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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_passtime_ball.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/c_tf_passtime_ball.cpp')
| -rw-r--r-- | game/client/tf/c_tf_passtime_ball.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_passtime_ball.cpp b/game/client/tf/c_tf_passtime_ball.cpp new file mode 100644 index 0000000..08dc2f6 --- /dev/null +++ b/game/client/tf/c_tf_passtime_ball.cpp @@ -0,0 +1,99 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "c_tf_passtime_ball.h" +#include "passtime_convars.h" +#include "tf_shareddefs.h" +#include "c_tf_player.h" +#include "c_playerresource.h" +#include "c_tf_player.h" +#include "tf_gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_DT( C_PasstimeBall, DT_PasstimeBall, CPasstimeBall ) + RecvPropInt(RECVINFO(m_iCollisionCount)), + RecvPropEHandle(RECVINFO(m_hHomingTarget)), + RecvPropEHandle(RECVINFO(m_hCarrier)), + RecvPropEHandle(RECVINFO(m_hPrevCarrier)), +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +LINK_ENTITY_TO_CLASS( passtime_ball, C_PasstimeBall ); +PRECACHE_REGISTER( passtime_ball ); + +C_TFPlayer *C_PasstimeBall::GetCarrier() { return m_hCarrier.Get(); } +C_TFPlayer *C_PasstimeBall::GetPrevCarrier() { return m_hPrevCarrier.Get(); } + +//----------------------------------------------------------------------------- +C_PasstimeBall::C_PasstimeBall() +{ + UseClientSideAnimation(); + m_fDrawTime = 0.0f; +} + +//----------------------------------------------------------------------------- +C_PasstimeBall::~C_PasstimeBall() +{ +} + +//----------------------------------------------------------------------------- +unsigned int C_PasstimeBall::PhysicsSolidMaskForEntity() const +{ + return MASK_PLAYERSOLID; // must match server +} + + +//----------------------------------------------------------------------------- +bool C_PasstimeBall::ShouldCollide( int collisionGroup, int contentsMask ) const +{ + // note: returning false for COLLISION_GROUP_PLAYER_MOVEMENT means the ball won't + // stop player movement. the only real visible effect when this function doesn't + // return false for COLLISION_GROUP_PLAYER_MOVEMENT is that the ball is unable + // to impart physics forces on the ball when the ball is blocked, since the player + // will set velocity to zero due to being "stuck" on the ball, even though the + // ball won't actually prevent the player from moving through it. + return (collisionGroup != COLLISION_GROUP_PLAYER_MOVEMENT); + // && (contentsMask & MASK_SHOT_HULL); + //return BaseClass::ShouldCollide( collisionGroup, contentsMask ); +} + +//----------------------------------------------------------------------------- +void C_PasstimeBall::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + if ( updateType == DATA_UPDATE_CREATED ) + { + return; + } + + if ( TFGameRules()->IsPasstimeMode() ) + { + bool bIsVisible = !(GetEffects() & EF_NODRAW); + if ( bIsVisible && !m_bWasVisible ) + { + float nextValidTime = gpGlobals->curtime + 0.1f; + m_fDrawTime = nextValidTime; + } + m_bWasVisible = bIsVisible; + } +} + +//----------------------------------------------------------------------------- +int C_PasstimeBall::DrawModel( int flags ) +{ + if( gpGlobals->curtime < m_fDrawTime ) + { + return 0; + } + + return BaseClass::DrawModel( flags ); +} |