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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/menu.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/menu.h')
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diff --git a/game/client/menu.h b/game/client/menu.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_MENU_H
+#define HUD_MENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+
+#define MENU_SELECTION_TIMEOUT 5.0f
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudMenu : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudMenu, vgui::Panel );
+public:
+ CHudMenu( const char *pElementName );
+ void Init( void );
+ void VidInit( void );
+ void Reset( void );
+ virtual bool ShouldDraw( void );
+ void MsgFunc_ShowMenu( bf_read &msg );
+ void HideMenu( void );
+ void ShowMenu( const char * menuName, int keySlot );
+ void ShowMenu_KeyValueItems( KeyValues *pKV );
+
+ bool IsMenuOpen( void );
+ void SelectMenuItem( int menu_item );
+
+private:
+ virtual void OnThink();
+ virtual void Paint();
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+private:
+ void ProcessText( void );
+
+ void PaintString( const wchar_t *text, int textlen, vgui::HFont& font, int x, int y );
+
+ struct ProcessedLine
+ {
+ int menuitem; // -1 for just text
+ int startchar;
+ int length;
+ int pixels;
+ int height;
+ };
+
+ CUtlVector< ProcessedLine > m_Processed;
+
+ int m_nMaxPixels;
+ int m_nHeight;
+
+ bool m_bMenuDisplayed;
+ int m_bitsValidSlots;
+ float m_flShutoffTime;
+ int m_fWaitingForMore;
+ int m_nSelectedItem;
+ bool m_bMenuTakesInput;
+
+ float m_flSelectionTime;
+
+ CPanelAnimationVar( float, m_flOpenCloseTime, "OpenCloseTime", "1" );
+
+ CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
+ CPanelAnimationVar( float, m_flTextScan, "TextScane", "1" );
+
+ CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255.0" );
+ CPanelAnimationVar( float, m_flSelectionAlphaOverride, "SelectionAlpha", "255.0" );
+
+ CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "MenuTextFont" );
+ CPanelAnimationVar( vgui::HFont, m_hItemFont, "ItemFont", "MenuItemFont" );
+ CPanelAnimationVar( vgui::HFont, m_hItemFontPulsing, "ItemFontPulsing", "MenuItemFontPulsing" );
+
+ CPanelAnimationVar( Color, m_MenuColor, "MenuColor", "MenuColor" );
+ CPanelAnimationVar( Color, m_ItemColor, "MenuItemColor", "ItemColor" );
+ CPanelAnimationVar( Color, m_BoxColor, "MenuBoxColor", "MenuBoxBg" );
+};
+
+#endif // HUD_MENU_H