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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/testitem_root.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/testitem_root.cpp')
-rw-r--r--game/client/tf/vgui/testitem_root.cpp931
1 files changed, 931 insertions, 0 deletions
diff --git a/game/client/tf/vgui/testitem_root.cpp b/game/client/tf/vgui/testitem_root.cpp
new file mode 100644
index 0000000..5769db7
--- /dev/null
+++ b/game/client/tf/vgui/testitem_root.cpp
@@ -0,0 +1,931 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include <vgui/ILocalize.h>
+#include "vgui_controls/TextEntry.h"
+#include "vgui_controls/ComboBox.h"
+#include "vgui_controls/CheckButton.h"
+#include "testitem_root.h"
+#include "tf_controls.h"
+#include "c_playerresource.h"
+#include "gcsdk/gcmsg.h"
+#include "tf_gcmessages.h"
+#include "econ_item_inventory.h"
+#include "econ_gcmessages.h"
+#include "ienginevgui.h"
+#include "econ_item_system.h"
+#include "vgui_controls/FileOpenDialog.h"
+#include <filesystem.h>
+#include "ai_activity.h"
+#include "tf_gamerules.h"
+#include "vgui_controls/Slider.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+ConVar tf_testitem_recent( "tf_testitem_recent", "", FCVAR_ARCHIVE );
+
+KeyValues *g_pRootItemTestingKV = NULL;
+
+// Bot animations
+const char *g_pszBotAnimStrings[TI_BOTANIM_COUNT] =
+{
+ "#IT_BotAnim_Idle", // TI_BOTANIM_IDLE,
+ "#IT_BotAnim_Crouch_Idle", // TI_BOTANIM_CROUCH,
+ "#IT_BotAnim_Run", // TI_BOTANIM_RUN,
+ "#IT_BotAnim_Crouch_Walk", // TI_BOTANIM_CROUCH_WALK
+ "#IT_BotAnim_Jump", // TI_BOTANIM_JUMP
+};
+
+void UpdateItemTestKVs( void )
+{
+ KeyValues *pTmpCopy = g_pRootItemTestingKV->MakeCopy();
+ engine->ServerCmdKeyValues( pTmpCopy );
+
+ // Setup any clientside variables to match what we're sending to the server
+ TFGameRules()->ItemTesting_SetupFromKV( g_pRootItemTestingKV );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTestItemRoot::CTestItemRoot( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemRoot" )
+{
+ // Need to use the clientscheme (we're not parented to a clientscheme'd panel)
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
+ SetScheme(scheme);
+ SetProportional( true );
+
+ ListenForGameEvent( "gameui_hidden" );
+
+ m_hEditItemDialog = NULL;
+ m_iClassUsage = 0;
+ m_pClassUsagePanel = NULL;
+ m_pTestingPanel = NULL;
+ m_hImportExportDialog = NULL;
+ m_bExporting = false;
+ memset( m_pItemTestButtons, 0, sizeof(m_pItemTestButtons) );
+ memset( m_pItemRemoveButtons, 0, sizeof(m_pItemRemoveButtons) );
+ memset( m_pClassCheckButtons, NULL, sizeof(m_pClassCheckButtons) );
+ memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
+
+ m_pBotAdditionPanel = new vgui::EditablePanel( this, "BotAdditionPanel" );
+ m_pBotSelectionComboBox = new vgui::ComboBox( m_pBotAdditionPanel, "BotSelectionComboBox", 9, false );
+ m_pBotSelectionComboBox->AddActionSignalTarget( this );
+ m_pAutoAddBotsCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "AutoAddBotsCheckBox", "" );
+ m_pAutoAddBotsCheckBox->AddActionSignalTarget( this );
+ m_pAutoAddBotsCheckBox->SetSelected( true );
+ m_pBotsOnBlueTeamCheckBox = new vgui::CheckButton( m_pBotAdditionPanel, "BotsOnBlueTeamCheckBox", "" );
+ m_pBotsOnBlueTeamCheckBox->AddActionSignalTarget( this );
+ m_pBotsOnBlueTeamCheckBox->SetSelected( true );
+ m_pAddBotButton = NULL;
+
+ m_pBotControlPanel = new CTestItemBotControls( this );
+ m_pBotControlPanel->SetEmbedded( true );
+
+ SetupComboBoxes();
+
+ if ( !g_pRootItemTestingKV )
+ {
+ g_pRootItemTestingKV = new KeyValues( "TestItems" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTestItemRoot::~CTestItemRoot( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::SetupComboBoxes( void )
+{
+ // Setup our Bot Selection combo box
+ KeyValues *pKeyValues;
+ for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
+ {
+ if ( iClass == TF_CLASS_CIVILIAN )
+ continue;
+ pKeyValues = new KeyValues( "data" );
+ pKeyValues->SetInt( "class", iClass );
+ m_pBotSelectionComboBox->AddItem( g_aPlayerClassNames[iClass], pKeyValues );
+ }
+ m_pBotSelectionComboBox->SilentActivateItemByRow( 0 );
+
+ m_pBotControlPanel->SetupComboBoxes();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/ui/TestItemRoot.res" );
+
+ m_pTestingPanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "TestingPanel" ) );
+ if ( m_pTestingPanel )
+ {
+ for ( int i = 0; i < TI_TYPE_COUNT; i++ )
+ {
+ m_pItemTestButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemButton%d",i) ) );
+ m_pItemTestButtons[i]->AddActionSignalTarget( this );
+ m_pItemRemoveButtons[i] = dynamic_cast<CExButton*>( m_pTestingPanel->FindChildByName( VarArgs("RemoveItemButton%d",i) ) );
+ m_pItemRemoveButtons[i]->AddActionSignalTarget( this );
+ m_pItemTestLabels[i] = dynamic_cast<CExLabel*>( m_pTestingPanel->FindChildByName( VarArgs("TestItemEntry%d",i) ) );
+ }
+ }
+
+ m_pClassUsagePanel = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "ClassUsagePanel" ) );
+ if ( m_pClassUsagePanel )
+ {
+ for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ m_pClassCheckButtons[i] = dynamic_cast<vgui::CheckButton*>( m_pClassUsagePanel->FindChildByName( VarArgs("ClassCheckBox%d",i)) );
+ m_pClassCheckButtons[i]->AddActionSignalTarget( this );
+ }
+ }
+
+ m_pAddBotButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "AddBotButton" ) );
+ if ( m_pAddBotButton )
+ {
+ m_pAddBotButton->AddActionSignalTarget( this );
+ }
+ CExButton *pKickAllBotsButton = dynamic_cast<CExButton*>( m_pBotAdditionPanel->FindChildByName( "KickAllBotsButton" ) );
+ if ( pKickAllBotsButton )
+ {
+ pKickAllBotsButton->AddActionSignalTarget( this );
+ }
+
+ AddChildActionSignalTarget( this, "SteamWorkshopButtonSubButton", this, true );
+
+ UpdateTestItems();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::FireGameEvent( IGameEvent *event )
+{
+ const char *type = event->GetName();
+
+ if ( Q_strcmp(type, "gameui_hidden") == 0 )
+ {
+ Close();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::Close( void )
+{
+ TFModalStack()->PopModal( this );
+ SetVisible( false );
+ MarkForDeletion();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::OnSetTestItemKVs( KeyValues *pKV )
+{
+ if ( !pKV )
+ return;
+
+ testitem_itemtypes_t iItemType = (testitem_itemtypes_t)pKV->GetInt("item_type");
+ if ( iItemType <= TI_TYPE_UNKNOWN || iItemType > TI_TYPE_COUNT )
+ return;
+
+ // If we already have KVs for that slot, nuke them
+ if ( m_pItemTestKVs[iItemType] )
+ {
+ g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] );
+ m_pItemTestKVs[iItemType]->deleteThis();
+ }
+
+ // Make our copy, and store it in the root KVs
+ m_pItemTestKVs[iItemType] = pKV->MakeCopy();
+ m_pItemTestKVs[iItemType]->SetName( VarArgs("Item%d",iItemType) );
+ g_pRootItemTestingKV->AddSubKey( m_pItemTestKVs[iItemType] );
+
+ UpdateTestItems();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::OnButtonChecked( KeyValues *pData )
+{
+ Panel *pPanel = reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") );
+
+ if ( pPanel == m_pAutoAddBotsCheckBox )
+ {
+ if ( m_pAutoAddBotsCheckBox->IsSelected() )
+ {
+ m_pAddBotButton->SetEnabled( false );
+ m_pBotSelectionComboBox->SetEnabled( false );
+ }
+ else
+ {
+ m_pAddBotButton->SetEnabled( true );
+ m_pBotSelectionComboBox->SetEnabled( true );
+ }
+
+ return;
+ }
+
+ // If they hit all classes, disable everything else.
+ if ( pPanel == m_pClassCheckButtons[0] )
+ {
+ bool bAllClass = m_pClassCheckButtons[0]->IsSelected();
+ for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ m_pClassCheckButtons[i]->SetEnabled( !bAllClass );
+ if ( bAllClass )
+ {
+ m_pClassCheckButtons[i]->SetSelected( false );
+ }
+ }
+ }
+ else
+ {
+ // If they've individually checked all boxes, switch to all-classes being checked
+ bool bAllChecked = true;
+ for ( int i = 1; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ if ( !m_pClassCheckButtons[i]->IsSelected() )
+ {
+ bAllChecked = false;
+ break;
+ }
+ }
+
+ if ( bAllChecked )
+ {
+ m_pClassCheckButtons[0]->SetSelected( true );
+ }
+ }
+
+ m_iClassUsage = 0;
+ for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ if ( m_pClassCheckButtons[i]->IsSelected() )
+ {
+ m_iClassUsage |= (1 << i);
+ }
+ }
+
+ UpdateTestItems();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::CommitSettingsToKV( void )
+{
+ g_pRootItemTestingKV->SetInt( "class_usage", m_iClassUsage );
+ g_pRootItemTestingKV->SetInt( "auto_add_bots", m_pAutoAddBotsCheckBox->IsSelected() );
+ g_pRootItemTestingKV->SetInt( "bots_on_blue_team", m_pBotsOnBlueTeamCheckBox->IsSelected() );
+
+ m_pBotControlPanel->CommitSettingsToKV();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::OnFileSelected(const char *fullpath)
+{
+ if ( m_bExporting )
+ {
+ ExportTestSetup( fullpath );
+ }
+ else
+ {
+ ImportTestSetup( fullpath );
+ }
+
+ // Nuke the file open dialog
+ m_hImportExportDialog->MarkForDeletion();
+ m_hImportExportDialog = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::ExportTestSetup( const char *pFilename )
+{
+ if ( !pFilename || !pFilename[0] )
+ return;
+
+ CommitSettingsToKV();
+
+ g_pRootItemTestingKV->SaveToFile( g_pFullFileSystem, pFilename );
+ tf_testitem_recent.SetValue( pFilename );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::ImportTestSetup( KeyValues *pKV )
+{
+ // Setup the class usage checkboxes
+ m_iClassUsage = pKV->GetInt( "class_usage", 0 );
+ for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ m_pClassCheckButtons[i]->SetSelected( (m_iClassUsage & (1<<i)) );
+ }
+
+ // Pull out the item KV blocks
+ for ( int i = 0; i < TI_TYPE_COUNT; i++ )
+ {
+ m_pItemTestKVs[i] = pKV->FindKey( VarArgs("Item%d",i) );
+ }
+
+ bool bAutoAdd = pKV->GetInt( "auto_add_bots", 1 );
+ m_pAutoAddBotsCheckBox->SetSelected(bAutoAdd);
+ bool bBlueTeamBots = pKV->GetInt( "bots_on_blue_team", 0 );
+ m_pBotsOnBlueTeamCheckBox->SetSelected(bBlueTeamBots);
+
+ m_pBotControlPanel->ImportTestSetup( pKV );
+
+ UpdateTestItems();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::ImportTestSetup( const char *pFilename )
+{
+ if ( !pFilename || !pFilename[0] )
+ return;
+
+ g_pRootItemTestingKV->deleteThis();
+ g_pRootItemTestingKV = new KeyValues( "TestItems" );
+ if ( g_pRootItemTestingKV->LoadFromFile( g_pFullFileSystem, pFilename ) )
+ {
+ ImportTestSetup( g_pRootItemTestingKV );
+ }
+ else
+ {
+ m_iClassUsage = 0;
+ memset( m_pItemTestKVs, 0, sizeof(m_pItemTestKVs) );
+
+ g_pRootItemTestingKV->deleteThis();
+ g_pRootItemTestingKV = new KeyValues( "TestItems" );
+
+ UpdateTestItems();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CTestItemRoot::FindReplaceableItemsForSelectedClass( CUtlVector<item_definition_index_t> *pItemDefs, bool bWeapons )
+{
+ // Build our list of checked classes
+ bool bClasses[TF_LAST_NORMAL_CLASS];
+ for ( int i = 0; i < TF_LAST_NORMAL_CLASS; i++ )
+ {
+ bClasses[i] = m_iClassUsage & (1 << i);
+ }
+
+ int iReplaceableItems = 0;
+
+ // Find all the weapons that can be used by the combination of classes we've checked
+ const CEconItemSchema::SortedItemDefinitionMap_t& mapItemDefs = ItemSystem()->GetItemSchema()->GetSortedItemDefinitionMap();
+ FOR_EACH_MAP( mapItemDefs, i )
+ {
+ const CTFItemDefinition *pDef = dynamic_cast<const CTFItemDefinition *>( mapItemDefs[i] );
+
+ // Never show:
+ // - Hidden items
+ // - Items that don't have fixed qualities
+ if ( !pDef || pDef->IsHidden() || pDef->GetQuality() == k_unItemQuality_Any )
+ continue;
+
+ // Only show in staging (internal dev branch):
+ // - Normal quality items
+ // - Items that haven't asked to be shown in the armory
+ static const bool bIsStaging = ( engine->GetAppID() == 810 );
+ if ( !bIsStaging )
+ {
+ if ( pDef->GetQuality() == AE_NORMAL || !pDef->ShouldShowInArmory() )
+ continue;
+ }
+
+ // Make sure it's the right type of item
+ int iDefSlot = pDef->GetDefaultLoadoutSlot();
+ bool bValidSlot = false;
+ if ( bWeapons )
+ {
+ bValidSlot = (iDefSlot == LOADOUT_POSITION_PRIMARY || iDefSlot == LOADOUT_POSITION_SECONDARY || iDefSlot == LOADOUT_POSITION_MELEE );
+ if ( !bValidSlot )
+ {
+ bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_PRIMARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_SECONDARY) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MELEE);
+ }
+ }
+ else
+ {
+ bValidSlot = (iDefSlot == LOADOUT_POSITION_HEAD || iDefSlot == LOADOUT_POSITION_MISC );
+ if ( !bValidSlot )
+ {
+ bValidSlot = pDef->CanBePlacedInSlot(LOADOUT_POSITION_HEAD) || pDef->CanBePlacedInSlot(LOADOUT_POSITION_MISC);
+ }
+ }
+ if ( !bValidSlot )
+ continue;
+
+ // Make sure it's used by all the checked classes
+ bool bUsable = false;
+ if ( bClasses[0] )
+ {
+ bUsable = pDef->CanBeUsedByAllClasses();
+ }
+ else
+ {
+ bUsable = true;
+ for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass < TF_LAST_NORMAL_CLASS; iClass++ )
+ {
+ if ( bClasses[iClass] && !pDef->CanBeUsedByClass(iClass) )
+ {
+ bUsable = false;
+ break;
+ }
+ }
+ }
+ if ( !bUsable )
+ continue;
+
+ if ( pItemDefs )
+ {
+ pItemDefs->AddToTail( pDef->GetDefinitionIndex() );
+ }
+ iReplaceableItems++;
+ }
+
+ return iReplaceableItems;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::UpdateTestItems( void )
+{
+ for ( int i = 0; i < TI_TYPE_COUNT; i++ )
+ {
+ // Weapon is handled specially, because it's tied to the class usage
+ if ( i == TI_TYPE_WEAPON )
+ {
+ int iValidWeapons = FindReplaceableItemsForSelectedClass( NULL, true );
+ m_pItemTestButtons[0]->SetEnabled( iValidWeapons );
+ if ( !iValidWeapons )
+ {
+ m_pItemTestLabels[0]->SetText( g_pVGuiLocalize->Find("#IT_ItemReplaced_Invalid") );
+ continue;
+ }
+ }
+
+ if ( m_pItemTestKVs[i] )
+ {
+ m_pItemTestButtons[i]->SetText( "#IT_Item_Edit" );
+
+ item_definition_index_t iExistingDef = m_pItemTestKVs[i]->GetInt( "existing_itemdef", INVALID_ITEM_DEF_INDEX );
+ if ( iExistingDef != INVALID_ITEM_DEF_INDEX )
+ {
+ CEconItemDefinition *pDef = ItemSystem()->GetItemSchema()->GetItemDefinition(iExistingDef);
+ if ( pDef )
+ {
+ m_pItemTestLabels[i]->SetText( g_pVGuiLocalize->Find( pDef->GetItemBaseName() ) );
+ }
+ else
+ {
+ m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" );
+ }
+ }
+ else
+ {
+ const char *pszModel = m_pItemTestKVs[i]->GetString("model_player", "#IT_TestingSlot_Empty");
+
+ char szModel[MAX_PATH+1]="";
+ Q_FileBase( pszModel, szModel, ARRAYSIZE( szModel ) );
+ m_pItemTestLabels[i]->SetText( szModel );
+ }
+ m_pItemRemoveButtons[i]->SetEnabled( true );
+ }
+ else
+ {
+ m_pItemTestButtons[i]->SetText( "#IT_Item_Add" );
+ m_pItemTestLabels[i]->SetText( "#IT_TestingSlot_Empty" );
+ m_pItemRemoveButtons[i]->SetEnabled( false );
+ }
+ }
+
+ // Hide the testing panel if we don't have any classes selected
+ if ( m_pTestingPanel )
+ {
+ m_pTestingPanel->SetVisible( m_iClassUsage != 0 );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::CloseAndTestItem( void )
+{
+ // Go through and update the schema definitions before we send them off to the server
+ for ( int i = 0; i < TI_TYPE_COUNT; i++ )
+ {
+ if ( !m_pItemTestKVs[i] )
+ continue;
+
+ item_definition_index_t iNewDef = TESTITEM_DEFINITIONS_BEGIN_AT + i;
+ item_definition_index_t iItemDef = m_pItemTestKVs[i]->GetInt( "item_replace", INVALID_ITEM_DEF_INDEX );
+ ItemSystem()->GetItemSchema()->ItemTesting_CreateTestDefinition( iItemDef, iNewDef, m_pItemTestKVs[i] );
+ m_pItemTestKVs[i]->SetInt( "item_def", iNewDef );
+ }
+
+ // Not connected to a game?
+ if ( !TFGameRules() )
+ return;
+
+ CommitSettingsToKV();
+ g_pRootItemTestingKV->SetName("TestItems");
+ UpdateItemTestKVs();
+ Close();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemRoot::OnCommand( const char *command )
+{
+ if ( !Q_stricmp( command, "cancel" ) )
+ {
+ Close();
+ return;
+ }
+ else if ( !Q_stricmp( command, "ok" ) )
+ {
+ CloseAndTestItem();
+ return;
+ }
+ else if ( !Q_stricmp( command, "steamworkshop" ) )
+ {
+ Close();
+ engine->ClientCmd_Unrestricted( "OpenSteamWorkshopDialog;" );
+ }
+ else if ( !Q_stricmp( command, "reloadscheme" ) )
+ {
+ InvalidateLayout( false, true );
+ return;
+ }
+ else if ( !Q_strnicmp( command, "item_test", 9 ) )
+ {
+ int iItemType = atoi( command+9 );
+ if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT )
+ {
+ if (!m_hEditItemDialog.Get())
+ {
+ m_hEditItemDialog = vgui::SETUP_PANEL( new CTestItemDialog( this, (testitem_itemtypes_t)iItemType, m_iClassUsage, m_pItemTestKVs[iItemType] ) );
+ }
+ m_hEditItemDialog->InvalidateLayout( false, true );
+ m_hEditItemDialog->SetVisible( true );
+ m_hEditItemDialog->MoveToFront();
+ m_hEditItemDialog->SetKeyBoardInputEnabled(true);
+ m_hEditItemDialog->SetMouseInputEnabled(true);
+ TFModalStack()->PushModal( m_hEditItemDialog );
+ }
+ return;
+ }
+ else if ( !Q_strnicmp( command, "item_remove", 11 ) )
+ {
+ int iItemType = atoi( command+11 );
+ if ( iItemType >= 0 && iItemType < TI_TYPE_COUNT )
+ {
+ if ( m_pItemTestKVs[iItemType] )
+ {
+ g_pRootItemTestingKV->RemoveSubKey( m_pItemTestKVs[iItemType] );
+ m_pItemTestKVs[iItemType]->deleteThis();
+ m_pItemTestKVs[iItemType] = NULL;
+ }
+ UpdateTestItems();
+ }
+ return;
+ }
+ else if ( !Q_stricmp( command, "export" ) || !Q_stricmp( command, "import" ) )
+ {
+ m_bExporting = ( command[0] == 'e' );
+
+ if (m_hImportExportDialog == NULL)
+ {
+ m_hImportExportDialog = new vgui::FileOpenDialog( NULL, "#ToolCustomizeTextureTitle", m_bExporting ? vgui::FOD_SAVE : vgui::FOD_OPEN, NULL );
+ m_hImportExportDialog->AddFilter( "*.itf", "#IT_TestingFiles", true );
+ m_hImportExportDialog->AddActionSignalTarget( this );
+
+ char szModelsDir[MAX_PATH];
+ m_hImportExportDialog->SetStartDirectory( g_pFullFileSystem->RelativePathToFullPath( "cfg", "MOD", szModelsDir, sizeof(szModelsDir) ) );
+ }
+ m_hImportExportDialog->DoModal( false );
+ m_hImportExportDialog->Activate();
+ return;
+ }
+ else if ( !Q_stricmp( command, "importrecent" ) )
+ {
+ ImportTestSetup( tf_testitem_recent.GetString() );
+ return;
+ }
+ else if ( !Q_stricmp( command, "bot_add" ) )
+ {
+ KeyValues *pKV = m_pBotSelectionComboBox->GetActiveItemUserData();
+ int iClass = pKV->GetInt( "class", TF_CLASS_UNDEFINED );
+ if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS )
+ {
+ bool bBlueTeam = m_pBotsOnBlueTeamCheckBox->IsSelected();
+ engine->ClientCmd_Unrestricted( VarArgs( "bot -team %s -class %s\n", bBlueTeam ? "blue" : "red", g_aPlayerClassNames_NonLocalized[iClass] ) );
+ }
+ return;
+ }
+ else if ( !Q_stricmp( command, "bot_removeall" ) )
+ {
+ // Kick everyone above the first player
+ for ( int i = 2; i <= gpGlobals->maxClients; i++ )
+ {
+ C_BasePlayer *pPlayer = UTIL_PlayerByIndex( i );
+ if ( pPlayer )
+ {
+ engine->ClientCmd_Unrestricted( VarArgs( "kickid %d\n", pPlayer->GetUserID() ) );
+ }
+ }
+ return;
+ }
+
+
+ BaseClass::OnCommand( command );
+}
+
+
+static vgui::DHANDLE<CTestItemRoot> g_hTestItemRoot;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void OpenTestItemRoot( void )
+{
+ if (!g_hTestItemRoot.Get())
+ {
+ g_hTestItemRoot = vgui::SETUP_PANEL( new CTestItemRoot( NULL ) );
+ }
+
+ g_hTestItemRoot->SetVisible( true );
+ g_hTestItemRoot->MakePopup();
+ g_hTestItemRoot->MoveToFront();
+ g_hTestItemRoot->SetKeyBoardInputEnabled(true);
+ g_hTestItemRoot->SetMouseInputEnabled(true);
+ TFModalStack()->PushModal( g_hTestItemRoot );
+
+ g_hTestItemRoot->MakeReadyForUse();
+ if ( g_pRootItemTestingKV )
+ {
+ g_hTestItemRoot->ImportTestSetup( g_pRootItemTestingKV );
+ }
+}
+ConCommand testitem( "itemtest", OpenTestItemRoot, "Open the item testing panel.", FCVAR_NONE );
+
+
+
+//========================================================================================================================================
+// BOT CONTROLS PANEL
+//========================================================================================================================================
+static vgui::DHANDLE<CTestItemBotControls> g_hTestItemBotControls;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTestItemBotControls::CTestItemBotControls( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TestItemBotControls" )
+{
+ // Need to use the clientscheme (we're not parented to a clientscheme'd panel)
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
+ SetScheme(scheme);
+ SetProportional( true );
+
+ ListenForGameEvent( "gameui_hidden" );
+
+ m_pBotAnimationComboBox = new vgui::ComboBox( this, "BotAnimationComboBox", 9, false );
+ m_pBotAnimationComboBox->AddActionSignalTarget( this );
+ m_pBotForceFireCheckBox = new vgui::CheckButton( this, "BotForceFireCheckBox", "" );
+ m_pBotForceFireCheckBox->AddActionSignalTarget( this );
+ m_pBotTurntableCheckBox = new vgui::CheckButton( this, "BotTurntableCheckBox", "" );
+ m_pBotTurntableCheckBox->AddActionSignalTarget( this );
+ m_pBotViewScanCheckBox = new vgui::CheckButton( this, "BotViewScanCheckBox", "" );
+ m_pBotViewScanCheckBox->AddActionSignalTarget( this );
+ m_pBotAnimationSpeedSlider = new vgui::Slider( this, "BotAnimationSpeedSlider" );
+ m_pBotAnimationSpeedSlider->SetRange( 0, 100 );
+ m_pBotAnimationSpeedSlider->SetNumTicks( 10 );
+ m_pBotAnimationSpeedSlider->AddActionSignalTarget( this );
+
+ m_bEmbedded = false;
+
+ SetupComboBoxes();
+
+ if ( !g_pRootItemTestingKV )
+ {
+ g_pRootItemTestingKV = new KeyValues( "TestItems" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTestItemBotControls::~CTestItemBotControls( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::SetupComboBoxes( void )
+{
+ KeyValues *pKeyValues;
+ // Setup our bot animation combo box
+ for ( int i = 0; i < TI_BOTANIM_COUNT; i++ )
+ {
+ pKeyValues = new KeyValues( "data" );
+ pKeyValues->SetInt( "anim", i );
+ m_pBotAnimationComboBox->AddItem( g_pszBotAnimStrings[i], pKeyValues );
+ }
+ m_pBotAnimationComboBox->SilentActivateItemByRow( 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::FireGameEvent( IGameEvent *event )
+{
+ const char *type = event->GetName();
+
+ if ( Q_strcmp(type, "gameui_hidden") == 0 )
+ {
+ Close();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::Close( void )
+{
+ TFModalStack()->PopModal( this );
+ SetVisible( false );
+ MarkForDeletion();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::ImportTestSetup( KeyValues *pKV )
+{
+ bool bForceFire = pKV->GetInt( "bot_force_fire", 0 );
+ m_pBotForceFireCheckBox->SetSelected(bForceFire);
+ bool bViewScan = pKV->GetInt( "bot_view_scan", 0 );
+ m_pBotViewScanCheckBox->SetSelected(bViewScan);
+ bool bTurnTable = pKV->GetInt( "bot_turntable", 0 );
+ m_pBotTurntableCheckBox->SetSelected(bTurnTable);
+
+ int iAnim = g_pRootItemTestingKV->GetInt( "bot_anim", TI_BOTANIM_IDLE );
+ m_pBotAnimationComboBox->SilentActivateItemByRow( iAnim );
+
+ int iAnimSpeed = g_pRootItemTestingKV->GetInt( "bot_animspeed", 100 );
+ m_pBotAnimationSpeedSlider->SetValue( iAnimSpeed, false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/ui/TestItemBotControls.res" );
+
+ // Dumb, but the slider needs to have its scheme forcibly loaded to make it create the left/right text
+ m_pBotAnimationSpeedSlider->InvalidateLayout( true, true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+
+ CExButton *pButton = dynamic_cast<CExButton*>( FindChildByName( "OkButton" ) );
+ if ( pButton )
+ {
+ pButton->SetVisible( !m_bEmbedded );
+ }
+ pButton = dynamic_cast<CExButton*>( FindChildByName( "CloseButton" ) );
+ if ( pButton )
+ {
+ pButton->SetVisible( !m_bEmbedded );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::OnCommand( const char *command )
+{
+ if ( !Q_stricmp( command, "cancel" ) )
+ {
+ Close();
+ return;
+ }
+ else if ( !Q_stricmp( command, "ok" ) )
+ {
+ UpdateBots();
+ return;
+ }
+ else if ( !Q_stricmp( command, "reloadscheme" ) )
+ {
+ InvalidateLayout( false, true );
+ return;
+ }
+
+ BaseClass::OnCommand( command );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::UpdateBots( void )
+{
+ // Not connected to a game?
+ if ( !TFGameRules() )
+ return;
+
+ CommitSettingsToKV();
+
+ g_pRootItemTestingKV->SetName("TestItemsBotUpdate");
+ UpdateItemTestKVs();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTestItemBotControls::CommitSettingsToKV( void )
+{
+ g_pRootItemTestingKV->SetInt( "bot_force_fire", m_pBotForceFireCheckBox->IsSelected() );
+ g_pRootItemTestingKV->SetInt( "bot_view_scan", m_pBotViewScanCheckBox->IsSelected() );
+ g_pRootItemTestingKV->SetInt( "bot_turntable", m_pBotTurntableCheckBox->IsSelected() );
+
+ KeyValues *pKV = m_pBotAnimationComboBox->GetActiveItemUserData();
+ int iAnim = pKV->GetInt( "anim", TI_BOTANIM_IDLE );
+ g_pRootItemTestingKV->SetInt( "bot_anim", iAnim );
+
+ int iAnimSpeed = clamp( m_pBotAnimationSpeedSlider->GetValue(), 0, 100 );
+ g_pRootItemTestingKV->SetInt( "bot_animspeed", iAnimSpeed );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void OpenTestItemBotControls( void )
+{
+ if (!g_hTestItemBotControls.Get())
+ {
+ g_hTestItemBotControls = vgui::SETUP_PANEL( new CTestItemBotControls( NULL ) );
+ }
+
+ g_hTestItemBotControls->SetVisible( true );
+ g_hTestItemBotControls->MakePopup();
+ g_hTestItemBotControls->MoveToFront();
+ g_hTestItemBotControls->SetKeyBoardInputEnabled(true);
+ g_hTestItemBotControls->SetMouseInputEnabled(true);
+ TFModalStack()->PushModal( g_hTestItemBotControls );
+
+ g_hTestItemBotControls->MakeReadyForUse();
+ if ( g_pRootItemTestingKV )
+ {
+ g_hTestItemBotControls->ImportTestSetup( g_pRootItemTestingKV );
+ g_hTestItemBotControls->SetEmbedded( false );
+ }
+}
+ConCommand testitem_botcontrols( "itemtest_botcontrols", OpenTestItemBotControls, "Open the item testing bot control panel.", FCVAR_NONE );