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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hud_weapon.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hud_weapon.cpp')
| -rw-r--r-- | game/client/hud_weapon.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/game/client/hud_weapon.cpp b/game/client/hud_weapon.cpp new file mode 100644 index 0000000..cf63f33 --- /dev/null +++ b/game/client/hud_weapon.cpp @@ -0,0 +1,107 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "iclientmode.h" +#include <vgui_controls/Controls.h> +#include <vgui/ISurface.h> +#include <vgui_controls/Panel.h> +#include "hud_crosshair.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudWeapon : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel ); +public: + CHudWeapon( const char *pElementName ); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + virtual void PerformLayout(); + +private: + CHudCrosshair *m_pCrosshair; +}; + +DECLARE_HUDELEMENT( CHudWeapon ); + +CHudWeapon::CHudWeapon( const char *pElementName ) : + CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_pCrosshair = NULL; + + SetHiddenBits( HIDEHUD_WEAPONSELECTION ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *scheme - +//----------------------------------------------------------------------------- +void CHudWeapon::ApplySchemeSettings( IScheme *scheme ) +{ + BaseClass::ApplySchemeSettings( scheme ); + + SetPaintBackgroundEnabled( false ); + + m_pCrosshair = GET_HUDELEMENT( CHudCrosshair ); + //Assert( m_pCrosshair ); +} + + +//----------------------------------------------------------------------------- +// Performs layout +//----------------------------------------------------------------------------- +void CHudWeapon::PerformLayout() +{ + BaseClass::PerformLayout(); + + vgui::Panel *pParent = GetParent(); + + int w, h; + pParent->GetSize( w, h ); + SetPos( 0, 0 ); + SetSize( w, h ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudWeapon::Paint( void ) +{ + C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); + + if ( !player ) + return; + + MDLCACHE_CRITICAL_SECTION(); + + C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon(); + + if ( pWeapon ) + { + pWeapon->Redraw(); + } + else + { + if ( m_pCrosshair ) + { + m_pCrosshair->ResetCrosshair(); + } + } +} |