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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2mp/hl2mp_hud_team.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl2mp/hl2mp_hud_team.cpp')
| -rw-r--r-- | game/client/hl2mp/hl2mp_hud_team.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/game/client/hl2mp/hl2mp_hud_team.cpp b/game/client/hl2mp/hl2mp_hud_team.cpp new file mode 100644 index 0000000..c3f0c05 --- /dev/null +++ b/game/client/hl2mp/hl2mp_hud_team.cpp @@ -0,0 +1,189 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: HUD Target ID element +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_hl2mp_player.h" +#include "c_playerresource.h" +#include "vgui_entitypanel.h" +#include "iclientmode.h" +#include "vgui/ILocalize.h" +#include "hl2mp_gamerules.h" +#include "c_team.h" +#include <vgui_controls/AnimationController.h> +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Purpose: Displays current ammunition level +//----------------------------------------------------------------------------- +class CTeamPlayHud : public vgui::Panel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel ); + +public: + CTeamPlayHud( const char *pElementName ); + void Reset(); + + virtual void PerformLayout(); + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void OnThink(); + +private: + vgui::HFont m_hFont; + Color m_bgColor; + + vgui::Label *m_pWarmupLabel; // "Warmup Mode" + + vgui::Label *m_pBackground; // black box + + bool m_bSuitAuxPowerUsed; + + CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); +}; + +DECLARE_HUDELEMENT( CTeamPlayHud ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + SetVisible( false ); + SetAlpha( 255 ); + + m_pBackground = new vgui::Label( this, "Background", "" ); + + m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ ); + m_pWarmupLabel->SetPaintBackgroundEnabled( false ); + m_pWarmupLabel->SetPaintBorderEnabled( false ); + m_pWarmupLabel->SizeToContents(); + m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); + m_pWarmupLabel->SetFgColor( GetFgColor() ); + + m_bSuitAuxPowerUsed = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamPlayHud::Reset() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) ); + m_hFont = pScheme->GetFont( "Default", true ); + + m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) ); + m_pBackground->SetPaintBackgroundType( 2 ); + + SetAlpha( 255 ); + SetBgColor( Color( 0, 0, 0, 0 ) ); + SetPaintBackgroundType( 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Resizes the label +//----------------------------------------------------------------------------- +void CTeamPlayHud::PerformLayout() +{ + + BaseClass::PerformLayout(); + + int wide, tall; + GetSize( wide, tall ); + + // find the widest line + int labelWide = m_pWarmupLabel->GetWide(); + + // find the total height + int fontTall = vgui::surface()->GetFontTall( m_hFont ); + int labelTall = fontTall; + + labelWide += m_iTextX*2; + labelTall += m_iTextY*2; + + m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); + + int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; + m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); +} + +//----------------------------------------------------------------------------- +// Purpose: Updates the label color each frame +//----------------------------------------------------------------------------- +void CTeamPlayHud::OnThink() +{ + SetVisible( false ); + + C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + + if ( pLocalPlayer == NULL ) + return; + + if ( HL2MPRules()->IsTeamplay() == false ) + return; + + if ( pLocalPlayer->IsAlive() == false ) + return; + + if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 ) + { + if ( m_bSuitAuxPowerUsed == false ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine"); + m_bSuitAuxPowerUsed = true; + } + } + else + { + if ( m_bSuitAuxPowerUsed == true ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine"); + m_bSuitAuxPowerUsed = false; + } + } + + int iTeamNumber = pLocalPlayer->GetTeamNumber(); + Color c = GameResources()->GetTeamColor( iTeamNumber ); + + wchar_t string1[1024]; + C_Team *pTeam = GetGlobalTeam( iTeamNumber ); + + if ( pTeam ) + { + wchar_t TeamName[64]; + g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) ); + + g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName ); + + m_pBackground->SetFgColor( GetFgColor() ); + m_pWarmupLabel->SetFgColor(c); + + m_pWarmupLabel->SetText( string1 ); + m_pWarmupLabel->SetVisible( true ); + + m_pWarmupLabel->SizeToContents(); + + SetVisible( true ); + } + + InvalidateLayout(); +} |