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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_prediction.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf/tf_prediction.cpp')
-rw-r--r--game/client/tf/tf_prediction.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/client/tf/tf_prediction.cpp b/game/client/tf/tf_prediction.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+#include "cbase.h"
+#include "prediction.h"
+#include "c_baseplayer.h"
+#include "igamemovement.h"
+#include "c_tf_player.h"
+
+
+static CMoveData g_MoveData;
+CMoveData *g_pMoveData = &g_MoveData;
+
+
+class CTFPrediction : public CPrediction
+{
+DECLARE_CLASS( CTFPrediction, CPrediction );
+
+public:
+ virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
+ virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper,
+ CMoveData *move )
+{
+ C_TFPlayer *pTFPlayer = ToTFPlayer( player );
+ if ( pTFPlayer )
+ {
+ // Check to see if we are a crouched, heavy, firing his weapons and zero out movement.
+ if ( pTFPlayer->GetPlayerClass()->IsClass( TF_CLASS_HEAVYWEAPONS ) )
+ {
+ if ( ( pTFPlayer->GetFlags() & FL_DUCKING ) && ( pTFPlayer->m_Shared.InCond( TF_COND_AIMING ) ) )
+ {
+ ucmd->forwardmove = 0.0f;
+ ucmd->sidemove = 0.0f;
+ }
+ }
+ }
+
+ // Call the default SetupMove code.
+ BaseClass::SetupMove( player, ucmd, pHelper, move );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move )
+{
+ // Call the default FinishMove code.
+ BaseClass::FinishMove( player, ucmd, move );
+}
+
+
+// Expose interface to engine
+// Expose interface to engine
+static CTFPrediction g_Prediction;
+
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CTFPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction );
+
+CPrediction *prediction = &g_Prediction;
+