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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hud_basetimer.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hud_basetimer.h')
| -rw-r--r-- | game/client/hud_basetimer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/game/client/hud_basetimer.h b/game/client/hud_basetimer.h new file mode 100644 index 0000000..f407b13 --- /dev/null +++ b/game/client/hud_basetimer.h @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HUD_BASETIMER_H +#define HUD_BASETIMER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hud_numericdisplay.h" + +//----------------------------------------------------------------------------- +// Purpose: Base class for all the hud elements that are just a numeric display +// with some options for text and icons +//----------------------------------------------------------------------------- +class CHudBaseTimer : public CHudNumericDisplay +{ + DECLARE_CLASS_SIMPLE( CHudBaseTimer, CHudNumericDisplay ); + +public: + CHudBaseTimer(vgui::Panel *parent, const char *name); + + void SetMinutes( int minutes ); + void SetSeconds( int seconds ); + +protected: + // vgui overrides + virtual void Paint(); + + void SetToPrimaryColor(); + void SetToSecondaryColor(); + +private: + void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs); + + int m_iMinutes; + int m_iSeconds; + wchar_t m_LabelText[32]; + + CPanelAnimationVar( float, m_flBlur, "Blur", "0" ); + CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" ); + CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); + CPanelAnimationVar( Color, m_FlashColor, "SecondaryColor", "FgColor" ); + + CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); + CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" ); + CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" ); + CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); + + CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); + CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" ); +}; + + +#endif // HUD_BASETIMER_H |