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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/sc_hinticon.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/sc_hinticon.h')
-rw-r--r--game/client/tf/vgui/sc_hinticon.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/tf/vgui/sc_hinticon.h b/game/client/tf/vgui/sc_hinticon.h
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+++ b/game/client/tf/vgui/sc_hinticon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Control for displaying a Steam Controller hint icon
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SC_HINTICON_H
+#define SC_HINTICON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/IScheme.h>
+#include <vgui/KeyCode.h>
+#include <KeyValues.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Label.h>
+
+class CSCHintIcon : public vgui::Label
+{
+public:
+ DECLARE_CLASS_SIMPLE( CSCHintIcon, vgui::Label );
+
+ CSCHintIcon( vgui::Panel *parent, const char *panelName );
+
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ bool IsActionMapped() const { return m_bIsActionMapped; }
+
+private:
+ bool m_bIsActionMapped;
+ static const int nMaxActionNameLength = 63;
+ char m_szActionName[nMaxActionNameLength+1];
+ ControllerActionSetHandle_t m_actionSetHandle;
+};
+
+#endif // SC_HINTICON_H \ No newline at end of file