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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/mumble.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/game/client/mumble.h b/game/client/mumble.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains an interface to enable positional audio support in Mumble
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef MUMBLE_H
+#define MUMBLE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "igamesystem.h"
+#include "GameEventListener.h"
+
+class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
+{
+public:
+ // Methods of IGameSystem
+ virtual bool Init();
+ virtual void LevelInitPostEntity();
+ virtual void LevelShutdownPreEntity();
+ virtual void PostRender();
+
+ // Methods of IGameSystem
+ virtual void FireGameEvent( IGameEvent *event );
+
+private:
+ char m_szSteamIDCurrentServer[32];
+ int m_cubSteamIDCurrentServer;
+ bool m_bHasSetPlayerUniqueId;
+ int m_nTeamSetInUniqueId;
+};
+
+IGameSystem *MumbleSystem();
+
+#endif // MUMBLE_H \ No newline at end of file