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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/ivieweffects.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( IVIEWEFFECTS_H )
+#define IVIEWEFFECTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class Vector;
+class QAngle;
+class bf_read;
+
+//-----------------------------------------------------------------------------
+// Purpose: Apply effects to view origin/angles, etc. Screen fade and shake
+//-----------------------------------------------------------------------------
+abstract_class IViewEffects
+{
+public:
+ // Initialize subsystem
+ virtual void Init( void ) = 0;
+ // Initialize after each level change
+ virtual void LevelInit( void ) = 0;
+ // Called each frame to determine the current view fade parameters ( color and alpha )
+ virtual void GetFadeParams( unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0;
+ // Apply directscreen shake
+ virtual void Shake( ScreenShake_t &data ) = 0;
+ // Apply direct screen fade
+ virtual void Fade( ScreenFade_t &data ) = 0;
+ // Clear all permanent fades in our fade list
+ virtual void ClearPermanentFades( void ) = 0;
+ // Clear all fades in our fade list
+ virtual void ClearAllFades( void ) = 0;
+ // Compute screen shake values for this frame
+ virtual void CalcShake( void ) = 0;
+ // Apply those values to the passed in vector(s).
+ virtual void ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0;
+ // Save / Restore
+ virtual void Save( ISave *pSave ) = 0;
+ virtual void Restore( IRestore *pRestore, bool ) = 0;
+};
+
+extern IViewEffects *vieweffects;
+
+#endif // IVIEWEFFECTS_H \ No newline at end of file