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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/lerp_functions.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/lerp_functions.h')
| -rw-r--r-- | game/client/lerp_functions.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/game/client/lerp_functions.h b/game/client/lerp_functions.h new file mode 100644 index 0000000..198cb67 --- /dev/null +++ b/game/client/lerp_functions.h @@ -0,0 +1,165 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef LERP_FUNCTIONS_H +#define LERP_FUNCTIONS_H +#ifdef _WIN32 +#pragma once +#endif + + +template <class T> +inline T LoopingLerp( float flPercent, T flFrom, T flTo ) +{ + T s = flTo * flPercent + flFrom * (1.0f - flPercent); + return s; +} + +template <> +inline float LoopingLerp( float flPercent, float flFrom, float flTo ) +{ + if ( fabs( flTo - flFrom ) >= 0.5f ) + { + if (flFrom < flTo) + flFrom += 1.0f; + else + flTo += 1.0f; + } + + float s = flTo * flPercent + flFrom * (1.0f - flPercent); + + s = s - (int)(s); + if (s < 0.0f) + s = s + 1.0f; + + return s; +} + +template <class T> +inline T Lerp_Hermite( float t, const T& p0, const T& p1, const T& p2 ) +{ + T d1 = p1 - p0; + T d2 = p2 - p1; + + T output; + float tSqr = t*t; + float tCube = t*tSqr; + + output = p1 * (2*tCube-3*tSqr+1); + output += p2 * (-2*tCube+3*tSqr); + output += d1 * (tCube-2*tSqr+t); + output += d2 * (tCube-tSqr); + + return output; +} + + +template <class T> +inline T Derivative_Hermite( float t, const T& p0, const T& p1, const T& p2 ) +{ + T d1 = p1 - p0; + T d2 = p2 - p1; + + T output; + float tSqr = t*t; + + output = p1 * (6*tSqr - 6*t); + output += p2 * (-6*tSqr + 6*t); + output += d1 * (3*tSqr - 4*t + 1); + output += d2 * (3*tSqr - 2*t); + + return output; +} + + +inline void Lerp_Clamp( int val ) +{ +} + +inline void Lerp_Clamp( float val ) +{ +} + +inline void Lerp_Clamp( const Vector &val ) +{ +} + +inline void Lerp_Clamp( const QAngle &val ) +{ +} + + +// If we have a range checked var, then we can clamp to its limits. +template< class T, int minValue, int maxValue, int startValue > +inline void Lerp_Clamp( CRangeCheckedVar<T,minValue,maxValue,startValue> &val ) +{ + val.Clamp(); +} + + +template<> +inline QAngle Lerp_Hermite<QAngle>( float t, const QAngle& p0, const QAngle& p1, const QAngle& p2 ) +{ + // Can't do hermite with QAngles, get discontinuities, just do a regular interpolation + return Lerp( t, p1, p2 ); +} + +template <class T> +inline T LoopingLerp_Hermite( float t, T p0, T p1, T p2 ) +{ + return Lerp_Hermite( t, p0, p1, p2 ); +} + +template <> +inline float LoopingLerp_Hermite( float t, float p0, float p1, float p2 ) +{ + if ( fabs( p1 - p0 ) > 0.5f ) + { + if ( p0 < p1 ) + p0 += 1.0f; + else + p1 += 1.0f; + } + + if ( fabs( p2 - p1 ) > 0.5f ) + { + if ( p1 < p2 ) + { + p1 += 1.0f; + + // see if we need to fix up p0 + // important for vars that are decreasing from p0->p1->p2 where + // p1 is fixed up relative to p2, eg p0 = 0.2, p1 = 0.1, p2 = 0.9 + if ( abs( p1 - p0 ) > 0.5 ) + { + if ( p0 < p1 ) + p0 += 1.0f; + else + p1 += 1.0f; + } + } + else + { + p2 += 1.0f; + } + } + + float s = Lerp_Hermite( t, p0, p1, p2 ); + + s = s - (int)(s); + if (s < 0.0f) + { + s = s + 1.0f; + } + + return s; +} + + +// NOTE: C_AnimationLayer has its own versions of these functions in animationlayer.h. + + +#endif // LERP_FUNCTIONS_H |