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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_projectile_arrow.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/c_tf_projectile_arrow.h')
| -rw-r--r-- | game/client/tf/c_tf_projectile_arrow.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_projectile_arrow.h b/game/client/tf/c_tf_projectile_arrow.h new file mode 100644 index 0000000..e6e9f65 --- /dev/null +++ b/game/client/tf/c_tf_projectile_arrow.h @@ -0,0 +1,89 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_TF_PROJECTILE_ARROW_H +#define C_TF_PROJECTILE_ARROW_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_rocket.h" + +#define CTFProjectile_Arrow C_TFProjectile_Arrow + +//----------------------------------------------------------------------------- +// Purpose: Arrow projectile. +//----------------------------------------------------------------------------- +class C_TFProjectile_Arrow : public C_TFBaseRocket +{ + DECLARE_CLASS( C_TFProjectile_Arrow, C_TFBaseRocket ); + +public: + + DECLARE_NETWORKCLASS(); + + C_TFProjectile_Arrow(); + ~C_TFProjectile_Arrow(); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget ); + virtual void ClientThink( void ); + + void CheckNearMiss( void ); + + void CreateCritTrail( void ); + + void SetLifeTime( float flLifetime ) { m_flLifeTime = flLifetime; } + +private: + + float m_fAttachTime; + float m_nextNearMissCheck; + bool m_bNearMiss; + bool m_bArrowAlight; + bool m_bCritical; + CNewParticleEffect *m_pCritEffect; + int m_iCachedDeflect; + + float m_flLifeTime; + + CNetworkVar( int, m_iProjectileType ); +}; + +//----------------------------------------------------------------------------- +// Purpose: Arrow projectile. +//----------------------------------------------------------------------------- +class C_TFProjectile_HealingBolt : public C_TFProjectile_Arrow +{ + DECLARE_CLASS( C_TFProjectile_HealingBolt, C_TFProjectile_Arrow ); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + +public: + + DECLARE_NETWORKCLASS(); +}; + +//----------------------------------------------------------------------------- +// Purpose: Grappling Hook projectile. +//----------------------------------------------------------------------------- +class C_TFProjectile_GrapplingHook : public C_TFProjectile_Arrow +{ + DECLARE_CLASS( C_TFProjectile_GrapplingHook, C_TFProjectile_Arrow ); +public: + DECLARE_NETWORKCLASS(); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void UpdateOnRemove(); + virtual void ClientThink(); +private: + void UpdateRope(); + void RemoveRope(); + + CHandle< C_RopeKeyframe > m_hRope; +}; + +#endif // C_TF_PROJECTILE_ARROW_H |