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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/playerspawncache.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/playerspawncache.cpp')
| -rw-r--r-- | game/client/playerspawncache.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/playerspawncache.cpp b/game/client/playerspawncache.cpp new file mode 100644 index 0000000..7c5d4cf --- /dev/null +++ b/game/client/playerspawncache.cpp @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#include "cbase.h" +#include "playerspawncache.h" + +//-------------------------------------------------------------------------------- + +/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance() +{ + static CPlayerSpawnCache s_Instance; + return s_Instance; +} + +CPlayerSpawnCache::CPlayerSpawnCache() +{ + // Clear the cache + Reset(); + + // The only event we care about + ListenForGameEvent( "game_newmap" ); +} + +void CPlayerSpawnCache::Reset() +{ + V_memset( &m_Data, 0, sizeof( m_Data ) ); +} + +void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent ) +{ + // On new map, clear the cache + if ( FStrEq( pEvent->GetName(), "game_newmap" ) ) + { + Reset(); + } +} + +//--------------------------------------------------------------------------------
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