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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/c_hl2_playerlocaldata.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/hl2/c_hl2_playerlocaldata.cpp')
| -rw-r--r-- | game/client/hl2/c_hl2_playerlocaldata.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/client/hl2/c_hl2_playerlocaldata.cpp b/game/client/hl2/c_hl2_playerlocaldata.cpp new file mode 100644 index 0000000..469bd4e --- /dev/null +++ b/game/client/hl2/c_hl2_playerlocaldata.cpp @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_hl2_playerlocaldata.h" +#include "dt_recv.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local ) + RecvPropFloat( RECVINFO(m_flSuitPower) ), + RecvPropInt( RECVINFO(m_bZooming) ), + RecvPropInt( RECVINFO(m_bitsActiveDevices) ), + RecvPropInt( RECVINFO(m_iSquadMemberCount) ), + RecvPropInt( RECVINFO(m_iSquadMedicCount) ), + RecvPropBool( RECVINFO(m_fSquadInFollowMode) ), + RecvPropBool( RECVINFO(m_bWeaponLowered) ), + RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ), + RecvPropVector( RECVINFO(m_vecAutoAimPoint) ), + RecvPropEHandle( RECVINFO(m_hLadder) ), + RecvPropBool( RECVINFO(m_bDisplayReticle) ), + RecvPropBool( RECVINFO(m_bStickyAutoAim) ), + RecvPropBool( RECVINFO(m_bAutoAimTarget) ), +#ifdef HL2_EPISODIC + RecvPropFloat( RECVINFO(m_flFlashBattery) ), + RecvPropVector( RECVINFO(m_vecLocatorOrigin) ), +#endif +END_RECV_TABLE() + +BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData ) + DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ), +END_PREDICTION_DATA() + +C_HL2PlayerLocalData::C_HL2PlayerLocalData() +{ + m_flSuitPower = 0.0; + m_bZooming = false; + m_iSquadMemberCount = 0; + m_iSquadMedicCount = 0; + m_fSquadInFollowMode = false; + m_bWeaponLowered = false; + m_hLadder = NULL; +#ifdef HL2_EPISODIC + m_flFlashBattery = 0.0f; + m_vecLocatorOrigin = vec3_origin; +#endif +} + |