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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/sdk/c_sdk_player.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/sdk/c_sdk_player.h')
| -rw-r--r-- | game/client/sdk/c_sdk_player.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/game/client/sdk/c_sdk_player.h b/game/client/sdk/c_sdk_player.h new file mode 100644 index 0000000..e4986b9 --- /dev/null +++ b/game/client/sdk/c_sdk_player.h @@ -0,0 +1,87 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_SDK_PLAYER_H +#define C_SDK_PLAYER_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "sdk_playeranimstate.h" +#include "c_baseplayer.h" +#include "sdk_shareddefs.h" +#include "baseparticleentity.h" + + +class C_SDKPlayer : public C_BasePlayer, public ISDKPlayerAnimStateHelpers +{ +public: + DECLARE_CLASS( C_SDKPlayer, C_BasePlayer ); + DECLARE_CLIENTCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_INTERPOLATION(); + + C_SDKPlayer(); + ~C_SDKPlayer(); + + static C_SDKPlayer* GetLocalSDKPlayer(); + + virtual const QAngle& GetRenderAngles(); + virtual void UpdateClientSideAnimation(); + virtual void PostDataUpdate( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + + +// Called by shared code. +public: + + // ISDKPlayerAnimState overrides. + virtual CWeaponSDKBase* SDKAnim_GetActiveWeapon(); + virtual bool SDKAnim_CanMove(); + + void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 ); + bool ShouldDraw(); + + ISDKPlayerAnimState *m_PlayerAnimState; + + QAngle m_angEyeAngles; + CInterpolatedVar< QAngle > m_iv_angEyeAngles; + + CNetworkVar( int, m_iThrowGrenadeCounter ); // used to trigger grenade throw animations. + CNetworkVar( int, m_iShotsFired ); // number of shots fired recently + + EHANDLE m_hRagdoll; + + CWeaponSDKBase *GetActiveSDKWeapon() const; + + C_BaseAnimating *BecomeRagdollOnClient(); + IRagdoll* C_SDKPlayer::GetRepresentativeRagdoll() const; + + void FireBullet( + Vector vecSrc, + const QAngle &shootAngles, + float vecSpread, + int iDamage, + int iBulletType, + CBaseEntity *pevAttacker, + bool bDoEffects, + float x, + float y ); + +private: + C_SDKPlayer( const C_SDKPlayer & ); +}; + + +inline C_SDKPlayer* ToSDKPlayer( CBaseEntity *pPlayer ) +{ + Assert( dynamic_cast< C_SDKPlayer* >( pPlayer ) != NULL ); + return static_cast< C_SDKPlayer* >( pPlayer ); +} + + +#endif // C_SDK_PLAYER_H |