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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/replay/vgui/replaybrowserrenderdialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/replay/vgui/replaybrowserrenderdialog.h')
| -rw-r--r-- | game/client/replay/vgui/replaybrowserrenderdialog.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/game/client/replay/vgui/replaybrowserrenderdialog.h b/game/client/replay/vgui/replaybrowserrenderdialog.h new file mode 100644 index 0000000..338115f --- /dev/null +++ b/game/client/replay/vgui/replaybrowserrenderdialog.h @@ -0,0 +1,109 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef REPLAYBROWSER_RENDERDIALOG_H +#define REPLAYBROWSER_RENDERDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "replaybrowserbasepanel.h" +#include "vgui/IScheme.h" +#include "vgui_controls/CheckButton.h" +#include "vgui_controls/ComboBox.h" +#include "vgui_controls/Slider.h" +#include "replay/replayhandle.h" + +using namespace vgui; + +class CExLabel; +class CExButton; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CReplayRenderDialog : public CReplayBasePanel +{ + DECLARE_CLASS_SIMPLE( CReplayRenderDialog, CReplayBasePanel ); +public: + CReplayRenderDialog( Panel *pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance ); + + virtual void ApplySchemeSettings( IScheme *pScheme ); + virtual void PerformLayout(); + virtual void OnCommand( const char *pCommand ); + virtual void OnKeyCodeTyped( vgui::KeyCode code ); + virtual void OnThink(); + + MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data ); + MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel ); + +private: + MESSAGE_FUNC( OnSetFocus, "SetFocus" ); + + void Close(); + void Render(); + void ValidateRenderData(); + void UpdateControlsValues(); + void AddControlToAutoLayout( Panel *pPanel, bool bAdvanced ); + void SetValuesFromQualityPreset(); + + bool m_bShowAdvancedOptions; + int m_iQualityPreset; + ReplayHandle_t m_hReplay; + bool m_bSetQuit; + int m_iPerformance; + CheckButton *m_pPlayVoiceCheck; + CheckButton *m_pShowAdvancedOptionsCheck; + CheckButton *m_pQuitWhenDoneCheck; + CheckButton *m_pExportRawCheck; + CExButton *m_pCancelButton; + CExButton *m_pRenderButton; + TextEntry *m_pTitleText; + ComboBox *m_pVideoModesCombo; + ComboBox *m_pCodecCombo; + CExLabel *m_pQualityPresetLabel; + ComboBox *m_pQualityPresetCombo; + CExLabel *m_pResolutionNoteLabel; + CExLabel *m_pEnterANameLabel; + CExLabel *m_pVideoModeLabel; + CExLabel *m_pTitleLabel; + CExLabel *m_pLockWarningLabel; + CExLabel *m_pCodecLabel; + CExLabel *m_pEstimateTimeLabel; + CExLabel *m_pEstimateFileLabel; + CheckButton *m_pMotionBlurCheck; + CExLabel *m_pMotionBlurLabel; + Slider *m_pMotionBlurSlider; + CExLabel *m_pQualityLabel; + Slider *m_pQualitySlider; + EditablePanel *m_pBgPanel; + Panel *m_pSeparator; + CheckButton *m_pGlowEnabledCheck; + + struct LayoutInfo_t + { + Panel *pPanel; + int nOffsetX; + int nOffsetY; + bool bAdvanced; + }; + + CUtlLinkedList< LayoutInfo_t * > m_lstControls; + CPanelAnimationVarAliasType( int, m_nStartY, "start_y", "0", "proportional_ypos" ); + CPanelAnimationVarAliasType( int, m_nVerticalBuffer, "vertical_buffer", "0", "proportional_ypos" ); + CPanelAnimationVarAliasType( int, m_nDefaultX, "default_x", "0", "proportional_xpos" ); + + friend class CReplayGameStatsHelper; +}; + +//----------------------------------------------------------------------------- + +void ReplayUI_ShowRenderDialog( Panel* pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance ); + +//----------------------------------------------------------------------------- + +#endif // REPLAYBROWSER_RENDERDIALOG_H |