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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/hud_hdrdemo.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl2/hud_hdrdemo.cpp')
| -rw-r--r-- | game/client/hl2/hud_hdrdemo.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/game/client/hl2/hud_hdrdemo.cpp b/game/client/hl2/hud_hdrdemo.cpp new file mode 100644 index 0000000..eaaaf1f --- /dev/null +++ b/game/client/hl2/hud_hdrdemo.cpp @@ -0,0 +1,174 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "c_baseentity.h" +#include "hud.h" +#include "hudelement.h" +#include "clientmode.h" +#include <vgui_controls/Panel.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/ILocalize.h> +#include <vgui_controls/AnimationController.h> +#include "materialsystem/imaterialsystemhardwareconfig.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudHDRDemo : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudHDRDemo, vgui::Panel ); +public: + CHudHDRDemo( const char *name ); + + // vgui overrides + virtual void ApplySchemeSettings(vgui::IScheme *pScheme ); + virtual void Paint( void ); + virtual bool ShouldDraw( void ); + + void SetHDRDemoActive( bool bActive ); + +private: + bool m_bHDRDemoActive; + + // Painting + //CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "0" ); + CPanelAnimationVar( Color, m_BorderColor, "BorderColor", "0 0 0 255" ); + CPanelAnimationVar( Color, m_TextColor, "TextColor", "255 255 255 255" ); + CPanelAnimationVarAliasType( int, m_iBorderLeft, "BorderLeft", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iBorderRight, "BorderRight", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iBorderTop, "BorderTop", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iBorderBottom, "BorderBottom", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iBorderCenter, "BorderCenter", "8", "proportional_int" ); + + CPanelAnimationVarAliasType( int, m_iLeftY, "LeftTitleY", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iRightY, "RightTitleY", "8", "proportional_int" ); +}; + +DECLARE_HUDELEMENT( CHudHDRDemo ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudHDRDemo::CHudHDRDemo( const char *name ) : vgui::Panel( NULL, "HudHDRDemo" ), CHudElement( name ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetPaintBorderEnabled( false ); + SetPaintBackgroundEnabled( false ); + + m_bHDRDemoActive = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHDRDemo::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings(pScheme); + SetSize( ScreenWidth(), ScreenHeight() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHDRDemo::Paint() +{ + int x, y, wide, tall; + GetBounds( x, y, wide, tall ); + + // Draw the borders + vgui::surface()->DrawSetColor( m_BorderColor ); + vgui::surface()->DrawFilledRect( 0, 0, m_iBorderLeft, tall ); // Left + vgui::surface()->DrawFilledRect( wide-m_iBorderRight, 0, wide, tall ); // Right + vgui::surface()->DrawFilledRect( m_iBorderLeft, 0, wide-m_iBorderRight, m_iBorderTop ); // Top + vgui::surface()->DrawFilledRect( m_iBorderLeft, tall-m_iBorderBottom, wide-m_iBorderRight, tall ); // Bottom + vgui::surface()->DrawFilledRect( ((wide-m_iBorderCenter)/2), m_iBorderTop, ((wide+m_iBorderCenter)/2), tall-m_iBorderBottom ); // Center + + // Get our scheme and font information + vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); + vgui::HFont hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( "HDRDemoText" ); + vgui::surface()->DrawSetTextFont( hFont ); + vgui::surface()->DrawSetTextColor( m_TextColor ); + + // Left Title + wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_HDRDEMO_LeftTitle"); + if (tempString) + { + int iLength = 0; + for ( wchar_t *wch = tempString; *wch != 0; wch++ ) + { + iLength += vgui::surface()->GetCharacterWidth( hFont, *wch ); + } + vgui::surface()->DrawSetTextPos( floor(wide * 0.25) - (iLength / 2), m_iLeftY ); + vgui::surface()->DrawPrintText(tempString, wcslen(tempString)); + } + + // Right Title + tempString = g_pVGuiLocalize->Find("#Valve_HDRDEMO_RightTitle"); + if (tempString) + { + int iLength = 0; + for ( wchar_t *wch = tempString; *wch != 0; wch++ ) + { + iLength += vgui::surface()->GetCharacterWidth( hFont, *wch ); + } + vgui::surface()->DrawSetTextPos( ceil(wide * 0.75) - (iLength / 2), m_iRightY ); + vgui::surface()->DrawPrintText(tempString, wcslen(tempString)); + } + +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudHDRDemo::ShouldDraw() +{ + return ( + // no split screen hud if not hdr + (g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE) && + m_bHDRDemoActive + ); //&& m_flAlphaOverride > 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bActive - +//----------------------------------------------------------------------------- +void CHudHDRDemo::SetHDRDemoActive( bool bActive ) +{ + if ( bActive && !m_bHDRDemoActive ) + { + ConVarRef pHideHud( "hidehud" ); + pHideHud.SetValue( 15 ); + } + else if ( !bActive && m_bHDRDemoActive ) + { + ConVarRef pHideHud( "hidehud" ); + pHideHud.SetValue( 0 ); + } + + m_bHDRDemoActive = bActive; +} + +//======================================================================================================= +// CONVAR to toggle this hud element +void mat_show_ab_hdr_hudelement_changed( IConVar *pConVar, const char *pOldString, float flOldValue ) +{ + CHudHDRDemo *pHudDemo = (CHudHDRDemo*)GET_HUDELEMENT( CHudHDRDemo ); + if ( pHudDemo ) + { + ConVarRef var( pConVar ); + pHudDemo->SetHDRDemoActive( var.GetBool() ); + } +} +ConVar mat_show_ab_hdr_hudelement( "mat_show_ab_hdr_hudelement", "0", FCVAR_CHEAT, "HDR Demo HUD Element toggle.", mat_show_ab_hdr_hudelement_changed ); 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