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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/item_quickswitch.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/vgui/item_quickswitch.h')
| -rw-r--r-- | game/client/tf/vgui/item_quickswitch.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/game/client/tf/vgui/item_quickswitch.h b/game/client/tf/vgui/item_quickswitch.h new file mode 100644 index 0000000..5cf8bd8 --- /dev/null +++ b/game/client/tf/vgui/item_quickswitch.h @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + + +#ifndef ITEM_QUICKSWITCH_H +#define ITEM_QUICKSWITCH_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/ScrollableEditablePanel.h" + +class CLoadoutPresetPanel; + +class CItemQuickSwitchPanel : public vgui::EditablePanel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CItemQuickSwitchPanel, vgui::EditablePanel ); +public: + CItemQuickSwitchPanel( const char *pElementName ); + virtual ~CItemQuickSwitchPanel(); + + void OpenQS( void ); + void CloseQS( void ); + bool ShouldDraw( void ) { return IsVisible(); } + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void ApplySettings( KeyValues *inResourceData ); + virtual void PerformLayout( void ); + virtual void OnTick( void ); + + void UpdateEquippedItem( void ); + bool CalculateClassAndSlot(); + void UpdateModelPanels( void ); + void SetButtonToItem( int iButton, CEconItemView *pItem ); + + bool IsValid( void ); + + virtual void FireGameEvent( IGameEvent *event ); + + int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + + MESSAGE_FUNC( OnItemPresetLoaded, "ItemPresetLoaded" ); + + MESSAGE_FUNC_PTR( OnIPMouseReleased, "ItemPanelMouseReleased", panel ); + MESSAGE_FUNC_PTR( OnItemPanelEntered, "ItemPanelEntered", panel ); + MESSAGE_FUNC_PTR( OnItemPanelExited, "ItemPanelExited", panel ); + +private: + int m_iClass; // Class of the player we're selecting an item for + int m_iSlot; // Slot on the player that we're selecting an item for + bool m_bLoadoutHasChanged; + + vgui::EditablePanel *m_pItemContainer; + vgui::ScrollableEditablePanel *m_pItemContainerScroller; + vgui::Label *m_pWeaponLabel; + vgui::Label *m_pEquipYourClassLabel; + vgui::Label *m_pNoItemsToEquipLabel; + vgui::Label *m_pEquippedLabel; + + CLoadoutPresetPanel *m_pLoadoutPresetPanel; + + KeyValues *m_pItemKV; + CUtlVector<CItemModelPanel *> m_pItemPanels; + + CPanelAnimationVarAliasType( int, m_iItemPanelXPos, "itempanel_xpos", "0", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iItemPanelYDelta, "itempanel_ydelta", "0", "proportional_int" ); +}; + +#endif // ITEM_QUICKSWITCH_H |