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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_obj_sentrygun.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/c_obj_sentrygun.h')
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diff --git a/game/client/tf/c_obj_sentrygun.h b/game/client/tf/c_obj_sentrygun.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_OBJ_SENTRYGUN_H
+#define C_OBJ_SENTRYGUN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseobject.h"
+#include "ObjectControlPanel.h"
+#include "c_tf_projectile_rocket.h"
+#include "tempent.h"
+#include "c_te_legacytempents.h"
+#include "c_tf_player.h"
+
+class C_MuzzleFlashModel;
+
+enum
+{
+ SHIELD_NONE = 0,
+ SHIELD_NORMAL, // 33% damage taken
+ SHIELD_MAX, // 10% damage taken, no inactive period
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Sentry object
+//-----------------------------------------------------------------------------
+class C_ObjectSentrygun : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectSentrygun, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectSentrygun();
+
+ virtual void UpdateOnRemove( void );
+
+ void GetAmmoCount( int &iShells, int &iMaxShells, int &iRockets, int & iMaxRockets );
+
+ virtual BuildingHudAlert_t GetBuildingAlertLevel( void );
+
+ virtual const char *GetHudStatusIcon( void );
+
+ int GetKills( void ) { return m_iKills; }
+ int GetAssists( void ) { return m_iAssists; }
+
+ virtual void GetShadowRenderBounds( Vector &mins, Vector &maxs, ShadowType_t shadowType );
+
+ virtual CStudioHdr *OnNewModel( void );
+ virtual void UpdateDamageEffects( BuildingDamageLevel_t damageLevel );
+
+ virtual void OnPlacementStateChanged( bool bValidPlacement );
+
+ void DebugDamageParticles();
+
+ virtual const char* GetStatusName() const;
+
+ virtual void OnPreDataChanged( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+ virtual bool IsUpgrading( void ) const { return ( m_iState == SENTRY_STATE_UPGRADING ); }
+
+ void CreateLaserBeam( void );
+ void DestroyLaserBeam( void );
+
+ virtual void SetDormant( bool bDormant );
+ void CreateShield( void );
+ void DestroyShield( void );
+
+ void CreateSiren( void );
+ void DestroySiren( void );
+
+ virtual void OnGoActive( void );
+ virtual void OnGoInactive( void );
+ virtual void OnStartDisabled( void );
+ virtual void OnEndDisabled( void );
+
+ virtual void ClientThink( void );
+
+ void CheckNearMiss( Vector vecStart, Vector vecEnd );
+
+ // ITargetIDProvidesHint
+public:
+ virtual void DisplayHintTo( C_BasePlayer *pPlayer );
+
+ virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed );
+
+private:
+
+ virtual void UpgradeLevelChanged();
+
+private:
+ int m_iState;
+
+ int m_iAmmoShells;
+ int m_iMaxAmmoShells;
+ int m_iAmmoRockets;
+
+ int m_iKills;
+ int m_iAssists;
+
+ int m_iPlacementBodygroup;
+ int m_iPlacementBodygroup_Mini;
+
+ int m_iOldBodygroups;
+
+ bool m_bPlayerControlled;
+ bool m_bOldPlayerControlled;
+ uint32 m_nShieldLevel;
+ uint32 m_nOldShieldLevel;
+ bool m_bOldCarried;
+
+ bool m_bPDQSentry;
+
+ int m_iOldModelIndex;
+
+ bool m_bNearMiss;
+ bool m_bRecreateShield;
+ bool m_bRecreateLaserBeam;
+ float m_flNextNearMissCheck;
+
+ C_LocalTempEntity *m_pTempShield;
+
+ HPARTICLEFFECT m_hSirenEffect;
+ HPARTICLEFFECT m_hShieldEffect;
+ HPARTICLEFFECT m_hLaserBeamEffect;
+ CNetworkHandle( CBaseEntity, m_hEnemy );
+ CNetworkHandle( C_TFPlayer, m_hAutoAimTarget );
+
+ Vector m_vecLaserBeamPos;
+
+private:
+ C_ObjectSentrygun( const C_ObjectSentrygun & ); // not defined, not accessible
+};
+
+class C_TFProjectile_SentryRocket : public C_TFProjectile_Rocket
+{
+ DECLARE_CLASS( C_TFProjectile_SentryRocket, C_TFProjectile_Rocket );
+public:
+ DECLARE_CLIENTCLASS();
+
+ virtual void CreateRocketTrails( void ) {}
+};
+
+#endif //C_OBJ_SENTRYGUN_H \ No newline at end of file