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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/playerspawncache.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/playerspawncache.cpp')
-rw-r--r--game/client/playerspawncache.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/playerspawncache.cpp b/game/client/playerspawncache.cpp
new file mode 100644
index 0000000..7c5d4cf
--- /dev/null
+++ b/game/client/playerspawncache.cpp
@@ -0,0 +1,39 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#include "cbase.h"
+#include "playerspawncache.h"
+
+//--------------------------------------------------------------------------------
+
+/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
+{
+ static CPlayerSpawnCache s_Instance;
+ return s_Instance;
+}
+
+CPlayerSpawnCache::CPlayerSpawnCache()
+{
+ // Clear the cache
+ Reset();
+
+ // The only event we care about
+ ListenForGameEvent( "game_newmap" );
+}
+
+void CPlayerSpawnCache::Reset()
+{
+ V_memset( &m_Data, 0, sizeof( m_Data ) );
+}
+
+void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
+{
+ // On new map, clear the cache
+ if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
+ {
+ Reset();
+ }
+}
+
+//-------------------------------------------------------------------------------- \ No newline at end of file