoreBoardDialog::duel_panel_t &duelPanel, C_TFPlayer *pPlayer, int unScore )
+{
+ CSteamID steamID;
+ if ( duelPanel.m_pAvatar && pPlayer->GetSteamID( &steamID ) )
+ {
+ duelPanel.m_pAvatar->SetVisible( true );
+ duelPanel.m_pAvatar->SetShouldDrawFriendIcon( false );
+ duelPanel.m_pAvatar->SetPlayer( steamID, k_EAvatarSize64x64 );
+ }
+
+ if ( duelPanel.m_pPlayerNameLabel && g_TF_PR != NULL )
+ {
+ duelPanel.m_pPanel->SetDialogVariable( "playername", g_TF_PR->GetPlayerName( pPlayer->entindex() ) );
+ Color clr = g_PR->GetTeamColor( g_PR->GetTeam( pPlayer->entindex() ) );
+ duelPanel.m_pPlayerNameLabel->SetFgColor( clr );
+ }
+ duelPanel.m_pPanel->SetDialogVariable( "score", unScore );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates details about a player
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdatePlayerDetails()
+{
+ ClearPlayerDetails();
+
+ // by default, hide these, especially for source tv
+ m_pLocalPlayerStatsPanel->SetVisible( false );
+ m_pLocalPlayerDuelStatsPanel->SetVisible( false );
+
+ if ( !g_TF_PR )
+ return;
+
+ // Default is local player
+ C_TFPlayer *pSelectedPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( !pSelectedPlayer )
+ return;
+
+ int playerIndex = pSelectedPlayer->entindex();
+
+ // Change to selected player when using mouse mode
+ if ( UseMouseMode() )
+ {
+ SectionedListPanel *pList = GetSelectedPlayerList();
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pIssueKeyValues = pList->GetItemData( iSelectedItem );
+ if ( pIssueKeyValues )
+ {
+ playerIndex = pIssueKeyValues->GetInt( "playerIndex", 0 );
+ pSelectedPlayer = ToTFPlayer( UTIL_PlayerByIndex( playerIndex ) );
+ if ( !pSelectedPlayer || !playerIndex )
+ return;
+ }
+ }
+ }
+ }
+
+ // Make sure the selected player is still connected.
+ if ( !g_TF_PR->IsConnected( playerIndex ) )
+ return;
+
+#if defined( REPLAY_ENABLED )
+ if ( engine->IsHLTV() || g_pEngineClientReplay->IsPlayingReplayDemo() )
+#else
+ if ( engine->IsHLTV() )
+#endif
+ {
+ SetDialogVariable( "playername", g_TF_PR->GetPlayerName( playerIndex ) );
+ return;
+ }
+
+ uint32 unMyScore, unOpponentScore;
+ C_TFPlayer *pDuelingPartner = NULL;
+ C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pSelectedPlayer == pLocalPlayer && DuelMiniGame_GetStats( &pDuelingPartner, unMyScore, unOpponentScore ) )
+ {
+ PopulateDuelPanel( m_duelPanelLocalPlayer, pLocalPlayer, unMyScore );
+ PopulateDuelPanel( m_duelPanelOpponent, pDuelingPartner, unOpponentScore );
+
+ if ( m_pLocalPlayerStatsPanel->IsVisible() == true )
+ {
+ m_pLocalPlayerStatsPanel->SetVisible( false );
+ }
+ if ( m_pLocalPlayerDuelStatsPanel->IsVisible() == false )
+ {
+ m_pLocalPlayerDuelStatsPanel->SetVisible( true );
+ }
+ }
+ else
+ {
+ if ( m_pLocalPlayerStatsPanel->IsVisible() == false )
+ {
+ m_pLocalPlayerStatsPanel->SetVisible( true );
+ }
+ if ( m_pLocalPlayerDuelStatsPanel->IsVisible() == true )
+ {
+ m_pLocalPlayerDuelStatsPanel->SetVisible( false );
+ }
+
+ Color cGreen = Color( 0, 255, 0, 255 );
+ Color cWhite = Color( 255, 255, 255, 255 );
+
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "kills", g_TF_PR->GetPlayerScore( playerIndex ) );
+ if ( m_pKillsLabel )
+ {
+ m_pKillsLabel->SetFgColor( g_TF_PR->GetPlayerScore( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "deaths", g_TF_PR->GetDeaths( playerIndex ) );
+ if ( m_pDeathsLabel )
+ {
+ m_pDeathsLabel->SetFgColor( g_TF_PR->GetDeaths( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "assists", pSelectedPlayer->m_Shared.GetKillAssists( playerIndex ) );
+ if ( m_pAssistLabel )
+ {
+ m_pAssistLabel->SetFgColor( pSelectedPlayer->m_Shared.GetKillAssists( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "destruction", pSelectedPlayer->m_Shared.GetBuildingsDestroyed( playerIndex ) );
+ if ( m_pDestructionLabel )
+ {
+ m_pDestructionLabel->SetFgColor( pSelectedPlayer->m_Shared.GetBuildingsDestroyed( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "captures", pSelectedPlayer->m_Shared.GetCaptures( playerIndex ) );
+ if ( m_pCapturesLabel )
+ {
+ m_pCapturesLabel->SetFgColor( pSelectedPlayer->m_Shared.GetCaptures( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "defenses", pSelectedPlayer->m_Shared.GetDefenses( playerIndex ) );
+ if ( m_pDefensesLabel )
+ {
+ m_pDefensesLabel->SetFgColor( pSelectedPlayer->m_Shared.GetDefenses( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "dominations", pSelectedPlayer->m_Shared.GetDominations( playerIndex ) );
+ if ( m_pDominationsLabel )
+ {
+ m_pDominationsLabel->SetFgColor( pSelectedPlayer->m_Shared.GetDominations( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "revenge", pSelectedPlayer->m_Shared.GetRevenge( playerIndex ) );
+ if ( m_pRevengeLabel )
+ {
+ m_pRevengeLabel->SetFgColor( pSelectedPlayer->m_Shared.GetRevenge( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "healing", pSelectedPlayer->m_Shared.GetHealPoints( playerIndex ) );
+ if ( m_pHealingLabel )
+ {
+ m_pHealingLabel->SetFgColor( pSelectedPlayer->m_Shared.GetHealPoints( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "invulns", pSelectedPlayer->m_Shared.GetInvulns( playerIndex ) );
+ if ( m_pInvulnsLabel )
+ {
+ m_pInvulnsLabel->SetFgColor( pSelectedPlayer->m_Shared.GetInvulns( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "teleports", pSelectedPlayer->m_Shared.GetTeleports( playerIndex ) );
+ if ( m_pTeleportsLabel )
+ {
+ m_pTeleportsLabel->SetFgColor( pSelectedPlayer->m_Shared.GetTeleports( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "headshots", pSelectedPlayer->m_Shared.GetHeadshots( playerIndex ) );
+ if ( m_pHeadshotsLabel )
+ {
+ m_pHeadshotsLabel->SetFgColor( pSelectedPlayer->m_Shared.GetHeadshots( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "backstabs", pSelectedPlayer->m_Shared.GetBackstabs( playerIndex ) );
+ if ( m_pBackstabsLabel )
+ {
+ m_pBackstabsLabel->SetFgColor( pSelectedPlayer->m_Shared.GetBackstabs( playerIndex ) ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "bonus", pSelectedPlayer->m_Shared.GetBonusPoints( playerIndex ) );
+ if ( m_pBonusLabel )
+ {
+ m_pBonusLabel->SetFgColor( pSelectedPlayer->m_Shared.GetBonusPoints( playerIndex ) ? cGreen : cWhite );
+ }
+
+ int nSupport = TFGameRules() ? TFGameRules()->CalcPlayerSupportScore( NULL, playerIndex ) : 0;
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "support", nSupport );
+ if ( m_pSupportLabel )
+ {
+ m_pSupportLabel->SetFgColor( nSupport ? cGreen : cWhite );
+ }
+ m_pLocalPlayerStatsPanel->SetDialogVariable( "damage", g_TF_PR->GetDamage( playerIndex ) );
+ if ( m_pDamageLabel )
+ {
+ m_pDamageLabel->SetFgColor( g_TF_PR->GetDamage( playerIndex ) ? cGreen : cWhite );
+ }
+ }
+
+ SetDialogVariable( "playername", g_TF_PR->GetPlayerName( playerIndex ) );
+
+ Color clr = g_PR->GetTeamColor( g_PR->GetTeam( playerIndex ) );
+ m_pLabelPlayerName->SetFgColor( clr );
+ m_pImagePanelHorizLine->SetFillColor( clr );
+
+ // update our image if our selected player or mode of display has changed
+ if ( ( m_hSelectedPlayer != pSelectedPlayer ) || ( m_bUsePlayerModel != cl_hud_playerclass_use_playermodel.GetBool() ) )
+ {
+ m_hSelectedPlayer = pSelectedPlayer;
+ m_bUsePlayerModel = cl_hud_playerclass_use_playermodel.GetBool();
+
+ int iClass = pSelectedPlayer->m_Shared.GetDesiredPlayerClassIndex();
+ int iTeam = pSelectedPlayer->GetTeamNumber();
+ if ( ( pLocalPlayer->InSameTeam( pSelectedPlayer ) || pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) &&
+ iTeam >= FIRST_GAME_TEAM && iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS )
+ {
+ if ( cl_hud_playerclass_use_playermodel.GetBool() )
+ {
+ if ( !m_pPlayerModelPanel->IsVisible() )
+ {
+ m_pPlayerModelPanel->SetVisible( true );
+ }
+
+ if ( m_pClassImage->IsVisible() )
+ {
+ m_pClassImage->SetVisible( false );
+ }
+
+ m_nPlayerModelPanelIndex = pSelectedPlayer->entindex();
+ UpdatePlayerModel();
+ }
+ else
+ {
+ if ( m_pPlayerModelPanel->IsVisible() )
+ {
+ m_pPlayerModelPanel->SetVisible( false );
+ }
+
+ if ( !m_pClassImage->IsVisible() )
+ {
+ m_pClassImage->SetVisible( true );
+ }
+
+ m_pClassImage->SetClass( iTeam, iClass, 0 );
+ }
+ }
+ else
+ {
+ if ( m_pPlayerModelPanel->IsVisible() )
+ {
+ m_pPlayerModelPanel->SetVisible( false );
+ }
+ if ( m_pClassImage->IsVisible() )
+ {
+ m_pClassImage->SetVisible( false );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates Server Time Left
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::UpdateServerTimeLeft()
+{
+ wchar_t wzServerTimeHrsLeft[128];
+ wchar_t wzServerTimeMinLeft[128];
+ wchar_t wzServerTimeSecLeft[128];
+ wchar_t wzServerTimeLeft[128];
+
+ int iTimeLeft = 0;
+ int iHours = 0;
+ int iMinutes = 0;
+ int iSeconds = 0;
+ int iServerTimeLimit = mp_timelimit.GetInt() * 60;
+
+ if ( iServerTimeLimit == 0 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_NoTimeLimit" ), 0 );
+ SetDialogVariable( "servertimeleft", wzServerTimeLeft );
+
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_NoTimeLimitNew" ), 0 );
+ SetDialogVariable( "servertime", wzServerTimeLeft );
+
+ if ( m_pServerTimeLeftValue && m_pServerTimeLeftValue->IsVisible() && ( m_pFontTimeLeftString != vgui::INVALID_FONT ) )
+ {
+ m_pServerTimeLeftValue->SetFont( m_pFontTimeLeftString );
+ m_pServerTimeLeftValue->InvalidateLayout();
+ }
+
+ return;
+ }
+
+ iTimeLeft = TFGameRules() ? TFGameRules()->GetTimeLeft() : 0;
+
+ if ( iTimeLeft < 0 )
+ {
+ iTimeLeft = 0;
+ }
+ if ( iTimeLeft == 0 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_ChangeOnRoundEnd" ), 0 );
+ SetDialogVariable( "servertimeleft", wzServerTimeLeft );
+
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_ChangeOnRoundEndNew" ), 0 );
+ SetDialogVariable( "servertime", wzServerTimeLeft );
+
+ if ( m_pServerTimeLeftValue && m_pServerTimeLeftValue->IsVisible() && ( m_pFontTimeLeftString != vgui::INVALID_FONT ) )
+ {
+ m_pServerTimeLeftValue->SetFont( m_pFontTimeLeftString );
+ m_pServerTimeLeftValue->InvalidateLayout();
+ }
+
+ return;
+ }
+
+ iHours = iTimeLeft / 3600;
+ iMinutes = ( iTimeLeft % 3600 ) / 60;
+ iSeconds = ( iTimeLeft % 60 );
+
+ _snwprintf( wzServerTimeHrsLeft, ARRAYSIZE( wzServerTimeHrsLeft ), L"%i", iHours );
+ _snwprintf( wzServerTimeMinLeft, ARRAYSIZE( wzServerTimeMinLeft ), L"%02i", iMinutes );
+ _snwprintf( wzServerTimeSecLeft, ARRAYSIZE( wzServerTimeSecLeft ), L"%02i", iSeconds );
+
+ if ( m_pServerTimeLeftValue && m_pServerTimeLeftValue->IsVisible() && ( m_pFontTimeLeftNumbers != vgui::INVALID_FONT ) )
+ {
+ m_pServerTimeLeftValue->SetFont( m_pFontTimeLeftNumbers );
+ m_pServerTimeLeftValue->InvalidateLayout();
+ }
+
+ if ( iHours == 0 )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_TimeLeftNoHours" ), 2, wzServerTimeMinLeft, wzServerTimeSecLeft );
+ SetDialogVariable( "servertimeleft", wzServerTimeLeft );
+
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_TimeLeftNoHoursNew" ), 2, wzServerTimeMinLeft, wzServerTimeSecLeft );
+ SetDialogVariable( "servertime", wzServerTimeLeft );
+
+ return;
+ }
+
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_TimeLeft" ), 3, wzServerTimeHrsLeft, wzServerTimeMinLeft, wzServerTimeSecLeft );
+ SetDialogVariable( "servertimeleft", wzServerTimeLeft );
+
+ g_pVGuiLocalize->ConstructString_safe( wzServerTimeLeft, g_pVGuiLocalize->Find( "#Scoreboard_TimeLeftNew" ), 3, wzServerTimeHrsLeft, wzServerTimeMinLeft, wzServerTimeSecLeft );
+ SetDialogVariable( "servertime", wzServerTimeLeft );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Clears score details
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::ClearPlayerDetails()
+{
+ // HLTV has no game stats
+#if defined( REPLAY_ENABLED )
+ bool bVisible = !engine->IsHLTV() && !g_pEngineClientReplay->IsPlayingReplayDemo();
+#else
+ bool bVisible = !engine->IsHLTV();
+#endif
+
+ SetDialogVariable( "kills", "" );
+ SetControlVisible( "KillsLabel", bVisible );
+
+ SetDialogVariable( "deaths", "" );
+ SetControlVisible( "DeathsLabel", bVisible );
+
+ SetDialogVariable( "captures", "" );
+ SetControlVisible( "CapturesLabel", bVisible );
+
+ SetDialogVariable( "defenses", "" );
+ SetControlVisible( "DefensesLabel", bVisible );
+
+ SetDialogVariable( "dominations", "" );
+ SetControlVisible( "DominationLabel", bVisible );
+
+ SetDialogVariable( "revenge", "" );
+ SetControlVisible( "RevengeLabel", bVisible );
+
+ SetDialogVariable( "assists", "" );
+ SetControlVisible( "AssistsLabel", bVisible );
+
+ SetDialogVariable( "destruction", "" );
+ SetControlVisible( "DestructionLabel", bVisible );
+
+ SetDialogVariable( "healing", "" );
+ SetControlVisible( "HealingLabel", bVisible );
+
+ SetDialogVariable( "invulns", "" );
+ SetControlVisible( "InvulnLabel", bVisible );
+
+ SetDialogVariable( "teleports", "" );
+ SetControlVisible( "TeleportsLabel", bVisible );
+
+ SetDialogVariable( "headshots", "" );
+ SetControlVisible( "HeadshotsLabel", bVisible );
+
+ SetDialogVariable( "backstabs", "" );
+ SetControlVisible( "BackstabsLabel", bVisible );
+
+ SetDialogVariable( "bonus", "" );
+ SetControlVisible( "BonusLabel", bVisible );
+
+ SetDialogVariable( "support", "" );
+ SetControlVisible( "SupportLabel", bVisible );
+
+ SetDialogVariable( "damage", "" );
+ SetControlVisible( "DamageLabel", bVisible );
+
+ SetDialogVariable( "playername", "" );
+
+// SetDialogVariable( "playerscore", "" );
+
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Used for sorting players
+//-----------------------------------------------------------------------------
+bool CTFClientScoreBoardDialog::TFPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 )
+{
+ KeyValues *it1 = list->GetItemData(itemID1);
+ KeyValues *it2 = list->GetItemData(itemID2);
+ Assert(it1 && it2);
+
+ // first compare score
+ int v1 = it1->GetInt("score");
+ int v2 = it2->GetInt("score");
+ if (v1 > v2)
+ return true;
+ else if (v1 < v2)
+ return false;
+
+ // sort by connected status next ( 0 is looking for player, 1 is disconnected/connecting/loading, 2 is fully connected )
+ int connected1 = it1->GetInt( "connected" );
+ int connected2 = it2->GetInt( "connected" );
+ if ( ( connected1 != 2 ) || ( connected2 != 2 ) )
+ return ( connected1 > connected2 );
+
+ // if score is the same, use player index to get deterministic sort
+ int iPlayerIndex1 = it1->GetInt( "playerIndex" );
+ int iPlayerIndex2 = it2->GetInt( "playerIndex" );
+ return ( iPlayerIndex1 > iPlayerIndex2 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns a localized string of form "1 point", "2 points", etc for specified # of points
+//-----------------------------------------------------------------------------
+const wchar_t *GetPointsString( int iPoints )
+{
+ wchar_t wzScoreVal[128];
+ static wchar_t wzScore[128];
+ _snwprintf( wzScoreVal, ARRAYSIZE( wzScoreVal ), L"%i", iPoints );
+ if ( 1 == iPoints )
+ {
+ g_pVGuiLocalize->ConstructString_safe( wzScore, g_pVGuiLocalize->Find( "#TF_ScoreBoard_Point" ), 1, wzScoreVal );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString_safe( wzScore, g_pVGuiLocalize->Find( "#TF_ScoreBoard_Points" ), 1, wzScoreVal );
+ }
+ return wzScore;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns whether the specified player index is a spectator
+//-----------------------------------------------------------------------------
+bool CTFClientScoreBoardDialog::ShouldShowAsSpectator( int iPlayerIndex )
+{
+ if ( !g_TF_PR )
+ return false;
+
+ // see if player is connected
+ if ( g_TF_PR->IsConnected( iPlayerIndex ) )
+ {
+ // either spectating or unassigned team should show in spectator list
+ int iTeam = g_TF_PR->GetTeam( iPlayerIndex );
+
+ if ( TFGameRules() )
+ {
+ if ( TFGameRules()->IsInArenaMode() )
+ {
+ if ( g_TF_PR->IsArenaSpectator( iPlayerIndex ) )
+ return true;
+
+ return false;
+ }
+ else if ( TFGameRules()->IsMannVsMachineMode() )
+ {
+ if ( g_TF_PR->IsFakePlayer( iPlayerIndex ) )
+ return false;
+ }
+ }
+
+ if ( TEAM_SPECTATOR == iTeam || TEAM_UNASSIGNED == iTeam )
+ return true;
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Event handler
+//-----------------------------------------------------------------------------
+void CTFClientScoreBoardDialog::FireGameEvent( IGameEvent *event )
+{
+ const char *type = event->GetName();
+
+ if ( FStrEq( type, "server_spawn" ) )
+ {
+ // set server name in scoreboard
+ const char *hostname = event->GetString( "hostname" );
+ wchar_t wzHostName[256];
+ wchar_t wzServerLabel[256];
+ g_pVGuiLocalize->ConvertANSIToUnicode( hostname, wzHostName, sizeof( wzHostName ) );
+ g_pVGuiLocalize->ConstructString_safe( wzServerLabel, g_pVGuiLocalize->Find( "#Scoreboard_Server" ), 1, wzHostName );
+ SetDialogVariable( "server", wzServerLabel );
+ const char *pMapName = event->GetString( "mapname" );
+ SetDialogVariable( "mapname", GetMapDisplayName( pMapName ) );
+ // m_pLocalPlayerStatsPanel->SetDialogVariable( "gametype", g_pVGuiLocalize->Find( GetMapType( pMapName ) ) );
+ }
+#ifdef STAGING_ONLY
+// else if ( FStrEq( type, "bountymode_toggled" ) )
+// {
+// m_bDisplayLevel = event->GetBool( "active" );
+// InvalidateLayout( true, true );
+// }
+#endif
+
+ if ( IsVisible() )
+ {
+ Update();
+ }
+}
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+SectionedListPanel *CTFClientScoreBoardDialog::GetSelectedPlayerList( void )
+{
+ SectionedListPanel *pList = NULL;
+
+ // navigation
+ if ( m_pPlayerListBlue->GetSelectedItem() >= 0 )
+ {
+ pList = m_pPlayerListBlue;
+ }
+ else if ( m_pPlayerListRed->GetSelectedItem() >= 0 )
+ {
+ pList = m_pPlayerListRed;
+ }
+
+ return pList;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Event handler
+//-----------------------------------------------------------------------------
+int CTFClientScoreBoardDialog::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
+{
+ if ( !IsVisible() )
+ return 1;
+
+ if ( !down )
+ {
+ return 1;
+ }
+
+ if ( tf_scoreboard_mouse_mode.GetInt() == 2 )
+ {
+ if ( !m_bMouseActivated && ( keynum == MOUSE_LEFT || keynum == MOUSE_RIGHT ) )
+ {
+ m_bMouseActivated = true;
+ InitializeInputScheme();
+ return 0;
+ }
+ }
+
+#if defined ( _X360 )
+ SectionedListPanel *pList = GetSelectedPlayerList();
+
+ switch( keynum )
+ {
+ case KEY_XBUTTON_UP:
+ {
+ if ( pList )
+ {
+ pList->MoveSelectionUp();
+ }
+ }
+ return 0;
+
+ case KEY_XBUTTON_DOWN:
+ {
+ if ( pList )
+ {
+ pList->MoveSelectionDown();
+ }
+ }
+ return 0;
+
+ case KEY_XBUTTON_RIGHT:
+ {
+ if ( m_pPlayerListRed->GetItemCount() == 0 )
+ return 0;
+
+ // move to the red list
+
+ // get the row we're in now
+ int iSelectedBlueItem = m_pPlayerListBlue->GetSelectedItem();
+
+ m_pPlayerListBlue->ClearSelection();
+
+ if ( iSelectedBlueItem >= 0 )
+ {
+ int row = m_pPlayerListBlue->GetRowFromItemID( iSelectedBlueItem );
+
+ if ( row >= 0 )
+ {
+ int iNewItem = m_pPlayerListRed->GetItemIDFromRow( row );
+
+ if ( iNewItem >= 0 )
+ {
+ m_pPlayerListRed->SetSelectedItem( iNewItem );
+ }
+ else
+ {
+ // we have fewer items. Select the last one
+ int iLastRow = m_pPlayerListRed->GetItemCount()-1;
+
+ iNewItem = m_pPlayerListRed->GetItemIDFromRow( iLastRow );
+
+ if ( iNewItem >= 0 )
+ {
+ m_pPlayerListRed->SetSelectedItem( iNewItem );
+ }
+ }
+ }
+ }
+ }
+ return 0;
+
+ case KEY_XBUTTON_LEFT:
+ {
+ if ( m_pPlayerListBlue->GetItemCount() == 0 )
+ return 0;
+
+ // move to the blue list
+
+ // get the row we're in now
+ int iSelectedRedItem = m_pPlayerListRed->GetSelectedItem();
+
+ if ( iSelectedRedItem < 0 )
+ iSelectedRedItem = 0;
+
+ m_pPlayerListRed->ClearSelection();
+
+ if ( iSelectedRedItem >= 0 )
+ {
+ int row = m_pPlayerListRed->GetRowFromItemID( iSelectedRedItem );
+
+ if ( row >= 0 )
+ {
+ int iNewItem = m_pPlayerListBlue->GetItemIDFromRow( row );
+
+ if ( iNewItem >= 0 )
+ {
+ m_pPlayerListBlue->SetSelectedItem( iNewItem );
+ }
+ else
+ {
+ // we have fewer items. Select the last one
+ int iLastRow = m_pPlayerListBlue->GetItemCount()-1;
+
+ iNewItem = m_pPlayerListBlue->GetItemIDFromRow( iLastRow );
+
+ if ( iNewItem >= 0 )
+ {
+ m_pPlayerListBlue->SetSelectedItem( iNewItem );
+ }
+ }
+ }
+ }
+ }
+ return 0;
+
+ case KEY_XBUTTON_B:
+ {
+ ShowPanel( false );
+ }
+ return 0;
+
+ case KEY_XBUTTON_A: // Show GamerCard for the selected player
+ {
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pInfo = pList->GetItemData( iSelectedItem );
+
+ DevMsg( 1, "XShowGamerCardUI for player '%s'\n", pInfo->GetString( "name" ) );
+
+ uint64 xuid = matchmaking->PlayerIdToXuid( pInfo->GetInt( "playerIndex" ) );
+ XShowGamerCardUI( XBX_GetPrimaryUserId(), xuid );
+ }
+ }
+ }
+ return 0;
+
+ case KEY_XBUTTON_X: // Show player review for the selected player
+ {
+ if ( pList )
+ {
+ int iSelectedItem = pList->GetSelectedItem();
+
+ if ( iSelectedItem >= 0 )
+ {
+ KeyValues *pInfo = pList->GetItemData( iSelectedItem );
+
+ DevMsg( 1, "XShowPlayerReviewUI for player '%s'\n", pInfo->GetString( "name" ) );
+
+ uint64 xuid = matchmaking->PlayerIdToXuid( pInfo->GetInt( "playerIndex" ) );
+ XShowPlayerReviewUI( XBX_GetPrimaryUserId(), xuid );
+ }
+ }
+ }
+ return 0;
+
+ default:
+ break;
+ }
+#endif //_X360
+
+ return 1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool ShouldScoreBoardHandleKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
+{
+ // We're only looking for specific mouse input
+ if ( keynum == MOUSE_LEFT || keynum == MOUSE_RIGHT )
+ {
+ CTFClientScoreBoardDialog *pScoreBoard = dynamic_cast< CTFClientScoreBoardDialog* >( gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ) );
+ if ( pScoreBoard )
+ {
+ return !pScoreBoard->HudElementKeyInput( down, keynum, pszCurrentBinding );
+ }
+ }
+
+ return false;
+}