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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/c_vehicle_crane.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl2/c_vehicle_crane.cpp')
| -rw-r--r-- | game/client/hl2/c_vehicle_crane.cpp | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/game/client/hl2/c_vehicle_crane.cpp b/game/client/hl2/c_vehicle_crane.cpp new file mode 100644 index 0000000..933bef8 --- /dev/null +++ b/game/client/hl2/c_vehicle_crane.cpp @@ -0,0 +1,151 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include <vgui_controls/Controls.h> +#include <Color.h> +#include "c_vehicle_crane.h" +#include "view.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +int ScreenTransform( const Vector& point, Vector& screen ); + +IMPLEMENT_CLIENTCLASS_DT(C_PropCrane, DT_PropCrane, CPropCrane) + RecvPropEHandle( RECVINFO(m_hPlayer) ), + RecvPropBool( RECVINFO(m_bMagnetOn) ), + RecvPropBool( RECVINFO( m_bEnterAnimOn ) ), + RecvPropBool( RECVINFO( m_bExitAnimOn ) ), + RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ), +END_RECV_TABLE() + + +BEGIN_DATADESC( C_PropCrane ) + DEFINE_EMBEDDED( m_ViewSmoothingData ), +END_DATADESC() + + +#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero +#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out + +#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero +#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out + // spline in between + +#define CRANE_FOV 75 + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PropCrane::C_PropCrane( void ) +{ + memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) ); + m_ViewSmoothingData.pVehicle = this; + m_ViewSmoothingData.flFOV = CRANE_FOV; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : updateType - +//----------------------------------------------------------------------------- +void C_PropCrane::PreDataUpdate( DataUpdateType_t updateType ) +{ + BaseClass::PreDataUpdate( updateType ); + + m_hPrevPlayer = m_hPlayer; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_PropCrane::PostDataUpdate( DataUpdateType_t updateType ) +{ + BaseClass::PostDataUpdate( updateType ); + + // Store off the old shadow direction + if ( m_hPlayer && !m_hPrevPlayer ) + { + m_vecOldShadowDir = g_pClientShadowMgr->GetShadowDirection(); + //Vector vecDown = m_vecOldShadowDir - Vector(0,0,0.5); + //VectorNormalize( vecDown ); + Vector vecDown = Vector(0,0,-1); + g_pClientShadowMgr->SetShadowDirection( vecDown ); + } + else if ( !m_hPlayer && m_hPrevPlayer ) + { + g_pClientShadowMgr->SetShadowDirection( m_vecOldShadowDir ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_BaseCombatCharacter *C_PropCrane::GetPassenger( int nRole ) +{ + if ( nRole == VEHICLE_ROLE_DRIVER ) + return m_hPlayer.Get(); + + return NULL; +} + +//----------------------------------------------------------------------------- +// Returns the role of the passenger +//----------------------------------------------------------------------------- +int C_PropCrane::GetPassengerRole( C_BaseCombatCharacter *pPassenger ) +{ + if ( m_hPlayer.Get() == pPassenger ) + return VEHICLE_ROLE_DRIVER; + + return VEHICLE_ROLE_NONE; +} + +//----------------------------------------------------------------------------- +// Purpose: Modify the player view/camera while in a vehicle +//----------------------------------------------------------------------------- +void C_PropCrane::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ ) +{ + SharedVehicleViewSmoothing( m_hPlayer, + pAbsOrigin, pAbsAngles, + m_bEnterAnimOn, m_bExitAnimOn, + m_vecEyeExitEndpoint, + &m_ViewSmoothingData, + pFOV ); +} + + +//----------------------------------------------------------------------------- +// Futzes with the clip planes +//----------------------------------------------------------------------------- +void C_PropCrane::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const +{ + // FIXME: Need something a better long-term, this fixes the buggy. + flZNear = 6; +} + + +//----------------------------------------------------------------------------- +// Renders hud elements +//----------------------------------------------------------------------------- +void C_PropCrane::DrawHudElements( ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : theMins - +// theMaxs - +//----------------------------------------------------------------------------- +void C_PropCrane::GetRenderBounds( Vector &theMins, Vector &theMaxs ) +{ + // This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to + // allow for the full extension of the crane arm. + BaseClass::GetRenderBounds( theMins, theMaxs ); + theMaxs.y += 660.0f; +} + |