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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hud_vehicle.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hud_vehicle.h')
| -rw-r--r-- | game/client/hud_vehicle.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/game/client/hud_vehicle.h b/game/client/hud_vehicle.h new file mode 100644 index 0000000..8dddf88 --- /dev/null +++ b/game/client/hud_vehicle.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_CROSSHAIR_H +#define HUD_CROSSHAIR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> + +namespace vgui +{ + class IScheme; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudVehicle : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel ); +public: + CHudVehicle( const char *pElementName ); + + virtual bool ShouldDraw(); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + +private: + + IClientVehicle *GetLocalPlayerVehicle(); +}; + +#endif // HUD_CROSSHAIR_H |