diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_pve_winpanel.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/tf_hud_pve_winpanel.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_pve_winpanel.cpp | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_pve_winpanel.cpp b/game/client/tf/tf_hud_pve_winpanel.cpp new file mode 100644 index 0000000..a8ab8ef --- /dev/null +++ b/game/client/tf/tf_hud_pve_winpanel.cpp @@ -0,0 +1,218 @@ + +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "tf_hud_pve_winpanel.h" +#include "tf_hud_statpanel.h" +#include "tf_spectatorgui.h" +#include "vgui_controls/AnimationController.h" +#include "iclientmode.h" +#include "engine/IEngineSound.h" +#include "c_tf_playerresource.h" +#include "c_team.h" +#include "tf_clientscoreboard.h" +#include <vgui_controls/Label.h> +#include <vgui_controls/ImagePanel.h> +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include "vgui_avatarimage.h" +#include "fmtstr.h" +#include "teamplayroundbased_gamerules.h" +#include "tf_hud_mann_vs_machine_status.h" +#include "tf_gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CTFPVEWinPanel::CTFPVEWinPanel( IViewPort *pViewPort ) : EditablePanel( NULL, "PVEWinPanel" ) +{ + //SetAlpha( 0 ); + SetScheme( "ClientScheme" ); + + ListenForGameEvent( "pve_win_panel" ); + ListenForGameEvent( "teamplay_round_start" ); + ListenForGameEvent( "teamplay_game_over" ); + ListenForGameEvent( "tf_game_over" ); + + m_bShouldBeVisible = false; + + m_pRespecContainerPanel = NULL; + m_pRespecBackground = NULL; + m_pRespecCountLabel = NULL; + m_pRespecTextLabel = NULL; + + vgui::ivgui()->AddTickSignal( GetVPanel(), 50 ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPVEWinPanel::ApplySettings( KeyValues *inResourceData ) +{ + BaseClass::ApplySettings( inResourceData ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFPVEWinPanel::FireGameEvent( IGameEvent * event ) +{ + const char *pEventName = event->GetName(); + + if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 || + Q_strcmp( "teamplay_game_over", pEventName ) == 0 || + Q_strcmp( "tf_game_over", pEventName ) == 0 || + Q_strcmp( "training_complete", pEventName ) == 0 ) + { + m_bShouldBeVisible = false; + } + else if ( Q_strcmp( "pve_win_panel", pEventName ) == 0 ) + { + if ( !g_PR ) + return; + + int iWinningTeam = event->GetInt( "winning_team" ); + int iWinReason = event->GetInt( "winreason" ); + + if ( iWinningTeam != TF_TEAM_PVE_INVADERS ) + { + // Only show this when the robots win + return; + } + + LoadControlSettings( "resource/UI/HudPVEWinPanel.res" ); + InvalidateLayout( false, true ); + + SetDialogVariable( "WinningTeamLabel", "" ); + SetDialogVariable( "WinReasonLabel", "" ); + SetDialogVariable( "DetailsLabel", "" ); + + wchar_t *pwchWinReason = L""; + switch ( iWinReason ) + { + case 0: + default: + pwchWinReason = g_pVGuiLocalize->Find( "#Winpanel_PVE_Bomb_Deployed" ); + } + + SetDialogVariable( "WinReasonLabel", pwchWinReason ); + + SetDialogVariable( "DetailsLabel", g_pVGuiLocalize->Find( "#TF_PVE_RestoreToCheckpointDetailed" ) ); + + m_bShouldBeVisible = true; + + MoveToFront(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Applies scheme settings +//----------------------------------------------------------------------------- +void CTFPVEWinPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + LoadControlSettings( "resource/UI/HudPVEWinPanel.res" ); + + m_pRespecBackground = dynamic_cast< vgui::ScalableImagePanel* >( FindChildByName( "RespecBackground" ) ); + m_pRespecContainerPanel = dynamic_cast< vgui::EditablePanel* >( FindChildByName( "RespecContainer" ) ); + if ( m_pRespecContainerPanel ) + { + m_pRespecTextLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecTextLabelLoss" ) ); + m_pRespecCountLabel = dynamic_cast< vgui::Label* >( m_pRespecContainerPanel->FindChildByName( "RespecCountLabel" ) ); + } +} + +void CTFPVEWinPanel::OnTick() +{ + if ( m_bShouldBeVisible == true ) + { + IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD ); + if ( (scoreboard && scoreboard->IsVisible() == true) || IsInFreezeCam() == true ) + { + SetVisible( false ); + return; + } + + // We dont want the stats panel showing up at the same time + CTFStatPanel *pStatPanel = GetStatPanel(); + if ( pStatPanel && pStatPanel->IsVisible() ) + { + pStatPanel->Hide(); + } + + if ( TFGameRules() && TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) + { + m_bShouldBeVisible = false; + } + + // Respec + if ( m_pRespecContainerPanel && m_pRespecBackground && m_pRespecCountLabel && m_pRespecTextLabel ) + { + CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance(); + if ( pStats ) + { + uint16 nRespecs = pStats->GetNumRespecsEarnedInWave(); + + bool bRespecVisible = nRespecs > 0; + + // Do this only once + if ( bRespecVisible && !m_pRespecBackground->IsVisible() ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RespecEarnedPulseLoss" ); + + C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer(); + if ( pLocalTFPlayer ) + { + pLocalTFPlayer->EmitSound( "MVM.RespecAwarded" ); + } + } + + if ( m_pRespecContainerPanel->IsVisible() != bRespecVisible ) + { + m_pRespecContainerPanel->SetVisible( bRespecVisible ); + } + + if ( m_pRespecBackground->IsVisible() != bRespecVisible ) + { + m_pRespecBackground->SetVisible( bRespecVisible ); + } + + if ( m_pRespecCountLabel->IsVisible() != bRespecVisible ) + { + m_pRespecCountLabel->SetVisible( bRespecVisible ); + } + + if ( m_pRespecTextLabel->IsVisible() != bRespecVisible ) + { + m_pRespecTextLabel->SetVisible( bRespecVisible ); + } + + if ( bRespecVisible ) + { + m_pRespecContainerPanel->SetDialogVariable( "respeccount", nRespecs ); + } + } + } + } + + SetVisible( m_bShouldBeVisible ); +} + +void CTFPVEWinPanel::Reset( void ) +{ + Update(); + m_bShouldBeVisible = false; +} + +void CTFPVEWinPanel::Update( void ) +{ +} |