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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/loadout_preset_panel.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/loadout_preset_panel.cpp')
-rw-r--r--game/client/tf/vgui/loadout_preset_panel.cpp250
1 files changed, 250 insertions, 0 deletions
diff --git a/game/client/tf/vgui/loadout_preset_panel.cpp b/game/client/tf/vgui/loadout_preset_panel.cpp
new file mode 100644
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+++ b/game/client/tf/vgui/loadout_preset_panel.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#include "cbase.h"
+#include "loadout_preset_panel.h"
+#include "tf_item_inventory.h"
+#include "econ/econ_item_preset.h"
+#include "econ/econ_item_system.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+//-----------------------------------------------------------------------------
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+
+DECLARE_BUILD_FACTORY( CLoadoutPresetPanel );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CLoadoutPresetPanel::CLoadoutPresetPanel( vgui::Panel *pParent, const char *pName )
+: EditablePanel( pParent, "loadout_preset_panel" )
+{
+ V_memset( m_pPresetButtons, 0, sizeof( m_pPresetButtons ) );
+
+ m_iClass = TF_CLASS_UNDEFINED;
+ m_pPresetButtonKv = NULL;
+ m_bDisplayVertical = false;
+
+ // Create all buttons
+ for ( int i = 0; i < MAX_PRESETS; ++i )
+ {
+ CFmtStr fmtTokenName( "TF_ItemPresetName%i", i );
+ CFmtStr fmtButtonName( "LoadPresetButton%i", i );
+ wchar_t *pwszPresetName = g_pVGuiLocalize->Find( fmtTokenName.Access() );
+ m_pPresetButtons[i] = new CExButton( this, fmtButtonName.Access(), pwszPresetName, this );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "Resource/UI/LoadoutPresetPanel.res" );
+
+ m_aDefaultColors[LOADED][FG][DEFAULT] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetDefaultColorFg", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[LOADED][FG][ARMED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetArmedColorFg", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[LOADED][FG][DEPRESSED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetDepressedColorFg", Color( 255, 255, 255, 255 ) );
+
+ m_aDefaultColors[LOADED][BG][DEFAULT] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetDefaultColorBg", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[LOADED][BG][ARMED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetArmedColorBg", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[LOADED][BG][DEPRESSED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Econ.Button.PresetDepressedColorBg", Color( 255, 255, 255, 255 ) );
+
+ m_aDefaultColors[NOTLOADED][FG][DEFAULT] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.TextColor", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[NOTLOADED][FG][ARMED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.ArmedTextColor", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[NOTLOADED][FG][DEPRESSED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.DepressedTextColor", Color( 255, 255, 255, 255 ) );
+
+ m_aDefaultColors[NOTLOADED][BG][DEFAULT] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.BgColor", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[NOTLOADED][BG][ARMED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.ArmedBgColor", Color( 255, 255, 255, 255 ) );
+ m_aDefaultColors[NOTLOADED][BG][DEPRESSED] = vgui::scheme()->GetIScheme( GetScheme() )->GetColor( "Button.DepressedBgColor", Color( 255, 255, 255, 255 ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::ApplySettings( KeyValues *pInResourceData )
+{
+ BaseClass::ApplySettings( pInResourceData );
+
+ KeyValues *pPresetButtonKv = pInResourceData->FindKey( "presetbutton_kv" );
+ if ( pPresetButtonKv && !m_pPresetButtonKv )
+ {
+ m_pPresetButtonKv = new KeyValues( "presetbutton_kv" );
+ pPresetButtonKv->CopySubkeys( m_pPresetButtonKv );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ if ( !m_pPresetButtons[0] )
+ return;
+
+ const int nBuffer = XRES( 2 );
+
+ for ( int i = 0; i < MAX_PRESETS; ++i )
+ {
+ if ( m_pPresetButtonKv )
+ {
+ m_pPresetButtons[i]->ApplySettings( m_pPresetButtonKv );
+ }
+
+ // Display buttons vertically or horizontally?
+ // NOTE: Button width and height will be valid here, since we've just applied settings
+ if ( m_bDisplayVertical )
+ {
+ const int nButtonHeight = m_pPresetButtons[0]->GetTall();
+ m_pPresetButtons[i]->SetPos( 0, i * ( nButtonHeight + nBuffer ) );
+ }
+ else
+ {
+ const int nButtonWidth = m_pPresetButtons[0]->GetWide();
+ const int nStartX = 0.5f * ( GetWide() - MAX_PRESETS * ( nButtonWidth + nBuffer ) );
+ m_pPresetButtons[i]->SetPos( nStartX + i * ( nButtonWidth + nBuffer ), 0 );
+ }
+ m_pPresetButtons[i]->SetVisible( true );
+ }
+
+ vgui::ivgui()->AddTickSignal( GetVPanel(), 150 );
+
+ UpdatePresetButtonStates();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::SetClass( int iClass )
+{
+ m_iClass = iClass;
+
+ if ( iClass != TF_CLASS_UNDEFINED )
+ {
+ UpdatePresetButtonStates();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::EnableVerticalDisplay( bool bVertical )
+{
+ m_bDisplayVertical = bVertical;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::LoadPreset( int iPresetIndex )
+{
+ TFInventoryManager()->LoadPreset( m_iClass, iPresetIndex );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::OnCommand( const char *command )
+{
+ if ( !V_strnicmp( command, "loadpreset_", 11 ) )
+ {
+ const int iPresetIndex = atoi( command + 11 );
+ LoadPreset( iPresetIndex );
+ }
+ else
+ {
+ BaseClass::OnCommand( command );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::OnTick()
+{
+ UpdatePresetButtonStates();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Processes some keypresses for the loadout panel
+//-----------------------------------------------------------------------------
+bool CLoadoutPresetPanel::HandlePresetKeyPressed( vgui::KeyCode code )
+{
+ ButtonCode_t nButtonCode = GetBaseButtonCode( code );
+
+ if( nButtonCode == KEY_XBUTTON_LEFT_SHOULDER )
+ {
+ if( GetSelectedPresetID() > 0 )
+ LoadPreset( GetSelectedPresetID() - 1 );
+ return true;
+ }
+ else if( nButtonCode == KEY_XBUTTON_RIGHT_SHOULDER )
+ {
+ if( GetSelectedPresetID() < MAX_PRESETS - 1 )
+ LoadPreset( GetSelectedPresetID() + 1 );
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+equipped_preset_t CLoadoutPresetPanel::GetSelectedPresetID() const
+{
+ if ( !InventoryManager()->GetLocalInventory() )
+ return INVALID_PRESET_INDEX;
+
+ const uint32 unAccountID = InventoryManager()->GetLocalInventory()->GetOwner().GetAccountID();
+ const CEconItemPerClassPresetData soSearch( unAccountID, m_iClass );
+
+ GCSDK::CSharedObjectCache *pSOCache = InventoryManager()->GetLocalInventory()->GetSOC();
+ if ( !pSOCache )
+ return INVALID_PRESET_INDEX;
+
+ const CEconItemPerClassPresetData *pExistingPerClassData = assert_cast<CEconItemPerClassPresetData *>( pSOCache->FindSharedObject( soSearch ) );
+ if ( !pExistingPerClassData )
+ return INVALID_PRESET_INDEX;
+
+ return pExistingPerClassData->GetActivePreset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CLoadoutPresetPanel::UpdatePresetButtonStates()
+{
+ const equipped_preset_t unEquippedPresetID = GetSelectedPresetID();
+
+ for ( int i = 0; i < MAX_PRESETS; ++i )
+ {
+ if ( i == unEquippedPresetID )
+ {
+ m_pPresetButtons[i]->SetDefaultColor( m_aDefaultColors[LOADED][FG][DEFAULT], m_aDefaultColors[LOADED][BG][DEFAULT] );
+ m_pPresetButtons[i]->SetArmedColor( m_aDefaultColors[LOADED][FG][ARMED], m_aDefaultColors[LOADED][BG][ARMED] );
+ m_pPresetButtons[i]->SetDepressedColor( m_aDefaultColors[LOADED][FG][DEPRESSED], m_aDefaultColors[LOADED][BG][DEPRESSED] );
+ }
+ else
+ {
+ m_pPresetButtons[i]->SetDefaultColor( m_aDefaultColors[NOTLOADED][FG][DEFAULT], m_aDefaultColors[NOTLOADED][BG][DEFAULT] );
+ m_pPresetButtons[i]->SetArmedColor( m_aDefaultColors[NOTLOADED][FG][ARMED], m_aDefaultColors[NOTLOADED][BG][ARMED] );
+ m_pPresetButtons[i]->SetDepressedColor( m_aDefaultColors[NOTLOADED][FG][DEPRESSED], m_aDefaultColors[NOTLOADED][BG][DEPRESSED] );
+ }
+
+ CFmtStr fmtCmd( "loadpreset_%i", i );
+ m_pPresetButtons[i]->SetCommand( fmtCmd.Access() );
+ }
+}