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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hud_vehicle.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hud_vehicle.h')
-rw-r--r--game/client/hud_vehicle.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/client/hud_vehicle.h b/game/client/hud_vehicle.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_CROSSHAIR_H
+#define HUD_CROSSHAIR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+
+namespace vgui
+{
+ class IScheme;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudVehicle : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
+public:
+ CHudVehicle( const char *pElementName );
+
+ virtual bool ShouldDraw();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+
+private:
+
+ IClientVehicle *GetLocalPlayerVehicle();
+};
+
+#endif // HUD_CROSSHAIR_H