summaryrefslogtreecommitdiff
path: root/game/client/tf/vgui/class_loadout_panel.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/class_loadout_panel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/vgui/class_loadout_panel.h')
-rw-r--r--game/client/tf/vgui/class_loadout_panel.h157
1 files changed, 157 insertions, 0 deletions
diff --git a/game/client/tf/vgui/class_loadout_panel.h b/game/client/tf/vgui/class_loadout_panel.h
new file mode 100644
index 0000000..894b0e6
--- /dev/null
+++ b/game/client/tf/vgui/class_loadout_panel.h
@@ -0,0 +1,157 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CLASS_LOADOUT_PANEL_H
+#define CLASS_LOADOUT_PANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "base_loadout_panel.h"
+#include "tf_playermodelpanel.h"
+#include "item_selection_panel.h"
+#include <../common/GameUI/cvarslider.h>
+#include <vgui/VGUI.h>
+#include "vgui_controls/CheckButton.h"
+
+#define NUM_ITEM_PANELS_IN_LOADOUT CLASS_LOADOUT_POSITION_COUNT
+
+class CLoadoutPresetPanel;
+
+class CLoadoutItemOptionsPanel : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CLoadoutItemOptionsPanel, vgui::EditablePanel );
+public:
+ CLoadoutItemOptionsPanel( Panel *parent, const char *pName );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void PerformLayout( void );
+
+ virtual void OnCommand( const char *command );
+ virtual void OnMessage( const KeyValues* pParams, vgui::VPANEL hFromPanel );
+
+ void SetItemSlot( loadout_positions_t eItemSlot, int iClassIndex );
+ loadout_positions_t GetItemSlot() const { return m_eItemSlot; }
+ void UpdateItemOptionsUI();
+
+private:
+
+ void AddControlsParticleEffect( void ) const;
+ void AddControlsSetStyle( void ) const;
+ CEconItemView* GetItem( void ) const;
+
+ class vgui::PanelListPanel *m_pListPanel;
+ CCvarSlider *m_pHatParticleSlider;
+ CExButton *m_pSetStyleButton;
+ vgui::CheckButton *m_pHatParticleUseHeadButton;
+
+ int m_iCurrentClassIndex;
+ loadout_positions_t m_eItemSlot;
+};
+
+
+//-----------------------------------------------------------------------------
+// A loadout screen that handles modifying the loadout of a specific class
+//-----------------------------------------------------------------------------
+class CClassLoadoutPanel : public CBaseLoadoutPanel
+{
+ DECLARE_CLASS_SIMPLE( CClassLoadoutPanel, CBaseLoadoutPanel );
+public:
+ CClassLoadoutPanel( vgui::Panel *parent );
+ ~CClassLoadoutPanel();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
+ virtual void PerformLayout( void );
+ virtual void FireGameEvent( IGameEvent *event );
+
+ virtual void AddNewItemPanel( int iPanelIndex ) OVERRIDE;
+ virtual void UpdateModelPanels( void );
+ virtual int GetNumItemPanels( void ) { return NUM_ITEM_PANELS_IN_LOADOUT; };
+ virtual void OnShowPanel( bool bVisible, bool bReturningFromArmory );
+ virtual void PostShowPanel( bool bVisible );
+ virtual void OnKeyCodePressed( vgui::KeyCode code ) OVERRIDE;
+ virtual void OnNavigateTo( const char* panelName ) OVERRIDE;
+ virtual void OnNavigateFrom( const char* panelName ) OVERRIDE;
+
+ void SetClass( int iClass );
+ void SetTeam( int iTeam );
+
+ int GetNumRelevantSlots() const;
+ CEconItemView *GetItemInSlot( int iSlot );
+
+ MESSAGE_FUNC_PTR( OnItemPanelMouseReleased, "ItemPanelMouseReleased", panel );
+ MESSAGE_FUNC_PARAMS( OnSelectionReturned, "SelectionReturned", data );
+ MESSAGE_FUNC( OnCancelSelection, "CancelSelection" );
+ MESSAGE_FUNC( OnClosing, "Closing" );
+ virtual void OnCommand( const char *command );
+ virtual void OnMessage( const KeyValues* pParams, vgui::VPANEL hFromPanel );
+
+ void SetSelectionPanel( CEquipSlotItemSelectionPanel *pPanel ) { m_pSelectionPanel = pPanel; }
+ void UpdatePassiveAttributes( void );
+
+ bool IsInSelectionPanel() const { return m_pSelectionPanel != NULL; }
+ CEquipSlotItemSelectionPanel *GetItemSelectionPanel() { return m_pSelectionPanel; }
+
+ bool IsEditingTauntSlots() const { return m_bInTauntLoadoutMode; }
+
+ enum classloadoutpage_t
+ {
+ CHARACTER_LOADOUT_PAGE,
+ TAUNT_LOADOUT_PAGE
+ };
+ void SetLoadoutPage( classloadoutpage_t loadoutPage );
+
+protected:
+ virtual void SetBorderForItem( CItemModelPanel *pItemPanel, bool bMouseOver );
+ void AddAttribPassiveText( const class CEconAttributeDescription& AttrDesc, INOUT_Z_CAP(iNumPassiveChars) wchar_t *out_wszPassiveDesc, int iNumPassiveChars );
+ void RespawnPlayer();
+ virtual void ApplyKVsToItemPanels( void ) OVERRIDE;
+ void ClearItemOptionsMenu( void );
+ void SetOptionsButtonText( int nIndex, const char* pszText );
+ static bool AnyOptionsAvailableForItem( const CEconItemView *pItem );
+
+ int m_iCurrentClassIndex;
+ int m_iCurrentTeamIndex;
+ int m_iCurrentSlotIndex;
+ bool m_bLoadoutHasChanged;
+ bool m_bInTauntLoadoutMode;
+ CTFPlayerModelPanel *m_pPlayerModelPanel;
+ CEquipSlotItemSelectionPanel *m_pSelectionPanel;
+ vgui::Label *m_pTauntHintLabel;
+ CExLabel *m_pTauntLabel;
+ CExLabel *m_pTauntCaratLabel;
+ CExLabel *m_pPassiveAttribsLabel;
+ Panel *m_pTopLinePanel;
+
+ CExButton *m_pBuildablesButton;
+ CExImageButton *m_pCharacterLoadoutButton;
+ CExImageButton *m_pTauntLoadoutButton;
+
+ CLoadoutPresetPanel *m_pLoadoutPresetPanel;
+
+ CExplanationPopup *m_pPresetsExplanationPopup;
+ CExplanationPopup *m_pTauntsExplanationPopup;
+
+ KeyValues *m_pItemOptionPanelKVs;
+ CUtlVector< CExButton * > m_vecItemOptionButtons;
+ CLoadoutItemOptionsPanel *m_pItemOptionPanel;
+
+private:
+ void UpdatePageButtonColor( CExImageButton *pPageButton, bool bIsActive );
+
+ enum PageButtonColors_t
+ {
+ LOADED = 0, NOTLOADED,
+ FG = 0, BG,
+ DEFAULT = 0, ARMED, DEPRESSED
+ };
+ Color m_aDefaultColors[2][2][3]; // [LOADED|NOTLOADED][FG|BG][DEFAULT|ARMED|DEPRESSED]
+};
+
+extern CClassLoadoutPanel *g_pClassLoadoutPanel;
+
+#endif // CLASS_LOADOUT_PANEL_H