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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_arena_capturepoint.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/tf_hud_arena_capturepoint.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_arena_capturepoint.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_arena_capturepoint.cpp b/game/client/tf/tf_hud_arena_capturepoint.cpp new file mode 100644 index 0000000..fea598d --- /dev/null +++ b/game/client/tf/tf_hud_arena_capturepoint.cpp @@ -0,0 +1,197 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/Label.h> +#include <vgui_controls/EditablePanel.h> +#include "tf_imagepanel.h" +#include "tf_gamerules.h" +#include "c_tf_team.h" +#include "tf_hud_freezepanel.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +extern ConVar tf_arena_preround_time; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudArenaCapPointCountdown : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudArenaCapPointCountdown, EditablePanel ); + +public: + CHudArenaCapPointCountdown( const char *pElementName ); + + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual void OnTick( void ); + virtual bool ShouldDraw( void ); + virtual bool IsVisible( void ); + + +private: + + bool m_bFire5SecRemain; + bool m_bFire4SecRemain; + bool m_bFire3SecRemain; + bool m_bFire2SecRemain; + bool m_bFire1SecRemain; + bool m_bFire0SecRemain; + +}; + +DECLARE_HUDELEMENT( CHudArenaCapPointCountdown ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudArenaCapPointCountdown::CHudArenaCapPointCountdown( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudArenaCapPointCountdown" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + vgui::ivgui()->AddTickSignal( GetVPanel() ); + SetVisible( true ); + + m_bFire5SecRemain = true; + m_bFire4SecRemain = true; + m_bFire3SecRemain = true; + m_bFire2SecRemain = true; + m_bFire1SecRemain = true; + m_bFire0SecRemain = true; + + RegisterForRenderGroup( "mid" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudArenaCapPointCountdown::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudArenaCapPointCountdown.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); + + SetVisible( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudArenaCapPointCountdown::IsVisible( void ) +{ + if ( IsInFreezeCam() == true ) + return false; + + if ( ShouldDraw() == false ) + return false; + + return BaseClass::IsVisible(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudArenaCapPointCountdown::OnTick( void ) +{ + BaseClass::OnTick(); + + if ( TFGameRules() == NULL || ( TFGameRules() && TFGameRules()->IsInArenaMode() == false ) ) + { + SetVisible( false ); + return; + } + + if ( TFGameRules()->State_Get() != GR_STATE_STALEMATE || ShouldDraw() == false ) + { + SetVisible( false ); + return; + } + + C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); + + if ( !pLocalPlayer ) + { + SetVisible( false ); + return; + } + + int iTimeLeft = ceil( TFGameRules()->GetCapturePointTime() - gpGlobals->curtime ); + + + if ( iTimeLeft > 5 || iTimeLeft <= 0 ) + { + if ( iTimeLeft <= 0 && m_bFire0SecRemain ) + { + m_bFire0SecRemain = false; + pLocalPlayer->EmitSound( "Announcer.AM_CapEnabledRandom" ); + } + + m_bFire5SecRemain = true; + m_bFire4SecRemain = true; + m_bFire3SecRemain = true; + m_bFire2SecRemain = true; + m_bFire1SecRemain = true; + + SetVisible( false ); + return; + } + + + SetVisible( true ); + + wchar_t wzTimeLeft[128]; + _snwprintf( wzTimeLeft, ARRAYSIZE( wzTimeLeft ), L"%i", iTimeLeft ); + + SetDialogVariable( "capturetime", wzTimeLeft ); + + if ( iTimeLeft <= 5 && m_bFire5SecRemain ) + { + m_bFire5SecRemain = false; + pLocalPlayer->EmitSound( "Announcer.RoundBegins5Seconds" ); + } + else if ( iTimeLeft <= 4 && m_bFire4SecRemain ) + { + m_bFire4SecRemain = false; + pLocalPlayer->EmitSound( "Announcer.RoundBegins4Seconds" ); + } + else if ( iTimeLeft <= 3 && m_bFire3SecRemain ) + { + m_bFire3SecRemain = false; + pLocalPlayer->EmitSound( "Announcer.RoundBegins3Seconds" ); + } + else if ( iTimeLeft <= 2 && m_bFire2SecRemain ) + { + m_bFire2SecRemain = false; + pLocalPlayer->EmitSound( "Announcer.RoundBegins2Seconds" ); + } + else if ( iTimeLeft <= 1 && m_bFire1SecRemain ) + { + m_bFire1SecRemain = false; + m_bFire0SecRemain = true; + pLocalPlayer->EmitSound( "Announcer.RoundBegins1Seconds" ); + } +} + +bool CHudArenaCapPointCountdown::ShouldDraw( void ) +{ + return CHudElement::ShouldDraw(); +}
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