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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/playerenumerator.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/playerenumerator.h')
| -rw-r--r-- | game/client/playerenumerator.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/game/client/playerenumerator.h b/game/client/playerenumerator.h new file mode 100644 index 0000000..974fb7d --- /dev/null +++ b/game/client/playerenumerator.h @@ -0,0 +1,71 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PLAYERENUMERATOR_H +#define PLAYERENUMERATOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlvector.h" +#include "ehandle.h" +#include "ispatialpartition.h" + +class C_BaseEntity; + +class CPlayerEnumerator : public IPartitionEnumerator +{ + DECLARE_CLASS_NOBASE( CPlayerEnumerator ); +public: + //Forced constructor + CPlayerEnumerator( float radius, Vector vecOrigin ) + { + m_flRadiusSquared = radius * radius; + m_vecOrigin = vecOrigin; + m_Objects.RemoveAll(); + } + + int GetObjectCount() { return m_Objects.Size(); } + + C_BaseEntity *GetObject( int index ) + { + if ( index < 0 || index >= GetObjectCount() ) + return NULL; + + return m_Objects[ index ]; + } + + //Actual work code + virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) + { + C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); + if ( pEnt == NULL ) + return ITERATION_CONTINUE; + + if ( !pEnt->IsPlayer() ) + return ITERATION_CONTINUE; + + Vector deltaPos = pEnt->GetAbsOrigin() - m_vecOrigin; + if ( deltaPos.LengthSqr() > m_flRadiusSquared ) + return ITERATION_CONTINUE; + + CHandle< C_BaseEntity > h; + h = pEnt; + m_Objects.AddToTail( h ); + + return ITERATION_CONTINUE; + } + +public: + //Data members + float m_flRadiusSquared; + Vector m_vecOrigin; + + CUtlVector< CHandle< C_BaseEntity > > m_Objects; +}; + +#endif // PLAYERENUMERATOR_H
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