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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/particles_ez.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/particles_ez.h')
| -rw-r--r-- | game/client/particles_ez.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/client/particles_ez.h b/game/client/particles_ez.h new file mode 100644 index 0000000..cb82198 --- /dev/null +++ b/game/client/particles_ez.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef PARTICLES_EZ_H +#define PARTICLES_EZ_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "particles_simple.h" +#include "particle_litsmokeemitter.h" + + +// Use these to fire and forget particles. +// pParticle should be ON THE STACK - ie: don't allocate it from a CSimpleEmitter or from the particle manager. +// Just make one on the stack, fill in its parameters, and pass it in here. +void AddSimpleParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddEmberParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddFireSmokeParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); +void AddFireParticle( const SimpleParticle *pParticle, PMaterialHandle hMaterial, bool bInSkybox=false ); + + +// Called by the renderer to draw all the particles. +void DrawParticleSingletons( bool bInSkybox ); + + +#endif // PARTICLES_EZ_H |