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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_demomanpipes.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/tf_hud_demomanpipes.cpp')
-rw-r--r--game/client/tf/tf_hud_demomanpipes.cpp207
1 files changed, 207 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_demomanpipes.cpp b/game/client/tf/tf_hud_demomanpipes.cpp
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+++ b/game/client/tf/tf_hud_demomanpipes.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include "tf_gamerules.h"
+#include "tf_logic_halloween_2014.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ProgressBar.h>
+#include <vgui_controls/Label.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudDemomanPipes : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudDemomanPipes, EditablePanel );
+
+public:
+ CHudDemomanPipes( const char *pElementName );
+
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+ virtual void OnTick( void );
+
+private:
+ vgui::EditablePanel *m_pPipesPresent;
+ vgui::EditablePanel *m_pNoPipesPresent;
+
+ vgui::Label *m_pChargeLabel;
+ vgui::ContinuousProgressBar *m_pChargeMeter;
+
+ bool m_bChargeMode;
+ float m_flOldProgress;
+ int m_iLastPipes;
+};
+
+DECLARE_HUDELEMENT( CHudDemomanPipes );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudDemomanPipes::CHudDemomanPipes( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanPipes" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pPipesPresent = new EditablePanel( this, "PipesPresentPanel" );
+ m_pNoPipesPresent = new EditablePanel( this, "NoPipesPresentPanel" );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
+
+ m_bChargeMode = false;
+ m_flOldProgress = 1.f;
+ m_iLastPipes = -1;
+
+ if ( !m_pChargeMeter )
+ {
+ m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
+ }
+
+ if ( !m_pChargeLabel )
+ {
+ m_pChargeLabel = new Label( this, "ChargeLabel", "" );
+ }
+
+ RegisterForRenderGroup( "inspect_panel" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDemomanPipes::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudDemomanPipes.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudDemomanPipes::ShouldDraw( void )
+{
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) )
+ return false;
+
+ if ( !pPlayer->IsAlive() )
+ return false;
+
+ if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
+ return false;
+
+ if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
+ return false;
+
+ if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
+ return false;
+
+ return CHudElement::ShouldDraw();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDemomanPipes::OnTick( void )
+{
+ if ( !IsVisible() )
+ return;
+
+ C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ int iPipes = pPlayer->GetNumActivePipebombs();
+ if ( iPipes != m_iLastPipes )
+ {
+ // SetDialogVariable is expensive as it does lots of localization work, so only call it if we need to
+ m_pPipesPresent->SetDialogVariable( "activepipes", iPipes );
+ m_pNoPipesPresent->SetDialogVariable( "activepipes", iPipes );
+ m_pPipesPresent->SetVisible( iPipes > 0 );
+ m_pNoPipesPresent->SetVisible( iPipes <= 0 );
+ m_iLastPipes = iPipes;
+ }
+ m_pChargeMeter->SetVisible( false );
+ m_pChargeLabel->SetVisible( false );
+
+ if ( !m_bChargeMode )
+ {
+ if ( pPlayer->m_Shared.IsShieldEquipped() )
+ {
+ m_bChargeMode = true;
+ }
+ }
+ else
+ {
+ if ( !pPlayer->m_Shared.IsShieldEquipped() )
+ {
+ m_bChargeMode = false;
+ }
+ else
+ {
+ m_pChargeMeter->SetVisible( true );
+ m_pChargeLabel->SetVisible( true );
+ m_pPipesPresent->SetVisible( false );
+ m_pNoPipesPresent->SetVisible( false );
+
+ float flProgress = pPlayer->m_Shared.GetDemomanChargeMeter() / 100.f;
+ m_pChargeMeter->SetProgress( flProgress );
+ if ( pPlayer->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) )
+ {
+ if ( flProgress <= 0.33f )
+ {
+ m_pChargeMeter->SetFgColor( Color( 255, 0, 0, 255 ) );
+ }
+ else if ( flProgress <= 0.75f )
+ {
+ m_pChargeMeter->SetFgColor( Color( 255, 178, 0, 255 ) );
+ }
+ else
+ {
+ m_pChargeMeter->SetFgColor( Color( 153, 255, 153, 255 ) );
+ }
+ }
+ else
+ {
+ m_pChargeMeter->SetFgColor( Color( 255, 255, 255, 255 ) );
+
+ // Play a sound if we are newly ready.
+ if ( C_TFPlayer::GetLocalTFPlayer() && flProgress >= 1.f && m_flOldProgress < 1.f )
+ {
+ m_flOldProgress = flProgress;
+ if ( C_TFPlayer::GetLocalTFPlayer()->IsAlive() )
+ {
+ C_TFPlayer::GetLocalTFPlayer()->EmitSound( "TFPlayer.ReCharged" );
+ }
+ }
+ else
+ {
+ m_flOldProgress = flProgress;
+ }
+ }
+ }
+ }
+} \ No newline at end of file