summaryrefslogtreecommitdiff
path: root/game/client/tf/tf_hud_training.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_training.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/tf_hud_training.h')
-rw-r--r--game/client/tf/tf_hud_training.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_training.h b/game/client/tf/tf_hud_training.h
new file mode 100644
index 0000000..7e9a470
--- /dev/null
+++ b/game/client/tf/tf_hud_training.h
@@ -0,0 +1,60 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_HUD_TRAINING_H
+#define TF_HUD_TRAINING_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ImagePanel.h>
+#include "tf_controls.h"
+#include "GameEventListener.h"
+#include "c_tf_objective_resource.h"
+#include "IconPanel.h"
+#include "tf_gamerules.h"
+#include "proxyentity.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialvar.h"
+
+#define MAX_TRAINING_MSG_LENGTH 512
+
+extern int Training_GetCompletedTrainingClasses();
+extern void Training_MarkClassComplete( int iClass, int iStage );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTFHudTraining : public vgui::EditablePanel, public CGameEventListener
+{
+ DECLARE_CLASS_SIMPLE( CTFHudTraining, vgui::EditablePanel );
+
+public:
+
+ CTFHudTraining( vgui::Panel *parent, const char *name );
+ virtual ~CTFHudTraining();
+
+ static bool FormatTrainingText( const char* input, wchar_t* output );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void Reset();
+ virtual void FireGameEvent( IGameEvent *event );
+ virtual bool IsVisible( void );
+ virtual void OnTick();
+
+ void SetTrainingText( char *msg );
+ void SetTrainingObjective( char *msg );
+
+private:
+
+ CExRichText *m_pMsgLabel;
+ CExLabel *m_pPressSpacebarToContinueLabel;
+};
+
+
+#endif // TF_HUD_TRAINING_H