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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_mediccharge.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/tf_hud_mediccharge.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_mediccharge.cpp | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_mediccharge.cpp b/game/client/tf/tf_hud_mediccharge.cpp new file mode 100644 index 0000000..ceb8a7e --- /dev/null +++ b/game/client/tf/tf_hud_mediccharge.cpp @@ -0,0 +1,346 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/ProgressBar.h> +#include "tf_weapon_medigun.h" +#include <vgui_controls/AnimationController.h> +#include "tf_imagepanel.h" +#include "vgui_controls/Label.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +extern ConVar weapon_medigun_resist_num_chunks; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudMedicChargeMeter : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudMedicChargeMeter, EditablePanel ); + +public: + CHudMedicChargeMeter( const char *pElementName ); + + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + virtual void OnTick( void ); + +private: + + void UpdateKnownChargeType( bool bForce ); + void UpdateControlVisibility(); + + vgui::ContinuousProgressBar* m_pChargeMeter; + CTFImagePanel* m_pResistPanel; + CUtlVector<vgui::ContinuousProgressBar*> m_vecpChargeMeters; + Label* m_pUberchargeLabel; + Label* m_pUberchargeCountLabel; + + bool m_bCharged; + float m_flLastChargeValue; + + int m_nLastActiveResist; + medigun_weapontypes_t m_eLastKnownMedigunType; +}; + +DECLARE_HUDELEMENT( CHudMedicChargeMeter ); + +struct ResistIcons_t +{ + const char* m_pzsRed; + const char* m_pzsBlue; +}; + +static ResistIcons_t g_ResistIcons[MEDIGUN_NUM_RESISTS] = +{ + { "../HUD/defense_buff_bullet_blue", "../HUD/defense_buff_bullet_red" }, + { "../HUD/defense_buff_explosion_blue", "../HUD/defense_buff_explosion_red" }, + { "../HUD/defense_buff_fire_blue", "../HUD/defense_buff_fire_red" }, +}; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudMedicChargeMeter::CHudMedicChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMedicCharge" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); + + for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i ) + { + m_vecpChargeMeters.AddToTail( new ContinuousProgressBar( this, CFmtStr( "ChargeMeter%d", i+1 ) ) ); + } + + m_pResistPanel = new CTFImagePanel( this, "ResistIcon" ); + m_pResistPanel->SetVisible( false ); + + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + vgui::ivgui()->AddTickSignal( GetVPanel() ); + + m_bCharged = false; + m_flLastChargeValue = -1; + m_eLastKnownMedigunType = MEDIGUN_STANDARD; + m_nLastActiveResist = MEDIGUN_BULLET_RESIST; + + SetDialogVariable( "charge", 0 ); + SetDialogVariable( "charge_count", 0 ); + + RegisterForRenderGroup( "inspect_panel" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudMedicChargeMeter::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudMedicCharge.res" ); + + m_pUberchargeLabel = dynamic_cast<Label*>( FindChildByName("ChargeLabel") ); + Assert( m_pUberchargeLabel ); + + m_pUberchargeCountLabel = dynamic_cast<Label*>( FindChildByName("IndividualChargesLabel") ); + Assert( m_pUberchargeCountLabel ); + if( m_pUberchargeCountLabel ) + { + m_pUberchargeCountLabel->SetVisible( false ); + } + + for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i ) + { + m_vecpChargeMeters[i]->SetVisible( false ); + } + + m_pResistPanel->SetVisible( false ); + + // Figure out which controls to show + UpdateKnownChargeType( true ); + + BaseClass::ApplySchemeSettings( pScheme ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudMedicChargeMeter::ShouldDraw( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) || !pPlayer->IsAlive() ) + { + return false; + } + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + + if ( !pWpn ) + { + return false; + } + + if ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN && pWpn->GetWeaponID() != TF_WEAPON_BONESAW && + !( pWpn->GetWeaponID() == TF_WEAPON_SYRINGEGUN_MEDIC && pWpn->UberChargeAmmoPerShot() > 0.0f ) ) + { + return false; + } + + return CHudElement::ShouldDraw(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudMedicChargeMeter::OnTick( void ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer ) + return; + + CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); + + // Might have switched medigun types + UpdateKnownChargeType( false); + + if ( !pWpn ) + return; + + if ( pWpn->GetWeaponID() == TF_WEAPON_BONESAW || + ( pWpn->GetWeaponID() == TF_WEAPON_SYRINGEGUN_MEDIC && pWpn->UberChargeAmmoPerShot() > 0.0f ) ) + { + pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ); + } + + if ( !pWpn || ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN ) ) + return; + + CWeaponMedigun *pMedigun = assert_cast< CWeaponMedigun *>( pWpn ); + + // We need to update the resist that we show here. Only do so if the medigun is actually + // the gun that's eruipped + if( pMedigun->GetMedigunType() == MEDIGUN_RESIST && pPlayer->GetActiveTFWeapon() == pMedigun ) + { + int nCurrentActiveResist = pMedigun->GetResistType(); + CBaseEntity* pOwner = pMedigun->GetOwner(); + + // Figure out which image to show based on team + const char* pzsImage = g_ResistIcons[nCurrentActiveResist].m_pzsBlue; + if( pOwner && pOwner->GetTeamNumber() == TF_TEAM_BLUE ) + { + pzsImage = g_ResistIcons[nCurrentActiveResist].m_pzsRed; + } + + // Resist Medigun is equipped. Update visibulity + m_pResistPanel->SetVisible( true ); + m_pResistPanel->MoveToFront(); + m_pResistPanel->SetPos( 0, 0 ); + m_pResistPanel->SetImage( pzsImage ); + } + else + { + m_pResistPanel->SetVisible( false ); + } + + float flCharge = pMedigun->GetChargeLevel(); + + + if ( flCharge != m_flLastChargeValue ) + { + if( pMedigun->GetMedigunType() == MEDIGUN_RESIST ) + { + float flChunkSize = 1.f / weapon_medigun_resist_num_chunks.GetFloat(); + for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i ) + { + float flChunkCharge = flCharge - (flChunkSize * i); + float flProgress = MIN(flChunkCharge, flChunkSize) / flChunkSize; + + // Not-full bars are dimmed a bit + if( flProgress < 1.f && !pMedigun->IsReleasingCharge() ) + { + m_vecpChargeMeters[i]->SetFgColor( Color( 190, 190, 190, 255 ) ); + } + else // Full bars are white + { + m_vecpChargeMeters[i]->SetFgColor( Color( 255, 255, 255, 255 ) ); + } + + m_vecpChargeMeters[i]->SetProgress( flProgress ); + } + + // We want to count full bars + SetDialogVariable( "charge_count", int(floor(flCharge / flChunkSize)) ); + } + else if ( m_pChargeMeter ) // Regular uber + { + m_pChargeMeter->SetProgress( flCharge ); + SetDialogVariable( "charge", (int)( flCharge * 100 ) ); + } + + if ( !m_bCharged ) + { + if ( flCharge >= 1.0 ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudMedicCharged" ); + m_bCharged = true; + } + } + else + { + // we've got invuln charge or we're using our invuln + if ( !pMedigun->IsReleasingCharge() ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudMedicChargedStop" ); + m_bCharged = false; + } + } + + } + + m_flLastChargeValue = flCharge; +} + +void CHudMedicChargeMeter::UpdateKnownChargeType( bool bForce ) +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer ) + return; + + CTFWeaponBase *pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ); + + if( !pWpn ) + return; + + CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun *>( pWpn ); + + if( pMedigun->GetMedigunType() != m_eLastKnownMedigunType || bForce ) + { + m_eLastKnownMedigunType = (medigun_weapontypes_t)pMedigun->GetMedigunType(); + + UpdateControlVisibility(); + } +} + +void CHudMedicChargeMeter::UpdateControlVisibility() +{ + C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pPlayer ) + return; + + CTFWeaponBase *pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ); + + if ( !pWpn || ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN ) ) + return; + + CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun *>( pWpn ); + + if ( !pMedigun ) + return; + + bool bResistMedigun = m_eLastKnownMedigunType == MEDIGUN_RESIST; + + // Using the resist medigun + if( !bResistMedigun ) + { + m_pResistPanel->SetVisible( false ); + } + + // Conditionally show the medigun chunks + for( int i=0; i<m_vecpChargeMeters.Count(); ++i ) + { + m_vecpChargeMeters[i]->SetVisible( bResistMedigun ); + } + + m_pChargeMeter->SetVisible( !bResistMedigun ); + if( m_pUberchargeLabel ) + { + m_pUberchargeLabel->SetVisible( !bResistMedigun ); + } + if( m_pUberchargeCountLabel ) + { + m_pUberchargeCountLabel->SetVisible( bResistMedigun ); + } +}
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