diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_taunt_prop.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/c_tf_taunt_prop.cpp')
| -rw-r--r-- | game/client/tf/c_tf_taunt_prop.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_taunt_prop.cpp b/game/client/tf/c_tf_taunt_prop.cpp new file mode 100644 index 0000000..954f18e --- /dev/null +++ b/game/client/tf/c_tf_taunt_prop.cpp @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Play VCD on taunt prop +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" + +#include "c_basecombatcharacter.h" +#include "choreoevent.h" +#include "c_sceneentity.h" + +#include "c_tf_taunt_prop.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS_DT( C_TFTauntProp, DT_TFTauntProp, CTFTauntProp ) +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool C_TFTauntProp::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) +{ + switch ( event->GetType() ) + { + case CChoreoEvent::SEQUENCE: + case CChoreoEvent::GESTURE: + { + // Get the (gesture) sequence. + info->m_nSequence = LookupSequence( event->GetParameters() ); + if ( info->m_nSequence < 0 ) + return false; + + SetSequence( info->m_nSequence ); + SetPlaybackRate( 1.0f ); + SetCycle( scene->GetTime() / scene->GetDuration() ); + } + return true; + default: + return BaseClass::StartSceneEvent( info, scene, event, actor, pTarget ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool C_TFTauntProp::ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) +{ + switch ( info->m_pEvent->GetType() ) + { + case CChoreoEvent::SEQUENCE: + case CChoreoEvent::GESTURE: + //return StopGestureSceneEvent( info, fastKill, canceled ); + default: + return BaseClass::ClearSceneEvent( info, fastKill, canceled ); + } +} |