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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_weapon_builder.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TF_WEAPON_BUILDER_H
+#define C_TF_WEAPON_BUILDER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase.h"
+#include "c_baseobject.h"
+
+#define CTFWeaponBuilder C_TFWeaponBuilder
+#define CTFWeaponSapper C_TFWeaponSapper
+
+//=============================================================================
+// Purpose: Client version of CWeaponBuiler
+//=============================================================================
+class C_TFWeaponBuilder : public C_TFWeaponBase
+{
+ DECLARE_CLASS( C_TFWeaponBuilder, C_TFWeaponBase );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+
+ C_TFWeaponBuilder();
+ ~C_TFWeaponBuilder();
+
+ virtual void Redraw();
+
+ virtual void SecondaryAttack();
+
+ virtual bool IsPlacingObject( void );
+
+ virtual const char *GetCurrentSelectionObjectName( void );
+
+ virtual const char *GetViewModel( int iViewModel ) const;
+ virtual const char *GetWorldModel( void ) const;
+
+ virtual bool Deploy( void );
+ virtual void PostDataUpdate( DataUpdateType_t type );
+
+ C_BaseObject *GetPlacementModel( void ) { return m_hObjectBeingBuilt.Get(); }
+
+ virtual void UpdateAttachmentModels( void );
+
+ virtual int GetSlot( void ) const;
+ virtual int GetPosition( void ) const;
+
+ void SetupObjectSelectionSprite( void );
+
+ virtual CHudTexture const *GetSpriteActive( void ) const;
+ virtual CHudTexture const *GetSpriteInactive( void ) const;
+
+ virtual const char *GetPrintName( void ) const;
+
+ virtual int GetSubType( void );
+
+ virtual bool CanBeSelected( void );
+ virtual bool VisibleInWeaponSelection( void );
+
+ virtual bool HasAmmo( void );
+
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_BUILDER; }
+
+ int GetType( void ) { return m_iObjectType; }
+ bool CanBuildObjectType( int iObjectType );
+
+ virtual Activity GetDrawActivity( void );
+
+ virtual CStudioHdr *OnNewModel( void );
+
+ virtual float InternalGetEffectBarRechargeTime( void ) { return 15.0; }
+ virtual int GetEffectBarAmmo( void ) { return TF_AMMO_GRENADES2; }
+ float GetProgress( void ) { return GetEffectBarProgress(); }
+ const char* GetEffectLabelText( void ) { return "#TF_Sapper"; }
+ virtual bool EffectMeterShouldFlash( void );
+
+public:
+ // Builder Data
+ int m_iBuildState;
+ unsigned int m_iObjectType;
+ unsigned int m_iObjectMode;
+ float m_flStartTime;
+ float m_flTotalTime;
+
+ CHudTexture *m_pSelectionTextureActive;
+ CHudTexture *m_pSelectionTextureInactive;
+
+ // Our placement model
+ CHandle<C_BaseObject> m_hObjectBeingBuilt;
+
+ int m_iValidBuildPoseParam;
+
+ // Wheatly Data
+ float m_flWheatleyTalkingUntil;
+
+private:
+ C_TFWeaponBuilder( const C_TFWeaponBuilder & );
+ bool m_aBuildableObjectTypes[OBJ_LAST];
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_TFWeaponSapper : public C_TFWeaponBuilder, public ITFChargeUpWeapon
+{
+ DECLARE_CLASS( C_TFWeaponSapper, C_TFWeaponBuilder );
+public:
+ DECLARE_NETWORKCLASS();
+ //DECLARE_PREDICTABLE();
+
+ // ITFChargeUpWeapon
+ virtual bool CanCharge( void ) { return GetChargeMaxTime() > 0; }
+ virtual float GetChargeBeginTime( void ) { return m_flChargeBeginTime; }
+ virtual float GetChargeMaxTime( void ) { float flChargeTime = 0; CALL_ATTRIB_HOOK_FLOAT( flChargeTime, sapper_deploy_time ); return flChargeTime; };
+
+ virtual const char *GetViewModel( int iViewModel ) const;
+ virtual const char *GetWorldModel( void ) const;
+
+ bool IsWheatleyTalking( void ) { return gpGlobals->curtime <= m_flWheatleyTalkingUntil; }
+
+ CNetworkVar( float, m_flChargeBeginTime );
+};
+
+
+#endif // C_TF_WEAPON_BUILDER_H