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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/vgui/ObjectControlPanel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/vgui/ObjectControlPanel.h')
| -rw-r--r-- | game/client/tf/vgui/ObjectControlPanel.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/game/client/tf/vgui/ObjectControlPanel.h b/game/client/tf/vgui/ObjectControlPanel.h new file mode 100644 index 0000000..9db962a --- /dev/null +++ b/game/client/tf/vgui/ObjectControlPanel.h @@ -0,0 +1,108 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Clients CBaseObject +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef OBJECTCONTROLPANEL_H +#define OBJECTCONTROLPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "c_vguiscreen.h" + +namespace vgui +{ + class Panel; + class Label; + class Button; +} + +class C_BaseObject; +class CRotationSlider; +class C_TFPlayer; + +//----------------------------------------------------------------------------- +// Base class for all vgui screens on objects: +//----------------------------------------------------------------------------- +class CObjectControlPanel : public CVGuiScreenPanel +{ + DECLARE_CLASS( CObjectControlPanel, CVGuiScreenPanel ); + +public: + CObjectControlPanel( vgui::Panel *parent, const char *panelName ); + + virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); + virtual void OnCommand( const char *command ); + virtual void OnTick(); + +protected: + // Method to add controls to particular panels + vgui::Panel *GetActivePanel() { return m_pActivePanel; } + + // Override these to deal with various controls in various modes + virtual void OnTickActive( C_BaseObject *pObj, C_TFPlayer *pLocalPlayer ); + + C_BaseObject *GetOwningObject() const; + + // This should update the current panel and return that panel. + virtual vgui::Panel* TickCurrentPanel(); + + // Send a message to the owner. + void SendToServerObject( const char *pMsg ); + +private: + + vgui::EditablePanel *m_pActivePanel; + + vgui::Panel *m_pCurrentPanel; +}; + + +// This is used for child panels. It forwards the messages to the parent panel. +class CCommandChainingPanel : public vgui::EditablePanel +{ + typedef vgui::EditablePanel BaseClass; + +public: + CCommandChainingPanel( vgui::Panel *parent, const char *panelName ) : + BaseClass( parent, panelName ) + { + SetPaintBackgroundEnabled( false ); + } + + void OnCommand( const char *command ) + { + BaseClass::OnCommand( command ); + if (GetParent()) + { + GetParent()->OnCommand(command); + } + } +}; + + +//----------------------------------------------------------------------------- +// This is a panel for an object that has rotational controls +//----------------------------------------------------------------------------- +class CRotatingObjectControlPanel : public CObjectControlPanel +{ + DECLARE_CLASS( CRotatingObjectControlPanel, CObjectControlPanel ); + +public: + CRotatingObjectControlPanel( vgui::Panel *parent, const char *panelName ); + + virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); + +protected: + virtual void OnTickActive( C_BaseObject *pObj, C_TFPlayer *pLocalPlayer ); + +private: + CRotationSlider *m_pRotationSlider; + vgui::Label *m_pRotationLabel; +}; + +#endif // OBJECTCONTROLPANEL_H |