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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/hud_suitpower.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl2/hud_suitpower.cpp')
| -rw-r--r-- | game/client/hl2/hud_suitpower.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/game/client/hl2/hud_suitpower.cpp b/game/client/hl2/hud_suitpower.cpp new file mode 100644 index 0000000..416c930 --- /dev/null +++ b/game/client/hl2/hud_suitpower.cpp @@ -0,0 +1,257 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "hud.h" +#include "hud_suitpower.h" +#include "hud_macros.h" +#include "c_basehlplayer.h" +#include "iclientmode.h" +#include <vgui_controls/AnimationController.h> +#include <vgui/ISurface.h> +#include <vgui/ILocalize.h> + +using namespace vgui; + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DECLARE_HUDELEMENT( CHudSuitPower ); + +#define SUITPOWER_INIT -1 + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CHudSuitPower::CHudSuitPower( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudSuitPower" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudSuitPower::Init( void ) +{ + m_flSuitPower = SUITPOWER_INIT; + m_nSuitPowerLow = -1; + m_iActiveSuitDevices = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudSuitPower::Reset( void ) +{ + Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: Save CPU cycles by letting the HUD system early cull +// costly traversal. Called per frame, return true if thinking and +// painting need to occur. +//----------------------------------------------------------------------------- +bool CHudSuitPower::ShouldDraw() +{ + bool bNeedsDraw = false; + + C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return false; + + // needs draw if suit power changed or animation in progress + bNeedsDraw = ( ( pPlayer->m_HL2Local.m_flSuitPower != m_flSuitPower ) || ( m_AuxPowerColor[3] > 0 ) ); + + return ( bNeedsDraw && CHudElement::ShouldDraw() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudSuitPower::OnThink( void ) +{ + float flCurrentPower = 0; + C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + flCurrentPower = pPlayer->m_HL2Local.m_flSuitPower; + + // Only update if we've changed suit power + if ( flCurrentPower == m_flSuitPower ) + return; + + if ( flCurrentPower >= 100.0f && m_flSuitPower < 100.0f ) + { + // we've reached max power + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerMax"); + } + else if ( flCurrentPower < 100.0f && (m_flSuitPower >= 100.0f || m_flSuitPower == SUITPOWER_INIT) ) + { + // we've lost power + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNotMax"); + } + + bool flashlightActive = pPlayer->IsFlashlightActive(); + bool sprintActive = pPlayer->IsSprinting(); + bool breatherActive = pPlayer->IsBreatherActive(); + int activeDevices = (int)flashlightActive + (int)sprintActive + (int)breatherActive; + + if (activeDevices != m_iActiveSuitDevices) + { + m_iActiveSuitDevices = activeDevices; + + switch ( m_iActiveSuitDevices ) + { + default: + case 3: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerThreeItemsActive"); + break; + case 2: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerTwoItemsActive"); + break; + case 1: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerOneItemActive"); + break; + case 0: + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNoItemsActive"); + break; + } + } + + m_flSuitPower = flCurrentPower; +} + +//----------------------------------------------------------------------------- +// Purpose: draws the power bar +//----------------------------------------------------------------------------- +void CHudSuitPower::Paint() +{ + C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + // get bar chunks + int chunkCount = m_flBarWidth / (m_flBarChunkWidth + m_flBarChunkGap); + int enabledChunks = (int)((float)chunkCount * (m_flSuitPower * 1.0f/100.0f) + 0.5f ); + + // see if we've changed power state + int lowPower = 0; + if (enabledChunks <= (chunkCount / 4)) + { + lowPower = 1; + } + if (m_nSuitPowerLow != lowPower) + { + if (m_iActiveSuitDevices || m_flSuitPower < 100.0f) + { + if (lowPower) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerDecreasedBelow25"); + } + else + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerIncreasedAbove25"); + } + m_nSuitPowerLow = lowPower; + } + } + + // draw the suit power bar + surface()->DrawSetColor( m_AuxPowerColor ); + int xpos = m_flBarInsetX, ypos = m_flBarInsetY; + for (int i = 0; i < enabledChunks; i++) + { + surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight ); + xpos += (m_flBarChunkWidth + m_flBarChunkGap); + } + // draw the exhausted portion of the bar. + surface()->DrawSetColor( Color( m_AuxPowerColor[0], m_AuxPowerColor[1], m_AuxPowerColor[2], m_iAuxPowerDisabledAlpha ) ); + for (int i = enabledChunks; i < chunkCount; i++) + { + surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight ); + xpos += (m_flBarChunkWidth + m_flBarChunkGap); + } + + // draw our name + surface()->DrawSetTextFont(m_hTextFont); + surface()->DrawSetTextColor(m_AuxPowerColor); + surface()->DrawSetTextPos(text_xpos, text_ypos); + + wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_AUX_POWER"); + + if (tempString) + { + surface()->DrawPrintText(tempString, wcslen(tempString)); + } + else + { + surface()->DrawPrintText(L"AUX POWER", wcslen(L"AUX POWER")); + } + + if ( m_iActiveSuitDevices ) + { + // draw the additional text + int ypos = text2_ypos; + + if (pPlayer->IsBreatherActive()) + { + tempString = g_pVGuiLocalize->Find("#Valve_Hud_OXYGEN"); + + surface()->DrawSetTextPos(text2_xpos, ypos); + + if (tempString) + { + surface()->DrawPrintText(tempString, wcslen(tempString)); + } + else + { + surface()->DrawPrintText(L"OXYGEN", wcslen(L"OXYGEN")); + } + ypos += text2_gap; + } + + if (pPlayer->IsFlashlightActive()) + { + tempString = g_pVGuiLocalize->Find("#Valve_Hud_FLASHLIGHT"); + + surface()->DrawSetTextPos(text2_xpos, ypos); + + if (tempString) + { + surface()->DrawPrintText(tempString, wcslen(tempString)); + } + else + { + surface()->DrawPrintText(L"FLASHLIGHT", wcslen(L"FLASHLIGHT")); + } + ypos += text2_gap; + } + + if (pPlayer->IsSprinting()) + { + tempString = g_pVGuiLocalize->Find("#Valve_Hud_SPRINT"); + + surface()->DrawSetTextPos(text2_xpos, ypos); + + if (tempString) + { + surface()->DrawPrintText(tempString, wcslen(tempString)); + } + else + { + surface()->DrawPrintText(L"SPRINT", wcslen(L"SPRINT")); + } + ypos += text2_gap; + } + } +} + + |