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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/portal/portal_render_targets.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/portal/portal_render_targets.h')
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diff --git a/game/client/portal/portal_render_targets.h b/game/client/portal/portal_render_targets.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Portal mod render targets are specified by and accessable through this singleton
+//
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#ifndef PORTALRENDERTARGETS_H_
+#define PORTALRENDERTARGETS_H_
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
+
+#ifndef PORTAL
+#pragma message ( "This file should only be built with portal builds" )
+#endif
+
+// externs
+class IMaterialSystem;
+class IMaterialSystemHardwareConfig;
+
+class CPortalRenderTargets : public CBaseClientRenderTargets
+{
+ // no networked vars
+ DECLARE_CLASS_GAMEROOT( CPortalRenderTargets, CBaseClientRenderTargets );
+public:
+ virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
+ virtual void ShutdownClientRenderTargets();
+
+ ITexture* GetPortal1Texture( void );
+ ITexture* GetPortal2Texture( void );
+ ITexture* GetDepthDoublerTexture( void );
+
+ //recursive views require different water textures
+ ITexture* GetWaterReflectionTextureForStencilDepth( int iStencilDepth );
+ ITexture* GetWaterRefractionTextureForStencilDepth( int iStencilDepth );
+
+private:
+ CTextureReference m_Portal1Texture;
+ CTextureReference m_Portal2Texture;
+ CTextureReference m_DepthDoublerTexture;
+
+ CTextureReference m_WaterRefractionTextures[2];
+ CTextureReference m_WaterReflectionTextures[2];
+
+ ITexture* InitPortal1Texture ( IMaterialSystem* pMaterialSystem );
+ ITexture* InitPortal2Texture ( IMaterialSystem* pMaterialSystem );
+ ITexture* InitDepthDoublerTexture ( IMaterialSystem* pMaterialSystem );
+
+ void InitPortalWaterTextures ( IMaterialSystem* pMaterialSystem );
+
+};
+
+extern CPortalRenderTargets* portalrendertargets;
+
+
+#endif //PORTALRENDERTARGETS_H_ \ No newline at end of file