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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/c_prop_combine_ball.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl2/c_prop_combine_ball.h')
-rw-r--r--game/client/hl2/c_prop_combine_ball.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/client/hl2/c_prop_combine_ball.h b/game/client/hl2/c_prop_combine_ball.h
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+++ b/game/client/hl2/c_prop_combine_ball.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef CPROPCOMBINEBALL_H_
+#define CPROPCOMBINEBALL_H_
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_PropCombineBall : public C_BaseAnimating
+{
+ DECLARE_CLASS( C_PropCombineBall, C_BaseAnimating );
+ DECLARE_CLIENTCLASS();
+public:
+
+ C_PropCombineBall( void );
+
+ virtual RenderGroup_t GetRenderGroup( void );
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual int DrawModel( int flags );
+
+protected:
+
+ void DrawMotionBlur( void );
+ void DrawFlicker( void );
+ virtual bool InitMaterials( void );
+
+ Vector m_vecLastOrigin;
+ bool m_bEmit;
+ float m_flRadius;
+ bool m_bHeld;
+ bool m_bLaunched;
+
+ IMaterial *m_pFlickerMaterial;
+ IMaterial *m_pBodyMaterial;
+ IMaterial *m_pBlurMaterial;
+};
+
+
+#endif \ No newline at end of file