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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/splinepatch.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A little helper class that computes a spline patch
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SPLINEPATCH_H
+#define SPLINEPATCH_H
+#pragma once
+
+#include "mathlib/vector4d.h"
+
+//-----------------------------------------------------------------------------
+// Spline patch:
+//-----------------------------------------------------------------------------
+
+class CSplinePatch
+{
+public:
+ // The last argument represents the number of float channels in addition to position
+ CSplinePatch( );
+ ~CSplinePatch();
+
+ // Call this to initialize the patch
+ void Init( int w, int h, int extraChannels );
+
+ // 0 = linear, 1 = spliney!
+ void SetLinearBlend( float factor );
+
+ // Hooks the patch up to externally controlled data...
+ void SetControlPositions( Vector const** pPositions );
+ void SetChannelData( int channel, float* pChannel );
+
+ // This interface isn't wonderful; it's limited by optimization issues...
+
+ // Call this before querying the patch for data at (i,j)
+ void SetupPatchQuery( float i, float j );
+
+ // Gets the point and normal at (i,j) specified above
+ void GetPointAndNormal( Vector& position, Vector& normal ) const;
+
+ // Gets at other channels
+ float GetChannel( int channel ) const;
+
+ // Gets at the dimensions
+ int Width() const { return m_Width; }
+ int Height() const { return m_Height; }
+
+public:
+ // The integer + float values for the patch query
+ int m_is, m_it;
+ float m_fs, m_ft;
+
+private:
+ enum
+ {
+ MAX_CHANNELS = 4
+ };
+
+ // no copy constructor
+ CSplinePatch( const CSplinePatch& );
+
+ // Computes indices of the samples to read for this interpolation
+ void ComputeIndices( );
+
+ // input data
+ int m_Width;
+ int m_Height;
+ int m_ChannelCount;
+ Vector const** m_ppPositions;
+ float const* m_pChannel[MAX_CHANNELS];
+
+ // temporary data used for a single patch query
+ int m_SampleIndices[4][4];
+ Vector4D m_SVec;
+ Vector4D m_TVec;
+
+ float m_LinearFactor;
+};
+
+#endif // SPLINEPATCH_H