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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_obj_teleporter.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/c_obj_teleporter.h')
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1 files changed, 94 insertions, 0 deletions
diff --git a/game/client/tf/c_obj_teleporter.h b/game/client/tf/c_obj_teleporter.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_OBJ_TELEPORTER_H
+#define C_OBJ_TELEPORTER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseobject.h"
+#include "ObjectControlPanel.h"
+
+class C_ObjectTeleporter : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectTeleporter, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectTeleporter();
+
+ virtual void OnPreDataChanged( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+ virtual void GetTargetIDDataString( OUT_Z_BYTECAP(iMaxLenInBytes) wchar_t *sDataString, int iMaxLenInBytes );
+
+ virtual void ClientThink( void );
+
+ virtual void UpdateOnRemove();
+
+ virtual CStudioHdr *OnNewModel( void );
+
+ virtual bool IsPlacementPosValid( void );
+
+ float GetChargeTime( void );
+
+ float GetCurrentRechargeDuration( void ) { return m_flCurrentRechargeDuration; }
+
+ int GetState( void ) { return m_iState; }
+
+ int GetTimesUsed( void );
+
+ void StartChargedEffects( void );
+ void StopChargedEffects( void );
+
+ void StartActiveEffects( void );
+ void StopActiveEffects( void );
+
+ void StartBuildingEffects( void );
+ void StopBuildingEffects( void );
+
+ virtual void SetInvisibilityLevel( float flValue );
+ void UpdateTeleporterEffects( void );
+
+ virtual void UpdateDamageEffects( BuildingDamageLevel_t damageLevel );
+
+ virtual int GetUpgradeLevel( void ) { return m_iUpgradeLevel; }
+ int GetUpgradeMetal( void ) { return m_iUpgradeMetal; }
+ //virtual int GetUpgradeMetalRequired( void ) { return GetObjectInfo( GetType() )->m_UpgradeCost; }
+ virtual void UpgradeLevelChanged( void );
+
+ virtual void OnGoInactive( void ) OVERRIDE;
+
+private:
+ int m_iState;
+ int m_iOldState;
+ float m_flRechargeTime;
+ float m_flCurrentRechargeDuration;
+ int m_iTimesUsed;
+ float m_flYawToExit;
+ bool m_bMatchBuilding;
+ bool m_bOldMatchBuilding;
+
+ int m_iDirectionArrowPoseParam;
+
+ HPARTICLEFFECT m_hChargedEffect;
+ HPARTICLEFFECT m_hDirectionEffect;
+
+ HPARTICLEFFECT m_hChargedLeftArmEffect;
+ HPARTICLEFFECT m_hChargedRightArmEffect;
+
+ HPARTICLEFFECT m_hBuildingLeftArmEffect;
+ HPARTICLEFFECT m_hBuildingRightArmEffect;
+
+ CSoundPatch *m_pSpinSound;
+
+private:
+ C_ObjectTeleporter( const C_ObjectTeleporter & ); // not defined, not accessible
+};
+
+#endif //C_OBJ_TELEPORTER_H \ No newline at end of file