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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_teamgoal.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/tf_hud_teamgoal.cpp')
-rw-r--r--game/client/tf/tf_hud_teamgoal.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_teamgoal.cpp b/game/client/tf/tf_hud_teamgoal.cpp
new file mode 100644
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+++ b/game/client/tf/tf_hud_teamgoal.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/EditablePanel.h>
+#include "tf_imagepanel.h"
+#include "tf_gamerules.h"
+#include "c_tf_team.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudTeamGoal : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel );
+
+public:
+ CHudTeamGoal( const char *pElementName );
+
+ virtual void LevelInit( void );
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+
+ void SetupGoalPanel( const char *pszGoal );
+
+private:
+ Label *m_pSwitchLabel;
+ Label *m_pGoalLabel;
+ CTFImagePanel *m_pGoalImage;
+ float m_flHideAt;
+ int m_iGoalLabelOrgY;
+};
+
+DECLARE_HUDELEMENT( CHudTeamGoal );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ m_flHideAt = 0;
+ m_iGoalLabelOrgY = 0;
+
+ RegisterForRenderGroup( "commentary" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamGoal::LevelInit( void )
+{
+ m_flHideAt = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudTeamGoal.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_pSwitchLabel = dynamic_cast<Label *>( FindChildByName("SwitchLabel") );
+ m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") );
+ m_pGoalImage = dynamic_cast<CTFImagePanel *>( FindChildByName("GoalImage") );
+
+ if ( m_pGoalLabel )
+ {
+ int iIgnored;
+ m_pGoalLabel->GetPos( iIgnored, m_iGoalLabelOrgY );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudTeamGoal::ShouldDraw( void )
+{
+ if ( !TFGameRules() )
+ return false;
+
+ bool bCouldSee = TFGameRules()->ShouldShowTeamGoal();
+
+ if ( TFGameRules()->IsInTournamentMode() )
+ {
+ bCouldSee = false;
+ }
+
+ if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
+ {
+ if ( !bCouldSee )
+ {
+ m_flHideAt = 0;
+ }
+
+ return false;
+ }
+
+ if ( bCouldSee )
+ {
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pPlayer && pPlayer->IsAlive() && pPlayer->GetTeamNumber() >= FIRST_GAME_TEAM )
+ {
+ const char *pszGoal = TFGameRules()->GetTeamGoalString( pPlayer->GetTeamNumber() );
+ if ( pszGoal && pszGoal[0] && CHudElement::ShouldDraw() )
+ {
+ if ( !IsVisible() )
+ {
+ // Once we've played a map 15 times, don't show team goals anymore.
+ if ( UTIL_GetMapKeyCount( "viewed" ) > 15 )
+ {
+ m_flHideAt = -1; // To prevent it rechecking until next level load
+ return false;
+ }
+
+ SetupGoalPanel( pszGoal );
+
+ // Show for 15 seconds
+ m_flHideAt = gpGlobals->curtime + 15.0;
+ }
+
+ // Don't appear if the team switch alert is there
+ CHudElement *pHudSwitch = gHUD.FindElement( "CHudTeamSwitch" );
+ if ( pHudSwitch && pHudSwitch->ShouldDraw() )
+ return false;
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+const char *pszTeamRoleIcons[NUM_TEAM_ROLES] =
+{
+ "../hud/hud_icon_capture", // TEAM_ROLE_NONE = 0,
+ "../hud/hud_icon_defend", // TEAM_ROLE_DEFENDERS,
+ "../hud/hud_icon_attack", // TEAM_ROLE_ATTACKERS,
+};
+
+const char *pszTeamRoleSwitch[NUM_TEAM_ROLES] =
+{
+ " ", // TEAM_ROLE_NONE = 0,
+ "#TF_teamswitch_defenders", // TEAM_ROLE_DEFENDERS,
+ "#TF_teamswitch_attackers", // TEAM_ROLE_ATTACKERS,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudTeamGoal::SetupGoalPanel( const char *pszGoal )
+{
+ if ( m_pGoalLabel )
+ {
+ wchar_t *pszLocalizedGoal = g_pVGuiLocalize->Find( pszGoal );
+ if ( pszLocalizedGoal )
+ {
+ m_pGoalLabel->SetText( pszLocalizedGoal );
+ }
+ else
+ {
+ m_pGoalLabel->SetText( pszGoal );
+ }
+ }
+
+ if ( m_pSwitchLabel )
+ {
+ m_pSwitchLabel->SetVisible( false );
+ }
+
+ C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() );
+ if ( pLocalTeam )
+ {
+
+//=============================================================================
+// HPE_BEGIN:
+// [msmith] If we're in training, we want to use a different icon here.
+//=============================================================================
+ if ( TFGameRules()->IsInTraining() )
+ {
+ m_pGoalImage->SetImage( "../hud/hud_icon_training" );
+ }
+//=============================================================================
+// HPE_END
+//=============================================================================
+ else
+ {
+ int iRole = pLocalTeam->GetRole();
+ if ( iRole >= 0 && iRole < NUM_TEAM_ROLES )
+ {
+ m_pGoalImage->SetImage( pszTeamRoleIcons[iRole] );
+
+ if ( m_pSwitchLabel )
+ {
+ if ( TFGameRules() && TFGameRules()->SwitchedTeamsThisRound() )
+ {
+ m_pSwitchLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) );
+ m_pSwitchLabel->SetVisible( true );
+ }
+ }
+ }
+ }
+ }
+
+ if ( m_pGoalLabel && m_pSwitchLabel )
+ {
+ // If the switch label is invisible, move the goal label up to where it is.
+ int iX, iY, iSwitchY, iIgnored;
+ m_pGoalLabel->GetPos( iX, iY );
+ m_pSwitchLabel->GetPos( iIgnored, iSwitchY );
+ if ( m_pSwitchLabel->IsVisible() )
+ {
+ m_pGoalLabel->SetPos( iX, m_iGoalLabelOrgY );
+ }
+ else
+ {
+ m_pGoalLabel->SetPos( iX, iSwitchY );
+ }
+ }
+}