summaryrefslogtreecommitdiff
path: root/game/client/tf/tf_hud_mediccharge.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_mediccharge.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/tf_hud_mediccharge.cpp')
-rw-r--r--game/client/tf/tf_hud_mediccharge.cpp346
1 files changed, 346 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_mediccharge.cpp b/game/client/tf/tf_hud_mediccharge.cpp
new file mode 100644
index 0000000..ceb8a7e
--- /dev/null
+++ b/game/client/tf/tf_hud_mediccharge.cpp
@@ -0,0 +1,346 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ProgressBar.h>
+#include "tf_weapon_medigun.h"
+#include <vgui_controls/AnimationController.h>
+#include "tf_imagepanel.h"
+#include "vgui_controls/Label.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+extern ConVar weapon_medigun_resist_num_chunks;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudMedicChargeMeter : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudMedicChargeMeter, EditablePanel );
+
+public:
+ CHudMedicChargeMeter( const char *pElementName );
+
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+ virtual void OnTick( void );
+
+private:
+
+ void UpdateKnownChargeType( bool bForce );
+ void UpdateControlVisibility();
+
+ vgui::ContinuousProgressBar* m_pChargeMeter;
+ CTFImagePanel* m_pResistPanel;
+ CUtlVector<vgui::ContinuousProgressBar*> m_vecpChargeMeters;
+ Label* m_pUberchargeLabel;
+ Label* m_pUberchargeCountLabel;
+
+ bool m_bCharged;
+ float m_flLastChargeValue;
+
+ int m_nLastActiveResist;
+ medigun_weapontypes_t m_eLastKnownMedigunType;
+};
+
+DECLARE_HUDELEMENT( CHudMedicChargeMeter );
+
+struct ResistIcons_t
+{
+ const char* m_pzsRed;
+ const char* m_pzsBlue;
+};
+
+static ResistIcons_t g_ResistIcons[MEDIGUN_NUM_RESISTS] =
+{
+ { "../HUD/defense_buff_bullet_blue", "../HUD/defense_buff_bullet_red" },
+ { "../HUD/defense_buff_explosion_blue", "../HUD/defense_buff_explosion_red" },
+ { "../HUD/defense_buff_fire_blue", "../HUD/defense_buff_fire_red" },
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudMedicChargeMeter::CHudMedicChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMedicCharge" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
+
+ for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i )
+ {
+ m_vecpChargeMeters.AddToTail( new ContinuousProgressBar( this, CFmtStr( "ChargeMeter%d", i+1 ) ) );
+ }
+
+ m_pResistPanel = new CTFImagePanel( this, "ResistIcon" );
+ m_pResistPanel->SetVisible( false );
+
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ m_bCharged = false;
+ m_flLastChargeValue = -1;
+ m_eLastKnownMedigunType = MEDIGUN_STANDARD;
+ m_nLastActiveResist = MEDIGUN_BULLET_RESIST;
+
+ SetDialogVariable( "charge", 0 );
+ SetDialogVariable( "charge_count", 0 );
+
+ RegisterForRenderGroup( "inspect_panel" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudMedicChargeMeter::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudMedicCharge.res" );
+
+ m_pUberchargeLabel = dynamic_cast<Label*>( FindChildByName("ChargeLabel") );
+ Assert( m_pUberchargeLabel );
+
+ m_pUberchargeCountLabel = dynamic_cast<Label*>( FindChildByName("IndividualChargesLabel") );
+ Assert( m_pUberchargeCountLabel );
+ if( m_pUberchargeCountLabel )
+ {
+ m_pUberchargeCountLabel->SetVisible( false );
+ }
+
+ for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i )
+ {
+ m_vecpChargeMeters[i]->SetVisible( false );
+ }
+
+ m_pResistPanel->SetVisible( false );
+
+ // Figure out which controls to show
+ UpdateKnownChargeType( true );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudMedicChargeMeter::ShouldDraw( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_MEDIC ) || !pPlayer->IsAlive() )
+ {
+ return false;
+ }
+
+ CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
+
+ if ( !pWpn )
+ {
+ return false;
+ }
+
+ if ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN && pWpn->GetWeaponID() != TF_WEAPON_BONESAW &&
+ !( pWpn->GetWeaponID() == TF_WEAPON_SYRINGEGUN_MEDIC && pWpn->UberChargeAmmoPerShot() > 0.0f ) )
+ {
+ return false;
+ }
+
+ return CHudElement::ShouldDraw();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudMedicChargeMeter::OnTick( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
+
+ // Might have switched medigun types
+ UpdateKnownChargeType( false);
+
+ if ( !pWpn )
+ return;
+
+ if ( pWpn->GetWeaponID() == TF_WEAPON_BONESAW ||
+ ( pWpn->GetWeaponID() == TF_WEAPON_SYRINGEGUN_MEDIC && pWpn->UberChargeAmmoPerShot() > 0.0f ) )
+ {
+ pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
+ }
+
+ if ( !pWpn || ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN ) )
+ return;
+
+ CWeaponMedigun *pMedigun = assert_cast< CWeaponMedigun *>( pWpn );
+
+ // We need to update the resist that we show here. Only do so if the medigun is actually
+ // the gun that's eruipped
+ if( pMedigun->GetMedigunType() == MEDIGUN_RESIST && pPlayer->GetActiveTFWeapon() == pMedigun )
+ {
+ int nCurrentActiveResist = pMedigun->GetResistType();
+ CBaseEntity* pOwner = pMedigun->GetOwner();
+
+ // Figure out which image to show based on team
+ const char* pzsImage = g_ResistIcons[nCurrentActiveResist].m_pzsBlue;
+ if( pOwner && pOwner->GetTeamNumber() == TF_TEAM_BLUE )
+ {
+ pzsImage = g_ResistIcons[nCurrentActiveResist].m_pzsRed;
+ }
+
+ // Resist Medigun is equipped. Update visibulity
+ m_pResistPanel->SetVisible( true );
+ m_pResistPanel->MoveToFront();
+ m_pResistPanel->SetPos( 0, 0 );
+ m_pResistPanel->SetImage( pzsImage );
+ }
+ else
+ {
+ m_pResistPanel->SetVisible( false );
+ }
+
+ float flCharge = pMedigun->GetChargeLevel();
+
+
+ if ( flCharge != m_flLastChargeValue )
+ {
+ if( pMedigun->GetMedigunType() == MEDIGUN_RESIST )
+ {
+ float flChunkSize = 1.f / weapon_medigun_resist_num_chunks.GetFloat();
+ for( int i=0; i<weapon_medigun_resist_num_chunks.GetInt(); ++i )
+ {
+ float flChunkCharge = flCharge - (flChunkSize * i);
+ float flProgress = MIN(flChunkCharge, flChunkSize) / flChunkSize;
+
+ // Not-full bars are dimmed a bit
+ if( flProgress < 1.f && !pMedigun->IsReleasingCharge() )
+ {
+ m_vecpChargeMeters[i]->SetFgColor( Color( 190, 190, 190, 255 ) );
+ }
+ else // Full bars are white
+ {
+ m_vecpChargeMeters[i]->SetFgColor( Color( 255, 255, 255, 255 ) );
+ }
+
+ m_vecpChargeMeters[i]->SetProgress( flProgress );
+ }
+
+ // We want to count full bars
+ SetDialogVariable( "charge_count", int(floor(flCharge / flChunkSize)) );
+ }
+ else if ( m_pChargeMeter ) // Regular uber
+ {
+ m_pChargeMeter->SetProgress( flCharge );
+ SetDialogVariable( "charge", (int)( flCharge * 100 ) );
+ }
+
+ if ( !m_bCharged )
+ {
+ if ( flCharge >= 1.0 )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudMedicCharged" );
+ m_bCharged = true;
+ }
+ }
+ else
+ {
+ // we've got invuln charge or we're using our invuln
+ if ( !pMedigun->IsReleasingCharge() )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudMedicChargedStop" );
+ m_bCharged = false;
+ }
+ }
+
+ }
+
+ m_flLastChargeValue = flCharge;
+}
+
+void CHudMedicChargeMeter::UpdateKnownChargeType( bool bForce )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ CTFWeaponBase *pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
+
+ if( !pWpn )
+ return;
+
+ CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun *>( pWpn );
+
+ if( pMedigun->GetMedigunType() != m_eLastKnownMedigunType || bForce )
+ {
+ m_eLastKnownMedigunType = (medigun_weapontypes_t)pMedigun->GetMedigunType();
+
+ UpdateControlVisibility();
+ }
+}
+
+void CHudMedicChargeMeter::UpdateControlVisibility()
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ CTFWeaponBase *pWpn = pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
+
+ if ( !pWpn || ( pWpn->GetWeaponID() != TF_WEAPON_MEDIGUN ) )
+ return;
+
+ CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun *>( pWpn );
+
+ if ( !pMedigun )
+ return;
+
+ bool bResistMedigun = m_eLastKnownMedigunType == MEDIGUN_RESIST;
+
+ // Using the resist medigun
+ if( !bResistMedigun )
+ {
+ m_pResistPanel->SetVisible( false );
+ }
+
+ // Conditionally show the medigun chunks
+ for( int i=0; i<m_vecpChargeMeters.Count(); ++i )
+ {
+ m_vecpChargeMeters[i]->SetVisible( bResistMedigun );
+ }
+
+ m_pChargeMeter->SetVisible( !bResistMedigun );
+ if( m_pUberchargeLabel )
+ {
+ m_pUberchargeLabel->SetVisible( !bResistMedigun );
+ }
+ if( m_pUberchargeCountLabel )
+ {
+ m_pUberchargeCountLabel->SetVisible( bResistMedigun );
+ }
+} \ No newline at end of file