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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hud_numericdisplay.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hud_numericdisplay.h')
| -rw-r--r-- | game/client/hud_numericdisplay.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/client/hud_numericdisplay.h b/game/client/hud_numericdisplay.h new file mode 100644 index 0000000..b004f91 --- /dev/null +++ b/game/client/hud_numericdisplay.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_NUMERICDISPLAY_H +#define HUD_NUMERICDISPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Panel.h> + +//----------------------------------------------------------------------------- +// Purpose: Base class for all the hud elements that are just a numeric display +// with some options for text and icons +//----------------------------------------------------------------------------- +class CHudNumericDisplay : public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::Panel ); + +public: + CHudNumericDisplay(vgui::Panel *parent, const char *name); + + void SetDisplayValue(int value); + void SetSecondaryValue(int value); + void SetShouldDisplayValue(bool state); + void SetShouldDisplaySecondaryValue(bool state); + void SetLabelText(const wchar_t *text); + void SetIndent(bool state); + void SetIsTime(bool state); + + bool ShouldDisplayValue( void ) { return m_bDisplayValue; } + bool ShouldDisplaySecondaryValue( void ) { return m_bDisplaySecondaryValue; } + + virtual void Reset(); + +protected: + // vgui overrides + virtual void Paint(); + virtual void PaintLabel(); + + virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value); + +protected: + + int m_iValue; + int m_iSecondaryValue; + wchar_t m_LabelText[32]; + bool m_bDisplayValue, m_bDisplaySecondaryValue; + bool m_bIndent; + bool m_bIsTime; + + CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); + CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); + CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" ); + + CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); + CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" ); + CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" ); + CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); + + CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" ); +}; + + +#endif // HUD_NUMERICDISPLAY_H |