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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_haptics.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/c_tf_haptics.h')
| -rw-r--r-- | game/client/tf/c_tf_haptics.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_haptics.h b/game/client/tf/c_tf_haptics.h new file mode 100644 index 0000000..4b9c6e1 --- /dev/null +++ b/game/client/tf/c_tf_haptics.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// NVNT haptics for Team Fortress 2 +#ifndef C_TF_HAPTICS_H +#define C_TF_HAPTICS_H + +class C_TFPlayer; + +#include "haptics/haptic_utils.h" + +class C_TFHaptics { +protected: + C_TFHaptics(); +public: + bool wasCloaked : 1; + bool wasFullyCloaked : 1; + bool wasUber : 1; + bool wasBurning :1; + bool wasHealing : 1; + bool isBeingHealed : 1; + bool wasBeingHealed : 1; + bool wasBeingHealedMedic : 1; + bool wasBeingTeleported :1; + bool skippedFirstCloak:1; + bool readyForCloak:1; + unsigned int healingDispenserCount:16;//short + void Revert(); + // should only be local player! + void HapticsThink(C_TFPlayer *player); +}; + +extern C_TFHaptics &tfHaptics; + + +#endif // C_TF_HAPTICS_H
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