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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_team.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/c_tf_team.h')
-rw-r--r--game/client/tf/c_tf_team.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_team.h b/game/client/tf/c_tf_team.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client side CTFTeam class
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef C_TF_TEAM_H
+#define C_TF_TEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_team.h"
+#include "shareddefs.h"
+#include "c_baseobject.h"
+
+class C_BaseEntity;
+class C_BaseObject;
+class CBaseTechnology;
+class C_TFPlayer;
+
+//-----------------------------------------------------------------------------
+// Purpose: TF's Team manager
+//-----------------------------------------------------------------------------
+class C_TFTeam : public C_Team
+{
+ DECLARE_CLASS( C_TFTeam, C_Team );
+ DECLARE_CLIENTCLASS();
+
+public:
+
+ C_TFTeam();
+ virtual ~C_TFTeam();
+
+ int GetFlagCaptures( void ) { return m_nFlagCaptures; }
+ int GetRole( void ) { return m_iRole; }
+ char *Get_Name( void );
+
+ int GetNumObjects( int iObjectType = -1 );
+ CBaseObject *GetObject( int num );
+
+ CUtlVector< CHandle<C_BaseObject> > m_aObjects;
+
+ C_BasePlayer *GetTeamLeader( void );
+ void UpdateTeamName( void );
+ const wchar_t *Get_Localized_Name( void ){ return m_wzTeamname; };
+
+ virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE;
+
+ bool IsUsingCustomTeamName( void ) { return m_bUsingCustomTeamName; }
+
+ // IClientThinkable override
+ virtual void ClientThink();
+
+private:
+
+ int m_nFlagCaptures;
+ int m_iRole;
+
+ CNetworkHandle( C_BasePlayer, m_hLeader );
+ wchar_t m_wzTeamname[ MAX_TEAM_NAME_LENGTH ];
+ bool m_bUsingCustomTeamName;
+};
+
+C_TFTeam *GetGlobalTFTeam( int iTeamNumber );
+
+#endif // C_TF_TEAM_H