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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/playerandobjectenumerator.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLAYERANDOBJECTENUMERATOR_H
+#define PLAYERANDOBJECTENUMERATOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+#include "ehandle.h"
+#include "ispatialpartition.h"
+
+class C_BaseEntity;
+class C_BasePlayer;
+
+// Enumator class for finding other players and objects close to the
+// local player
+class CPlayerAndObjectEnumerator : public IPartitionEnumerator
+{
+ DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator );
+public:
+ //Forced constructor
+ CPlayerAndObjectEnumerator( float radius );
+
+ //Actual work code
+ virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
+
+ int GetObjectCount();
+ C_BaseEntity *GetObject( int index );
+
+public:
+ //Data members
+ float m_flRadiusSquared;
+
+ CUtlVector< CHandle< C_BaseEntity > > m_Objects;
+ C_BasePlayer *m_pLocal;
+};
+
+#endif // PLAYERANDOBJECTENUMERATOR_H