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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/shieldproxy.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/client/hl2/shieldproxy.cpp')
| -rw-r--r-- | game/client/hl2/shieldproxy.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/game/client/hl2/shieldproxy.cpp b/game/client/hl2/shieldproxy.cpp new file mode 100644 index 0000000..ff3a582 --- /dev/null +++ b/game/client/hl2/shieldproxy.cpp @@ -0,0 +1,110 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "proxyentity.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/imaterialvar.h" +#include "materialsystem/imaterialsystem.h" +#include <KeyValues.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// $sineVar : name of variable that controls the alpha level (float) +class CShieldProxy : public CEntityMaterialProxy +{ +public: + CShieldProxy(); + virtual ~CShieldProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( C_BaseEntity *pC_BaseEntity ); + virtual IMaterial *GetMaterial(); + +private: + IMaterialVar *m_AlphaVar; + IMaterialVar *m_pTextureScrollVar; + float m_ScrollRate; + float m_ScrollAngle; +}; + +CShieldProxy::CShieldProxy() +{ + m_AlphaVar = NULL; + m_pTextureScrollVar = NULL; + m_ScrollRate = 0; + m_ScrollAngle = 0; +} + +CShieldProxy::~CShieldProxy() +{ +} + + +bool CShieldProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + bool foundVar; + + m_AlphaVar = pMaterial->FindVar( "$translucency", &foundVar, false ); + if( !foundVar ) + return false; + + char const* pScrollVarName = pKeyValues->GetString( "textureScrollVar" ); + if (!pScrollVarName) + return false; + + m_pTextureScrollVar = pMaterial->FindVar( pScrollVarName, &foundVar, false ); + if( !foundVar ) + return false; + + m_ScrollRate = pKeyValues->GetFloat( "textureScrollRate", 1 ); + m_ScrollAngle = pKeyValues->GetFloat( "textureScrollAngle", 0 ); + return true; +} + +void CShieldProxy::OnBind( C_BaseEntity *pEnt ) +{ + if (m_AlphaVar) + { + m_AlphaVar->SetFloatValue( pEnt->m_clrRender->a ); + } + + if( !m_pTextureScrollVar ) + { + return; + } + + float sOffset, tOffset; + + sOffset = gpGlobals->curtime * sin( m_ScrollAngle * ( M_PI / 180.0f ) ) * m_ScrollRate; + tOffset = gpGlobals->curtime * cos( m_ScrollAngle * ( M_PI / 180.0f ) ) * m_ScrollRate; + + // make sure that we are positive + if( sOffset < 0.0f ) + { + sOffset += 1.0f + -( int )sOffset; + } + if( tOffset < 0.0f ) + { + tOffset += 1.0f + -( int )tOffset; + } + + // make sure that we are in a [0,1] range + sOffset = sOffset - ( int )sOffset; + tOffset = tOffset - ( int )tOffset; + + m_pTextureScrollVar->SetVecValue( sOffset, tOffset, 0.0f ); +} + +IMaterial *CShieldProxy::GetMaterial() +{ + if ( !m_AlphaVar ) + return NULL; + + return m_AlphaVar->GetOwningMaterial(); +} + +EXPOSE_INTERFACE( CShieldProxy, IMaterialProxy, "Shield" IMATERIAL_PROXY_INTERFACE_VERSION ); |