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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/interpolatedvar.cpp
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Diffstat (limited to 'game/client/interpolatedvar.cpp')
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diff --git a/game/client/interpolatedvar.cpp b/game/client/interpolatedvar.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "interpolatedvar.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// warning C4660: template-class specialization 'CInterpolatedVar<float>' is already instantiated
+#pragma warning( disable : 4660 )
+
+template class CInterpolatedVar<float>;
+template class CInterpolatedVar<Vector>;
+template class CInterpolatedVar<QAngle>;
+template class CInterpolatedVar<C_AnimationLayer>;
+
+
+CInterpolationContext *CInterpolationContext::s_pHead = NULL;
+bool CInterpolationContext::s_bAllowExtrapolation = false;
+float CInterpolationContext::s_flLastTimeStamp = 0;
+
+float g_flLastPacketTimestamp = 0;
+
+
+ConVar cl_extrapolate_amount( "cl_extrapolate_amount", "0.25", FCVAR_CHEAT, "Set how many seconds the client will extrapolate entities for." );
+